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1 | 2 | 2 | 2 | 0 | 0 | 15 | 10 |
d20 +9 to Attack Spirit Defense | +9 to Healing
- Basic Attack
- This is Goblin Inciter's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Goblin Inciter's Combat Maneuvers.
- Stay and Fight
- With words of encouragement you prompt your allies to stay in the fight!
- 1d6 Healing (4) Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +9 to Attack Spirit Defense | +9 to Healing
- Get Em For The Boss
- Tossing goblin curses and taunts at his fellow goblins, the Goblin Inciter reminds them of the pain of failing the boss granting them bonuses to Attack.
- Attack +2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Get Em Goblins
- Shouting encouragement in a constant stream of goblin the Goblin Inciter seems to reinvigorate the nearby goblins healing them.
- 1d4 Healing (3) Target: Creatures (2) Range: 2 Spaces Duration: Instant
- Please Tread On Me
- Groups of Goblin Inciters are often subjugated by more powerful creatures. They are easy to control and cower easily. The goblins seem to almost want to be subjugated as they think it offers them more protection from powerful goodly fold than they could muster themselves.
- Do My Dirty Work
- Goblin Inciters are goblins that command and control the weaker goblins. They "take charge" of them to do all of the dirty work that that the Goblin Inciter doesn't want to do. They will hesitate in battle and lag behind those they send in first to avoid getting hurt. Goblin Inciters often sneak in for the last minute strike to finish off an already wounded enemy.
NPC Auto Assigned Bonuses
Goblin Inciter's Equipped Items
Goblin Inciter's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Stay and Fight
- With words of encouragement you prompt your allies to stay in the fight!
- 1d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Get Em For The Boss
- Tossing goblin curses and taunts at his fellow goblins, the Goblin Inciter reminds them of the pain of failing the boss granting them bonuses to Attack.
- Attack +2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Get Em Goblins
- Shouting encouragement in a constant stream of goblin the Goblin Inciter seems to reinvigorate the nearby goblins healing them.
- 1d4 Healing Target: Creatures (2) Range: 2 Spaces Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
2
2
- Minor Attack Accuracy
- 'Add 1 to all attacks.
- Minor Speed
- 'Increase Speed by 1.
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