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Hyena
Hyena is a Mystic Aggressor who is Focused
Character
Level
7
Tier
2
Range
Close
Target
Single
NPC Tier
Minion
Difficulty
Easy
Group Level
9
Group Size
3 - 5
Body
4
Mind
6
Spirit
2
Durability
106%
Mobility
Reaction
6
Speed
6
Max Move
1,000
Health
Hit Points
1 Hit
Defenses
Body
21
Mind
23
Spirit
19
Defense Bonus
5
Healing
Mystic
8
Generalist
4
Attacks
Body
8
Mind
10
Spirit
6
Damage
Combatant
6
Mystic
15
Add Detriment here?
Detriment ?
Hyena's Skills : 14 / 24 / 34
Athletics
10
Crafting
2
Nature
0
Perception
16
Religion
2
Scholar
2
Social
0
Subterfuge
0
At Will Powers | Offensive Mystic
d20 +10 to Attack Mind Defense | +15 to Damage | +8 to Healing
Basic Attack
This is Hyena's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Hyena's Combat Maneuvers.
Hyena Heckle
Using a series of bites, nips, and other aggressive behavior you heckle and manipulate your enemy into the most advantageous position.
  • 2d8 Damage (9) Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
Roleplay Details for Hyena
Physical
Height
3 Feet
Weight
35
Skin Color
Brown Fur with Dark Spots or Stripe
Personality
Family Attitude
Loyal to the Pack
Catch Phrase
Strange Laughing
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Hyena's Character Notes
Pack Hunters
Hyenas are very smart pack hunters. Working together they can hunt much larger prey than themselves. Once the prey is killed there is a strict order in who eats first. The others wait their turn.
Created: 2014-10-24 13:26:20 | Updated: 2014-10-24 10:26:20
Domesticated Training
Due to their intelligence many capture or befriend hyenas and train them for a wide variety of tasks. They can still be unpredictable at times, but as long as their trainer and those around them fit into the hyena pack hierarchy then they can be fairly reliably controlled.
Created: 2014-10-24 13:27:58 | Updated: 2014-10-24 10:27:58
Hyena's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Hyena's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Hyena's Assets

Hyena's Equipped Items

Hyena's Unequipped Items

Hyena's Power Pools
At Will Powers
Offensive Mystic
Power Cap
24
Points Left
3

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Hyena's At Will Powers
Hyena Heckle
Using a series of bites, nips, and other aggressive behavior you heckle and manipulate your enemy into the most advantageous position.
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
Hyena's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Hyena's Level One Choices
Traits
Body
4
Mind
6
Spirit
2
Rank
Minion
Difficulty
Easy
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Athletics
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
Hyenas are pack hunters that are infamous for their cunning and their unnerving cackling vocalizations. They avoid people when they can but have been known to attack them when very hungry.
Tags
Aggressor, Close Range, Focused, Minion, Mystic, Single Target, Stone Age
Hyena's Skill Point Distribution
Athletics
2
Crafting
0
Nature
0
Perception
2
Religion
0
Scholar
0
Social
0
Subterfuge
0
Hyena's Specialty Choices
Level Gained
Specialty and Description
Hyena's Cheater Stuff
Name and Description
Modification
Amount
Acute Sense
Hyena's have very acute senses.
Bonus to Perception
2

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