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OZ-13MSX2 Mercurius
OZ-13MSX2 Mercurius is a Generalist Protector who is Devoted
Character
Level
20
Tier
5
Range
Far
Target
Single
Body
1
Mind
1
Spirit
29
Durability
69%
Mobility
Reaction
29
Speed
9
Max Move
900
Weight Limit
360
Carried
120
Health
Hit Points
492
Resistance
40
Death Limit
-164
Dying Rate
44
Revived HP
123
Defenses
Body
26
Mind
26
Spirit
54
Healing
Mystic
36
Generalist
84
Attacks
Body
1
Mind
1
Spirit
29
Damage
Combatant
1
Mystic
1
Add Detriment here?
Detriment ?
OZ-13MSX2 Mercurius's Skills : 30 / 40 / 50
Athletics
8
Crafting
29
Nature
40
Perception
39
Religion
1
Scholar
3
Social
34
Subterfuge
34
OZ-13MSX2 Mercurius's Active Abilities
Uses
Name and Description
Minor Reroll
Reroll 1 dice roll of 1 between every Full Rest.
Superior Additional Healing Boosts
Healing Boost 6 times during Battle Time.
At Will Powers | Defensive Generalist
d20 +29 to Attack Spirit Defense | +84 to Healing
Basic Attack
This is OZ-13MSX2 Mercurius's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for OZ-13MSX2 Mercurius's Combat Maneuvers.
Healing Laser
Fires a laser to repair the wounds of one ally.
  • 19d12 Healing (124) Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 175
Primary Discipline Powers | Defensive Generalist
d20 +29 to Attack Spirit Defense | +84 to Healing
Healing Beam
Shoots a beam of pure healing to two targets.
  • 17d16 Healing (145) Target: Creatures (2) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 347
Healing Beam
Shoots a beam of pure healing to two targets.
  • 17d16 Healing (145) Target: Creatures (2) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 347
Secondary Discipline Powers | Offensive Generalist
d20 +29 to Attack Spirit Defense | +84 to Healing
Hit the Brakes!
Slow your enemy and decrease Attack and Damage.
  • Attack -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Defenses -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Speed -6 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 162
Hit the Brakes!
Slow your enemy and decrease Attack and Damage.
  • Attack -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Defenses -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Speed -6 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 162
Roleplay Details for OZ-13MSX2 Mercurius
Physical
Body Type
Defensive mobile suit
Fashion Sense
Mechanical
Personality
Family Attitude
Partial to his brother, Vayeate
Hated Things
Self-destruct
Historical
Brother's Name
OZ-13MSX1 Vayeate
Languages
Common
OZ-13MSX2 Mercurius's Character Notes
This character does not have any character role play notes. If this is your character you can add some using the button above to edit the character's role play options.
OZ-13MSX2 Mercurius's Wealth
Cash
Items
Assets
Total
OZ-13MSX2 Mercurius's Assets

OZ-13MSX2 Mercurius's Equipped Items

Defensors
Disks mounted to the bot's shoulders which increase its effectiveness.
Availability: Uncommon | Item Type: Basic | Category: Armor |
Level to Use: 17th | Weight: 40 Carried | Cost: 178,000
Effects
Primary Power Points +50
This effect will add 50 Power Points to the Primary Power Point pool.
Titanium Armor
High temper titanium plates cover the outside. Though these plates are very thin and light they offer a remarkable amount of protection.
Availability: Very Rare | Item Type: Epic | Category: Armor |
Level to Use: 13th | Weight: 50 Carried | Cost: 188,000
Effects
Defenses +8
This effect grants Defenses +8.
Hit Points +50
This effect will modify Hit Points +50.
Resistance +20
This effect will grant Resistance +20.
Specialties
Lesser Defenses
Add 2 to all Defenses.

OZ-13MSX2 Mercurius's Unequipped Items

OZ-13MSX2 Mercurius's Power Pools
At Will Powers
Defensive Generalist
Power Cap
176
Points Left
1
Primary Discipline Powers
Defensive Generalist
Total Points
705
Power Cap
352
Points Left
11
Secondary Discipline Powers
Offensive Generalist
Total Points
333
Power Cap
166
Points Left
9

