d20 +10 to Attack Mind Defense | +15 to Damage | +8 to Healing
- Basic Attack
- This is Hyena's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Hyena's Combat Maneuvers.
- Hyena Heckle
- Using a series of bites, nips, and other aggressive behavior you heckle and manipulate your enemy into the most advantageous position.
- 2d8 Damage (9) Target: Creature (1) Range: 1 Space Duration: 1 Round
- Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Pack Hunters
- Hyenas are very smart pack hunters. Working together they can hunt much larger prey than themselves. Once the prey is killed there is a strict order in who eats first. The others wait their turn.
- Domesticated Training
- Due to their intelligence many capture or befriend hyenas and train them for a wide variety of tasks. They can still be unpredictable at times, but as long as their trainer and those around them fit into the hyena pack hierarchy then they can be fairly reliably controlled.
NPC Auto Assigned Bonuses
Hyena's Equipped Items
Hyena's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Hyena Heckle
- Using a series of bites, nips, and other aggressive behavior you heckle and manipulate your enemy into the most advantageous position.
- 2d8 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
- Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Acute Sense
- Hyena's have very acute senses.
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