d20 +13 to Attack Body Defense | +19 to Damage
- Basic Attack
- This is Gnoll Gnawer's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Gnoll Gnawer's Combat Maneuvers.
- Snapping Bite
- Darting in between attacks you snap at your enemy with your maw! Using this surprising attack you are able to move your enemy around. This is a great attack to use to move enemies into more advantageous positions.
- 3d8 Damage (14) Target: Creature (1) Range: 4 Spaces Duration: Instant
- Move Enemy 4 Target: Creature (1) Range: 4 Spaces Duration: Instant
d20 +13 to Attack Body Defense | +19 to Damage
- Battle Axe Barrage
- You deliver a barrage of attacks with your battle axe! This barrage weakens and unsettles your enemy for a short time.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- 5d8 Damage (23) Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Pack Hunters
- Gnolls are not terribly bright but they do work together well in a pack. Often coordinating their attacks and tactics to confuse and then overwhelm their enemies. This tends to break down once a few are killed and the feeding begins. Once they start to feed on their enemies the pack cohesion breaks down as each one begins to look out just for themselves.
- Slavers
- Gnolls often save a couple humanoid type creatures in a battle so they can make them slaves. These slaves also serve as the gnolls backup food supply if spoils from raids are low.
NPC Auto Assigned Bonuses
Gnoll Gnawer's Equipped Items
Gnoll Gnawer's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Snapping Bite
- Darting in between attacks you snap at your enemy with your maw! Using this surprising attack you are able to move your enemy around. This is a great attack to use to move enemies into more advantageous positions.
- 1d8 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
- Move Enemy 4 Target: Creature (1) Range: 4 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
- Battle Axe Barrage
- You deliver a barrage of attacks with your battle axe! This barrage weakens and unsettles your enemy for a short time.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- 3d8 Damage Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Lesser Enhanced Damage
- 'Add 2 dice to all powers that damage Hit Points.
- Gnoll Senses
- Gnolls have remarkable Perception. Their senses are highly tuned to their surroundings.
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