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Orc Grunt
Orc Grunt is a Combatant Aggressor who is Devoted
Character
Level
17
Tier
5
Range
Close
NPC Tier
Grunt
Difficulty
Medium
Group Level
18
Group Size
3 - 5
Body
17
Mind
4
Spirit
4
Durability
96%
Mobility
Reaction
17
Speed
9
Max Move
1,700
Health
Hit Points
364
Defenses
Body
35
Mind
22
Spirit
22
Healing
Mystic
12
Generalist
12
Attacks
Body
30
Mind
17
Spirit
17
Damage
Combatant
42
Mystic
12
Orc Grunt's Skills : 27 / 37 / 47
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
24 17 4 11 4 4 4 4
At Will Powers | Offensive Combatant
d20 +30 to Attack Body Defense | +42 to Damage
Basic Attack
This is Orc Grunt's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Orc Grunt's Combat Maneuvers.
Roar of Battle
With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -10 Target: AOE (3x3) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 114
Signature Powers | Offensive Combatant
d20 +30 to Attack Body Defense | +42 to Damage
Brutal Cleave
With a large and powerful swing you bring vicious weapon to bare cleaving through your enemies.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • 10d16 Damage (85) Target: AOE (3x3) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 223
Roleplay Details for Orc Grunt
Physical
Body Type
Muscular
Hair Color
Black
Skin Color
Muddy Shades of Green
Personality
Boldness
Bold but Calculating
Religious
Orcus, god of the Underworld
Temper
Quick to Anger
Historical
Ally
Giants
Enemy
Dwarves
Education
Elves
Languages
Common
Orc Grunt's Character Notes
Learning the Art of War
Orc Grunts are little more than Orc Swarmers that have some battle sense to them. Learning quickly in their brutal society Orc Grunts are the young orc warriors that are cunning in battle. Orc Grunts are often found leading groups of Orc Swarmers.
Created: 2014-09-21 19:00:20 | Updated: 2014-09-21 19:00:20
Orc Grunt's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Orc Grunt's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Orc Grunt's Assets

Orc Grunt's Equipped Items

Orc Grunt's Unequipped Items

Orc Grunt's Power Pools
At Will Powers
Offensive Combatant
Power Cap
122
Points Left
8
Signature Powers
Offensive Combatant
Total Points
740
Power Cap
245
Points Left
517

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Orc Grunt's At Will Powers
Roar of Battle
With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -10 Target: AOE (3x3) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 114
Orc Grunt's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Orc Grunt's Signature Powers
Brutal Cleave
With a large and powerful swing you bring vicious weapon to bare cleaving through your enemies.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • 10d16 Damage Target: AOE (3x3) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 223

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Orc Grunt's Level One Choices
Traits
Body
17
Mind
4
Spirit
4
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Both
Level One Notes
An orc is a humanoid creature that is brutish, aggressive and repulsive. Orcs attack first and ask questions later. Orcs are a chaotic group and generally follow the commands of the strongest and meanest of their group. Orc Grunts are near the bottom of the orc hierarchy but they are above Swarmers. Orc Grunts often follow the Orc Swarmers into a battle. More than pure aggression, Orc Grunts show battle some cunning.
Tags
Aggressor, Close Range, Combatant, Devoted, Grunt, Hit Points, Stone Age
Orc Grunt's Skill Point Distribution
Athletics
7
Crafting
0
Nature
0
Perception
7
Religion
0
Scholar
0
Social
0
Subterfuge
0
Orc Grunt's Specialty Choices
Level Gained
Specialty and Description
17
Superior Hit Points
'Add 150 Hit Points.
Orc Grunt's Cheater Stuff
Name and Description
Modification
Amount

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