At Will Powers |
Defensive Generalist d20 +8 to Attack Spirit Defense | +9 to Healing
Basic Attack
This is Alpha Haggard Wolf's Basic Attack.
1d4 DamageTarget:
1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Alpha Haggard Wolf's Combat Maneuvers.
There are no Powers assigned to this Discipline of this character. Scroll to the bottom of the page and look through the Add Powers Tab. Select a Power to see what it does. If these Powers are not what you are looking for, use the Power Search button below to search through all Powers that are available. You may also be able to create a custom Power for the character with the Atomic RPG Power Generator. Suggested Powers or Atomic RPG Power Search or Atomic RPG Power Generator
Signature Powers | Defensive Generalist d20 +8 to Attack Spirit Defense | +9 to Healing
The Hunt is On
You throw back your head and howl, heightening your allies' thirst for blood.
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Roleplay Details for Alpha Haggard Wolf
Physical
Deformation
Missing flesh from forelimb.
Deformation
Exposed mechanical skeletal structure.
Eye Color
Glowing yellow.
Hair Color
Charcoal grey.
Physique
Haggard, naturally.
Personality
Adherence
Slay the living, empower pack.
Political
Pack leader.
Historical
Affiliate
Precursors.
Became Undead
Several years ago.
Title
Alpha
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Alpha Haggard Wolf's Character Notes
Purpose
Her circuitry-laced adamantine skeleton is the first indication to players that all is not as it seems in the post-apocalyptic forest.
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Overall wealth is looking good.
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NPC Auto Assigned Bonuses
Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Alpha Haggard Wolf's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Alpha Haggard Wolf's Assets
It doesn't appear this character has any assets. If they acquire some, enter them on the Edit Character Items page. Assets might include a house or apartment, gold mine, or any other thing of value that doesn't fall under an item the character would carry.
Alpha Haggard Wolf's Equipped Items
It doesn't appear this character has any equipped items. Equip items to the character to have their bonuses automatically calculated on the character sheet. If this is an NPC, GM Mods simulate equipment so there is no need to add specific equipped items.
Alpha Haggard Wolf's Unequipped Items
It doesn't appear this character has any unequipped items. Unequipped items are items the character has access too but are not calculated on the character sheet.
Alpha Haggard Wolf's Power Pools
At Will Powers
Defensive Generalist
Power Cap
9
Points Left
9
Signature Powers
Defensive Generalist
Total Points
59
Power Cap
18
Points Left
46
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
Alpha Haggard Wolf's At Will Powers
There are no Powers assigned to this Discipline of this character. Scroll to the bottom of the page and look through the Add Powers Tab. Select a Power to see what it does. If these Powers are not what you are looking for, use the Power Search button below to search through all Powers that are available. You may also be able to create a custom Power for the character with the Atomic RPG Power Generator. Suggested Powers or Atomic RPG Power Search or Atomic RPG Power Generator
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense.
On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
Alpha Haggard Wolf's Level One Choices
Traits
Body
4
Mind
2
Spirit
6
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Generalist
Style
Neutral
Focus
Focused
Skill 1
Social
Skill 2
Nature
Disciplines
Signature
Defensive Generalist
Range Tactics
Far
Target Tactics
Many
Level One Notes
Wild fur and scared facial features tell you without a doubt that this wolf has seen many battles. It's the head of it's pack, and it's about to make you subservient. Or dinner, it doesn't quite know yet.
Tags
Defenses, Far Range, Focused, Generalist, Many Targets, Neutral, Specialist, Speed, Stone Age
Alpha Haggard Wolf's Skill Point Distribution
Athletics
0
Crafting
0
Nature
2
Perception
0
Religion
0
Scholar
0
Social
2
Subterfuge
0
Too many points in highlighted skill. Skills should not have more assigned Skill Points than your current Character Level.
Alpha Haggard Wolf's Specialty Choices
Level Gained
Specialty and Description
1
Minor Defenses
'Add 1 to all Defenses.
1
Minor Speed
'Increase Speed by 1.
Alpha Haggard Wolf's Cheater Stuff
Name and Description
Modification
Amount
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