Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Alpha Haggard Wolf
Alpha Haggard Wolf is a Generalist Neutral who is Focused
Character
Level
1
Tier
1
Range
Far
Target
Many
NPC Tier
Specialist
Difficulty
Difficult
Group Level
1
Group Size
3 - 5
Body
4
Mind
2
Spirit
6
Durability
100%
Mobility
Reaction
6
Speed
6
Max Move
600
Health
Hit Points
32
Defenses
Body
17
Mind
15
Spirit
19
Healing
Mystic
4
Generalist
9
Attacks
Body
6
Mind
4
Spirit
8
Damage
Combatant
6
Mystic
4
Alpha Haggard Wolf's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 3 11 3 1 1 16 3
At Will Powers | Defensive Generalist
d20 +8 to Attack Spirit Defense | +9 to Healing
Basic Attack
This is Alpha Haggard Wolf's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Alpha Haggard Wolf's Combat Maneuvers.
Signature Powers | Defensive Generalist
d20 +8 to Attack Spirit Defense | +9 to Healing
The Hunt is On
You throw back your head and howl, heightening your allies' thirst for blood.
  • Attack +1 Target: AOE (2x2) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Roleplay Details for Alpha Haggard Wolf
Physical
Deformation
Missing flesh from forelimb.
Deformation
Exposed mechanical skeletal structure.
Eye Color
Glowing yellow.
Hair Color
Charcoal grey.
Physique
Haggard, naturally.
Personality
Adherence
Slay the living, empower pack.
Political
Pack leader.
Historical
Affiliate
Precursors.
Became Undead
Several years ago.
Title
Alpha
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Alpha Haggard Wolf's Character Notes
Purpose
Her circuitry-laced adamantine skeleton is the first indication to players that all is not as it seems in the post-apocalyptic forest.
Created: 0000-00-00 00:00:00 | Updated: 2017-01-06 03:27:04
Alpha Haggard Wolf's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Alpha Haggard Wolf's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Alpha Haggard Wolf's Assets

Alpha Haggard Wolf's Equipped Items

Alpha Haggard Wolf's Unequipped Items

Alpha Haggard Wolf's Power Pools
At Will Powers
Defensive Generalist
Power Cap
9
Points Left
9
Signature Powers
Defensive Generalist
Total Points
59
Power Cap
18
Points Left
46

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Alpha Haggard Wolf's At Will Powers
Alpha Haggard Wolf's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Alpha Haggard Wolf's Signature Powers
The Hunt is On
You throw back your head and howl, heightening your allies' thirst for blood.
  • Attack +1 Target: AOE (2x2) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Alpha Haggard Wolf's Level One Choices
Traits
Body
4
Mind
2
Spirit
6
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Generalist
Style
Neutral
Focus
Focused
Skill 1
Social
Skill 2
Nature
Disciplines
Signature
Defensive Generalist
Range Tactics
Far
Target Tactics
Many
Level One Notes
Wild fur and scared facial features tell you without a doubt that this wolf has seen many battles. It's the head of it's pack, and it's about to make you subservient. Or dinner, it doesn't quite know yet.
Tags
Defenses, Far Range, Focused, Generalist, Many Targets, Neutral, Specialist, Speed, Stone Age
Alpha Haggard Wolf's Skill Point Distribution
Athletics
0
Crafting
0
Nature
Perception
0
Religion
0
Scholar
0
Social
Subterfuge
0
Alpha Haggard Wolf's Specialty Choices
Level Gained
Specialty and Description
1
Minor Defenses
'Add 1 to all Defenses.
1
Minor Speed
'Increase Speed by 1.
Alpha Haggard Wolf's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG