Young orcs are usually Orc Swarmers. As orcs reach maturity they must prove themselves quickly or find themselves slaves to other orcs. They do this by constantly instigating and provoking fights they believe they can win. This overwhelming need to prove themselves often drives them to rush recklessly into battle. This is often exploited by their enemies. This is also used by the more experienced orcs who use Orc Swarmers to expose traps and tactics of their enemies.
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NPC Auto Assigned Bonuses
Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Orc Swarmer's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
1
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Orc Swarmer's Assets
It doesn't appear this character has any assets. If they acquire some, enter them on the Edit Character Items page. Assets might include a house or apartment, gold mine, or any other thing of value that doesn't fall under an item the character would carry.
Orc Swarmer's Equipped Items
It doesn't appear this character has any equipped items. Equip items to the character to have their bonuses automatically calculated on the character sheet. If this is an NPC, GM Mods simulate equipment so there is no need to add specific equipped items.
Orc Swarmer's Unequipped Items
It doesn't appear this character has any unequipped items. Unequipped items are items the character has access too but are not calculated on the character sheet.
Orc Swarmer's Power Pools
At Will Powers
Offensive Combatant
Power Cap
10
Points Left
1
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
Orc Swarmer's At Will Powers
Back Hand
With a blur of motion you back hand an enemy next to you.
Attack +1Target: Creature (1) Range: 1 Space Duration: Instant
1d6 DamageTarget: Creature (1) Range: 1 Space Duration: Instant
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense.
On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
Aggression: Defensive | Discipline: All | Use In: BT
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
Orc Swarmer's Level One Choices
Traits
Body
4
Mind
1
Spirit
1
Rank
Minion
Difficulty
Easy
Group Size
3
Auto Gear
Yes
NPC Bonus
1
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
An orc is a humanoid creature that is brutish, aggressive and repulsive. Orcs attack first and ask questions later. Orcs are a chaotic group and generally follow the commands of the strongest and meanest of their group.
Orc swarmer’s are the weakest of the orcs with the most to prove. They often rush into battle without thought trying to prove themselves superior to their rivals. Few survive such mindless abandon, but those that do move up the ranks of orcs.
Tags
Aggressor, Close Range, Combatant, Devoted, Minion, Single Target, Stone Age
Orc Swarmer's Skill Point Distribution
Athletics
1
Crafting
0
Nature
1
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Orc Swarmer's Specialty Choices
Level Gained
Specialty and Description
Orc Swarmer's Cheater Stuff
Name and Description
Modification
Amount
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Write detailed notes of quests.
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