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

OZ-13MSX2 Mercurius's At Will Powers
Healing Laser
Fires a laser to repair the wounds of one ally.
  • 19d12 Healing Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 175
OZ-13MSX2 Mercurius's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
OZ-13MSX2 Mercurius's Primary Discipline Powers
Healing Beam
Shoots a beam of pure healing to two targets.
  • 17d16 Healing Target: Creatures (2) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 347
Healing Beam
Shoots a beam of pure healing to two targets.
  • 17d16 Healing Target: Creatures (2) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 347
OZ-13MSX2 Mercurius's Secondary Discipline Powers
Hit the Brakes!
Slow your enemy and decrease Attack and Damage.
  • Attack -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Defenses -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Speed -6 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 162
Hit the Brakes!
Slow your enemy and decrease Attack and Damage.
  • Attack -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Defenses -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Speed -6 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 162
OZ-13MSX2 Mercurius's Level One Choices
Traits
Body
1
Mind
1
Spirit
29
Character Type
Archetype
Generalist
Style
Protector
Focus
Devoted
Skill 1
Nature
Skill 2
Social
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Offensive Generalist
Range Tactics
Far
Target Tactics
Single
Level One Notes
The Mercurius was designed to operate together with its brother, OZ-13MSX1 Vayeate, with one covering the other when in battle.
Tags
Additional Healing Boosts, Additional Healing Boosts, Additional Healing Boosts, Additional Healing Boosts, Additional Healing Boosts, Damage Resistance, Damage Resistance, Damage Resistance, Damage Resistance, Devoted, Devoted, Far Range, Future, Generalist, Generalist, Gundam Wing, Healer, Healing Boost, Healing Boost, Healing Boost, Healing Boost, Healing Boost, Healing Increase, Healing Increase, Healing Increase, Healing Increase, Healing Increase, Protector, Protector, Reroll, Single Target, Stone Age
OZ-13MSX2 Mercurius's Skill Point Distribution
Athletics
7
Crafting
0
Nature
11
Perception
10
Religion
0
Scholar
2
Social
5
Subterfuge
5
OZ-13MSX2 Mercurius's Specialty Choices
Level Gained
Specialty and Description
1
Minor Healing Boost
'Increase the Hit Point healing of a Power by 10% 1 time during Battle Time.
2
Minor Additional Healing Boosts
'Healing Boost 2 times during Battle Time.
3
Minor Healing Increase
'Add 2 Healing to all defensive Powers that Heal Hit Points.
4
Minor Reroll
'Reroll 1 dice roll of 1 between every Full Rest.
5
Lesser Healing Boost
'Increase the Hit Point healing of a Power by 20% 1 time during Battle Time.
6
Lesser Additional Healing Boosts
'Healing Boost 3 times during Battle Time.
7
Lesser Healing Increase
'Add 5 Healing to all defensive Powers that Heal Hit Points.
8
Minor Damage Resistance
'Reduce damage by 5 anytime damage is taken.
9
Improved Healing Boost
'Increase the Hit Point healing of a Power by 30% 1 time during Battle Time.
10
Improved Additional Healing Boosts
'Healing Boost 4 times during Battle Time.
11
Improved Healing Increase
'Add 10 Healing to all defensive Powers that Heal Hit Points.
12
Lesser Damage Resistance
'Reduce damage by 10 anytime damage is taken.
13
Greater Healing Boost
'Increase the Hit Point healing of a Power by 40% 1 time during Battle Time.
14
Greater Additional Healing Boosts
'Healing Boost 5 times during Battle Time.
15
Greater Healing Increase
'Add 20 Healing to all defensive Powers that Heal Hit Points.
16
Improved Damage Resistance
'Reduce damage by 15 anytime damage is taken.
17
Superior Healing Boost
'Increase the Hit Point healing of a Power by 50% 1 time during Battle Time.
18
Superior Additional Healing Boosts
'Healing Boost 6 times during Battle Time.
19
Superior Healing Increase
'Add 35 Healing to all defensive Powers that Heal Hit Points.
20
Greater Damage Resistance
'Reduce damage by 20 anytime damage is taken.
OZ-13MSX2 Mercurius's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Spirit
Nature
Perception
3
Spirit
Nature
Perception
4
Spirit
Nature
Subterfuge
5
Spirit
Nature
Athletics
6
Spirit
Athletics
Subterfuge
7
Spirit
Perception
Social
8
Spirit
Subterfuge
Perception
9
Spirit
Nature
Perception
10
Spirit
Scholar
Social
11
Spirit
Nature
Perception
12
Spirit
Nature
Perception
13
Spirit
Athletics
Nature
14
Spirit
Social
Nature
15
Spirit
Athletics
Perception
16
Spirit
Perception
Athletics
17
Spirit
Nature
Subterfuge
18
Spirit
Social
Athletics
19
Spirit
Perception
Scholar
20
Spirit
Subterfuge
Athletics

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

OZ-13MSX2 Mercurius's Cheater Stuff
Name and Description
Modification
Amount

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