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Goblin Ambusher
Goblin Ambusher is a Combatant Aggressor who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
2
Group Size
3 - 5
Body
5
Mind
3
Spirit
1
Durability
100%
Mobility
Reaction
5
Speed
6
Max Move
1,150
Health
Hit Points
15
Defenses
Body
17
Mind
15
Spirit
13
Healing
Mystic
5
Generalist
3
Attacks
Body
8
Mind
6
Spirit
4
Damage
Combatant
8
Mystic
5
Goblin Ambusher's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
13 1 7 0 1 1 0 0
At Will Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +8 to Damage
Basic Attack
This is Goblin Ambusher's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Goblin Ambusher's Combat Maneuvers.
Stick Ya Good
With a singular focus you carefully attack your target making sure to get the most out of your sharp and pointy weapon.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
Signature Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +8 to Damage
Scramble Feet
If the goblins victims seem like they want to, or try to, flee the goblin kicks sticks, rocks, and other debris into the area making it very difficult to move. This can reduce the speed of their foes.
  • Speed -2 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Roleplay Details for Goblin Ambusher
Physical
Clothing
Loin Cloth
Cleanliness
Dirty
Eye Color
Large Yellow
Skin Color
Green
Height
4'
Personality
Boldness
Bold only in groups.
Impulsiveness
Very Impulsive
Temper
Quick to Temper
Primary Motivation
Causing Mayhem
Integrity
Falls apart if cornered and alone.
Historical
Ally
Stronger monsters tend to subjugate them.
Enemy
Nearly everything goodly.
Languages
Common
Goblin Ambusher's Character Notes
Please Tread on Me
Groups of goblin ambushers are often subjugated by more powerful creatures. They are easy to control and cower easily. The goblins seem to almost want to be subjugated as they think it offers them more protection from powerful goodly fold than they could muster themselves.
Created: 2014-10-13 19:13:02 | Updated: 2014-10-13 19:13:02
Goblin Ambusher's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Goblin Ambusher's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Goblin Ambusher's Assets

Goblin Ambusher's Equipped Items

Goblin Ambusher's Unequipped Items

Goblin Ambusher's Power Pools
At Will Powers
Offensive Combatant
Power Cap
9
Points Left
0
Signature Powers
Offensive Combatant
Total Points
59
Power Cap
18
Points Left
46

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Goblin Ambusher's At Will Powers
Stick Ya Good
With a singular focus you carefully attack your target making sure to get the most out of your sharp and pointy weapon.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 9
Goblin Ambusher's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Goblin Ambusher's Signature Powers
Scramble Feet
If the goblins victims seem like they want to, or try to, flee the goblin kicks sticks, rocks, and other debris into the area making it very difficult to move. This can reduce the speed of their foes.
  • Speed -2 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Goblin Ambusher's Level One Choices
Traits
Body
5
Mind
3
Spirit
1
Rank
Grunt
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
This is the Goblin Ambusher for the Instant Play Atomic RPG System Adventure. However, these can also be used in any other Atomic RPG System game. These goblins are the ones that lay in wait to ambush hapless or weaker looking victims. They only attack groups if their numbers are greater. They prefer surprise and a quick overwhelming kill or surrender. They have been known to let victims go in hopes that they will remember the “toll” next time when traveling in their territory.
Tags
Aggressor, Close Range, Combatant, Focused, Grunt, Medieval, Single Target, Speed
Goblin Ambusher's Skill Point Distribution
Athletics
1
Crafting
0
Nature
1
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Goblin Ambusher's Specialty Choices
Level Gained
Specialty and Description
1
Minor Speed
'Increase Speed by 1.
Goblin Ambusher's Cheater Stuff
Name and Description
Modification
Amount

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