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ED209 XL SE
ED209 XL SE is a Mystic Aggressor who is Devoted
Character
Level
20
Tier
5
Range
Far
Target
Single
Body
3
Mind
25
Spirit
3
Durability
81%
Mobility
Reaction
28
Speed
4
Max Move
2,300
Weight Limit
920
Carried
250
Health
Hit Points
568
Resistance
20
Death Limit
-189
Dying Rate
51
Revived HP
142
Defenses
Body
23
Mind
45
Spirit
23
Healing
Mystic
25
Generalist
3
Attacks
Body
13
Mind
35
Spirit
13
Crit Roll
17
Damage
Combatant
68
Mystic
110
Add Dice
5
Add Detriment here?
Detriment ?
ED209 XL SE's Skills : 30 / 40 / 50
Athletics
36
Crafting
8
Nature
1
Perception
31
Religion
8
Scholar
8
Social
1
Subterfuge
1
At Will Powers | Offensive Mystic
d20 +35 to Attack Mind Defense | +110 to Damage | +25 to Healing
Basic Attack
This is ED209 XL SE's Basic Attack.
  • 5d12 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for ED209 XL SE's Combat Maneuvers.
Plasma Blast
Fire a barrage of plasma blasts into a small area dealing lots of damage.
  • 12d16 Damage (102) This is an offensive effect that applies to enemies. Target: AOE (2x2) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 168
Primary Discipline Powers | Offensive Mystic
d20 +35 to Attack Mind Defense | +110 to Damage | +25 to Healing
Electro Discharge
A wild power fluctuation erupts in your mech! The only way to keep your own mech from exploding is to quickly discharge it before it fries your systems. Target several electrical grounds, preferably your enemies, and discharge the massive electrical This Power's name and description (rp) have been edited.
  • 6d16 Damage (51) This is an offensive effect that applies to enemies. Target: Creatures (2) Range: 10 Spaces Duration: 1 Round
  • Resistance -20 This is an offensive effect that applies to enemies. Target: Creatures (2) Range: 10 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 134
Flash Heat Vents
The enemies seem to be a little close. Flash your vents and blast them with your bots excess heat. This Power's name and description (rp) have been edited.
  • 7d6 Damage (25) This is an offensive effect that applies to enemies. Target: AOE (2x2) Range: 4 Spaces Duration: Instant
  • Move Enemy 2 This is an offensive effect that applies to enemies. Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 34
Reactor Core Ejection
Heavy combat builds up in the reactor core. You ejecting the overloaded reactor core at your enemy just before it explodes for massive amounts of damage. At the same time a new reactor core is auto loaded healing you.
  • 9d16 Healing (77) This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 13d16 Damage (111) This is an offensive effect that applies to enemies. Target: AOE (2x2) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 252
Satellite Barrage
Firing a small receiver it attaches itself onto your target. You then command an orbiting defense satellite to target and attack your marked target.
  • 9d16 Damage (77) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 20 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 231
Secondary Discipline Powers | Defensive Mystic
d20 +35 to Attack Mind Defense | +110 to Damage | +25 to Healing
Jump Jets
With a quick tap on the thrusters you perform a super-sized jump to get into position.
  • Move Ally 10 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
Jump Jets
With a quick tap on the thrusters you perform a super-sized jump to get into position.
  • Move Ally 10 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
Jump Start
A power fluctuation roars through your mech. This time the voltage of internal circuits drops dangerously low! You fire off a series of jumper cables into an area. These latch onto any power source instantly draining them of power and recharging you.
  • 8d16 Healing (68) This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 9d16 Damage (77) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 159
Over Amped
Overclocking the processor in your mech's systems you amp up the machine above factory specs. Being over energized makes the mech highly resistant to damage and provides healing over time. This Power's name and description (rp) have been edited.
  • 1d4 Healing (3) This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 5 Rounds
  • Resistance +15 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 130