- Improved Damage Leader
- Add +10 to Damage to ally next to you.
d20 +27 to Attack Body Defense | +34 to Damage
- Basic Attack
- This is Gnoll Ravager's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Gnoll Ravager's Combat Maneuvers.
- Go For The Throat
- Darting between attacks you go for your opponents throat in an attempt to tear it out. Then while they stagger and bleed they can be finished off easily.
- 5d6 Damage (18) Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
d20 +27 to Attack Body Defense | +34 to Damage
- Force the Battle
- As enemies gather around you in an attempt to gain the advantage you great their determination with a wicked smile. Dropping low you unleash a flurry of attacks to all those around you! Weapons spinning in all directions you target their legs leaving deep gashes and severely hampering their Speed. Finishing the series off attacks you slam into each of them tossing them into a better position for your follow up attacks.
- 6d8 Damage (27) Target: Spaces (9) Range: Self Duration: 1 Round
- Move Enemy 4 Target: Spaces (9) Range: Self Duration: 1 Round
- Speed -4 Target: Spaces (9) Range: Self Duration: 1 Round
- Glaive Rampage
- Utilizing the long reach of your weapon you slash and strike at enemies in a large area.
- 8d6 Damage (28) Target: AOE (4x4) Range: 2 Spaces Duration: Instant
- Submit and Serve
- With a commanding voice you shout out to the battlefield "Submit and serve or DIE!" This is a Power designed to get enemies to surrender so they can become slaves. This is to be used along with Parley. This not only attempts to lower the enemies Combat Maneuvers but also increase allies Combat Maneuvers for a better chance of success. If successful and all enemies surrender, then they are considered Being Captured.
- Attack -3 Target: AOE (5x5) Range: 1 Space Duration: 1 Round
- Defenses -3 Target: AOE (5x5) Range: 1 Space Duration: 1 Round
- Pack Hunters
- Gnolls are not terribly bright but they do work together well in a pack. Often coordinating their attacks and tactics to confuse and then overwhelm their enemies. This tends to break down once a few are killed and the feeding begins. Once they start to feed on their enemies the pack cohesion breaks down as each one begins to look out just for themselves.
- Slavers
- Gnolls often save a couple humanoid type creatures in a battle so they can make them slaves. These slaves also serve as the gnolls backup food supply if spoils from raids are low.
- Pack Leadership
- Gnoll Ravager's usually lead packs of their own. They are so driven to dominate that they are killed or driven off when other more powerful gnolls are around. On occasion they will remain under a more powerful gnoll in a pack if they are well fed and have plenty of gnolls on the side they can dominate. If they are driven off they often take part of the "parent" pack with them to start anew.
NPC Auto Assigned Bonuses
Gnoll Ravager's Equipped Items
Gnoll Ravager's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Go For The Throat
- Darting between attacks you go for your opponents throat in an attempt to tear it out. Then while they stagger and bleed they can be finished off easily.
- 2d6 Damage Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Force the Battle
- As enemies gather around you in an attempt to gain the advantage you great their determination with a wicked smile. Dropping low you unleash a flurry of attacks to all those around you! Weapons spinning in all directions you target their legs leaving deep gashes and severely hampering their Speed. Finishing the series off attacks you slam into each of them tossing them into a better position for your follow up attacks.
- 3d8 Damage Target: Spaces (9) Range: Self Duration: 1 Round
- Move Enemy 4 Target: Spaces (9) Range: Self Duration: 1 Round
- Speed -4 Target: Spaces (9) Range: Self Duration: 1 Round
- Glaive Rampage
- Utilizing the long reach of your weapon you slash and strike at enemies in a large area.
- 5d6 Damage Target: AOE (4x4) Range: 2 Spaces Duration: Instant
- Submit and Serve
- With a commanding voice you shout out to the battlefield "Submit and serve or DIE!" This is a Power designed to get enemies to surrender so they can become slaves. This is to be used along with Parley. This not only attempts to lower the enemies Combat Maneuvers but also increase allies Combat Maneuvers for a better chance of success. If successful and all enemies surrender, then they are considered Being Captured.
- Attack -3 Target: AOE (5x5) Range: 1 Space Duration: 1 Round
- Defenses -3 Target: AOE (5x5) Range: 1 Space Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Damage Leader
- 'Add +10 to Damage to ally next to you.
- Improved Enhanced Damage
- 'Add 3 dice to all powers that damage Hit Points.
- Improved Expand Leadership
- 'Grant allies your Leader Specialties Bonuses within 6 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Acute Sense
- Gnolls have very acute senses.
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