Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
1 | 3 | 2 | 14 | 3 | 3 | 2 | 9 |
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
- Basic Attack
- This is Archer - Instant Play Quest's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Archer - Instant Play Quest's Combat Maneuvers.
- Quick Draw Arrow Shot
- In a blur of motion you pull an arrow from your quiver and fire it at an enemy.
- 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
- Arrow Dance
- Unleashing a flurry of arrows at your enemies feet you force them to dance out of the way.
- Move Enemy 3 Target: AOE (3x3) Range: 6 Spaces Duration: Instant
- Barbed Arrow
- You shoot your enemy with a barbed arrow. The vicious arrowhead does damage that lingers for a short time.
- 1d4 Damage (3) Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
d20 +5 to Attack Spirit Defense | +4 to Healing
- Arrow In The Armor
- You shoot a weak spot in your enemy's armor reducing their Defenses for a short time.
- Defenses -2 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
- Shoot a Boot
- You shoot an arrow through your enemies boot, reducing their speed for a short time.
- Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
d20 +5 to Attack Spirit Defense | +4 to Healing
- Bestow Accuracy
- Rubbing the temples of the target you bestow increased accuracy to your target for a short time.
- Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Handful of Healing Herb
- You eat a handful of medicinal herbs you found in your travels, healing you some.
- 1d6 Healing (4) Target: Creature (1) Range: 2 Spaces Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Missing RP Information
- The RP information is missing so the player using this character can make up whatever they wish to describe their character.
- Basic Thought Behind This Character
- This Archer character is designed as a Mystic with the thought that they use their Mind, their guile and wit, versus their Body. This character also had some investment in Generalist for the penalties they can impose on enemies along with the bonuses they can give themselves. Having a Neutral Character Focus grants this character a bonus equal to their Character Tier to all Skills. This should help this character sneak, see, climb, and many other things that may be required as a scout and archer
Archer - Instant Play Quest's Unequipped Items
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Quick Draw Arrow Shot
- In a blur of motion you pull an arrow from your quiver and fire it at an enemy.
- 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Arrow Dance
- Unleashing a flurry of arrows at your enemies feet you force them to dance out of the way.
- Move Enemy 3 Target: AOE (3x3) Range: 4 Spaces Duration: Instant
- Barbed Arrow
- You shoot your enemy with a barbed arrow. The vicious arrowhead does damage that lingers for a short time.
- 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
- Arrow In The Armor
- You shoot a weak spot in your enemy's armor reducing their Defenses for a short time.
- Defenses -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
- Shoot a Boot
- You shoot an arrow through your enemies boot, reducing their speed for a short time.
- Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Bestow Accuracy
- Rubbing the temples of the target you bestow increased accuracy to your target for a short time.
- Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Handful of Healing Herb
- You eat a handful of medicinal herbs you found in your travels, healing you some.
- 1d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
- Minor Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
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