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Orc Scout
Orc Scout is a Generalist Neutral who is Focused
Character
Level
18
Tier
5
Range
Far
Target
Single
NPC Tier
Specialist
Difficulty
Difficult
Group Level
18
Group Size
3 - 5
Body
10
Mind
4
Spirit
15
Durability
107%
Mobility
Reaction
15
Speed
14
Max Move
1,250
Health
Hit Points
580
Defenses
Body
35
Mind
29
Spirit
40
Defense Bonus
5
Healing
Mystic
14
Generalist
43
Attacks
Body
20
Mind
14
Spirit
25
Add Range
10
Damage
Combatant
20
Mystic
14
Orc Scout's Skills : 28 / 38 / 48
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
15 20 20 30 9 9 20 30
At Will Powers | Offensive Generalist
d20 +25 to Attack Spirit Defense | +43 to Healing
Basic Attack
This is Orc Scout's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Orc Scout's Combat Maneuvers.
Harry the Enemy
With a rapid succession of arrows the Orc Scout peppers an area lowering their enemies Defenses.
  • Defenses -8 Target: Spaces (2) Range: 21 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 112
Signature Powers | Offensive Generalist
d20 +25 to Attack Spirit Defense | +43 to Healing
Bola
When enemies try to escape the Orc Scout tosses a bola to slow them down.
  • Speed -6 Target: Creatures (2) Range: 23 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 220
Orc Blood
Harnessing the rage innate in orc blood the Orc Scout works themselves into a blood lust making them truly formidable.
  • Attack +6 Target: Creature (1) Range: Self Duration: 4 Rounds
  • Damage +21 Target: Creature (1) Range: Self Duration: 4 Rounds
  • Defenses +5 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 224
Roleplay Details for Orc Scout
Physical
Body Type
Toned
Hair Color
Black
Skin Color
Muddy Shades of Green
Clothing
Camouflage
Personality
Boldness
Careful and Calculating
Religious
Orcus, god of the Underworld
Moral Standing
Cruel
Historical
Enemy
Dwarves
Enemy
Elves
Ally
Giant
Languages
Common
Orc Scout's Character Notes
Scout Tactics
Orc Scouts are prefer to be out in the periphery of an orc tribe. They keep an eye out and often set up the ambushes for rest of the orc tribe. They prefer to fight from hiding and at range. However, they can be quite formidable when forced into melee combat.
Created: 2014-10-07 16:24:39 | Updated: 2014-10-07 13:24:39
Orc Scout's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Orc Scout's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
10
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Orc Scout's Assets

Orc Scout's Equipped Items

Orc Scout's Unequipped Items

Orc Scout's Power Pools
At Will Powers
Offensive Generalist
Power Cap
115
Points Left
3
Signature Powers
Offensive Generalist
Total Points
738
Power Cap
230
Points Left
294

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Orc Scout's At Will Powers
Harry the Enemy
With a rapid succession of arrows the Orc Scout peppers an area lowering their enemies Defenses.
  • Defenses -8 Target: Spaces (2) Range: 11 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 112
Orc Scout's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Orc Scout's Signature Powers
Bola
When enemies try to escape the Orc Scout tosses a bola to slow them down.
  • Speed -6 Target: Creatures (2) Range: 13 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 220
Orc Blood
Harnessing the rage innate in orc blood the Orc Scout works themselves into a blood lust making them truly formidable.
  • Attack +6 Target: Creature (1) Range: Self Duration: 4 Rounds
  • Damage +21 Target: Creature (1) Range: Self Duration: 4 Rounds
  • Defenses +5 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 224

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Orc Scout's Level One Choices
Traits
Body
10
Mind
4
Spirit
15
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
10
Character Type
Archetype
Generalist
Style
Neutral
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Far
Target Tactics
Single
Level One Notes
An orc is a humanoid creature that is brutish, aggressive and repulsive. Orcs attack first and ask questions later. Orcs are a chaotic group and generally follow the commands of the strongest and meanest of their group. Orc Scouts are smaller than other orcs. Where they lack with size they make up in guile. Orc Scouts are used by the orc tribes to scout ahead for good ambush spots as well as to seek out merchant targets.
Tags
Far Range, Focused, Generalist, Medieval, Neutral, Ranged Combat, Single Target, Specialist, Speed
Orc Scout's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
10
Religion
0
Scholar
0
Social
0
Subterfuge
10
Orc Scout's Specialty Choices
Level Gained
Specialty and Description
18
Superior Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 10 Spaces.
18
Superior Speed
'Increase Speed by 5.
Orc Scout's Cheater Stuff
Name and Description
Modification
Amount

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