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Archer - Instant Play Quest
Archer - Instant Play Quest is a Mystic Neutral who is Focused
Character
Level
1
Tier
1
Range
Far
Target
Single
Body
2
Mind
6
Spirit
4
Durability
100%
Mobility
Reaction
6
Speed
4
Max Move
550
Weight Limit
220
Carried
30
Health
Hit Points
32
Death Limit
-10
Dying Rate
3
Revived HP
8
Defenses
Body
12
Mind
16
Spirit
14
Healing
Mystic
7
Generalist
4
Attacks
Body
3
Mind
7
Spirit
5
Add Range
2
Damage
Combatant
2
Mystic
6
Archer - Instant Play Quest's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 3 2 14 3 3 2 9
Archer - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Offensive Mystic
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
Basic Attack
This is Archer - Instant Play Quest's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Archer - Instant Play Quest's Combat Maneuvers.
Quick Draw Arrow Shot
In a blur of motion you pull an arrow from your quiver and fire it at an enemy.
  • 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Primary Discipline Powers | Offensive Mystic
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
Arrow Dance
Unleashing a flurry of arrows at your enemies feet you force them to dance out of the way.
  • Move Enemy 3 Target: AOE (3x3) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Barbed Arrow
You shoot your enemy with a barbed arrow. The vicious arrowhead does damage that lingers for a short time.
  • 1d4 Damage (3) Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Secondary Discipline Powers | Offensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Arrow In The Armor
You shoot a weak spot in your enemy's armor reducing their Defenses for a short time.
  • Defenses -2 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Shoot a Boot
You shoot an arrow through your enemies boot, reducing their speed for a short time.
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Tertiary Discipline Powers | Defensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Bestow Accuracy
Rubbing the temples of the target you bestow increased accuracy to your target for a short time.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Handful of Healing Herb
You eat a handful of medicinal herbs you found in your travels, healing you some.
  • 1d6 Healing (4) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Archer - Instant Play Quest
Physical
This character does not have any physical characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Archer - Instant Play Quest's Character Notes
Missing RP Information
The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 2014-11-13 16:32:08 | Updated: 2014-11-13 17:32:08
Basic Thought Behind This Character
This Archer character is designed as a Mystic with the thought that they use their Mind, their guile and wit, versus their Body. This character also had some investment in Generalist for the penalties they can impose on enemies along with the bonuses they can give themselves. Having a Neutral Character Focus grants this character a bonus equal to their Character Tier to all Skills. This should help this character sneak, see, climb, and many other things that may be required as a scout and archer
Created: 2014-11-13 23:18:31 | Updated: 2014-11-14 05:21:12
Archer - Instant Play Quest's Wealth
Cash
Items
Assets
Total
Archer - Instant Play Quest's Assets

Archer - Instant Play Quest's Equipped Items

Bow of Accuracy +1
This fine hand crafted bow is quite accurate.
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 3 Carried | Cost: 2,000
Effects
Attack +1
This effect grants Attack +1.

Archer - Instant Play Quest's Unequipped Items

Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Archer - Instant Play Quest's Power Pools
At Will Powers
Offensive Mystic
Power Cap
9
Points Left
2
Primary Discipline Powers
Offensive Mystic
Total Points
37
Power Cap
18
Points Left
3
Secondary Discipline Powers
Offensive Generalist
Total Points
22
Power Cap
11
Points Left
2
Tertiary Discipline Powers
Defensive Generalist
Total Points
15
Power Cap
7
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Archer - Instant Play Quest's At Will Powers
Quick Draw Arrow Shot
In a blur of motion you pull an arrow from your quiver and fire it at an enemy.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Archer - Instant Play Quest's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Archer - Instant Play Quest's Primary Discipline Powers
Arrow Dance
Unleashing a flurry of arrows at your enemies feet you force them to dance out of the way.
  • Move Enemy 3 Target: AOE (3x3) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Barbed Arrow
You shoot your enemy with a barbed arrow. The vicious arrowhead does damage that lingers for a short time.
  • 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Archer - Instant Play Quest's Secondary Discipline Powers
Arrow In The Armor
You shoot a weak spot in your enemy's armor reducing their Defenses for a short time.
  • Defenses -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Shoot a Boot
You shoot an arrow through your enemies boot, reducing their speed for a short time.
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Archer - Instant Play Quest's Tertiary Discipline Powers
Bestow Accuracy
Rubbing the temples of the target you bestow increased accuracy to your target for a short time.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Handful of Healing Herb
You eat a handful of medicinal herbs you found in your travels, healing you some.
  • 1d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Archer - Instant Play Quest's Level One Choices
Traits
Body
2
Mind
6
Spirit
4
Character Type
Archetype
Mystic
Style
Neutral
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Offensive Generalist
Tertiary
Defensive Generalist
Range Tactics
Far
Target Tactics
Single
Level One Notes
This character designed for use with the Instant Play Fyxt RPG Quest. Archer - This is a character that likes to fight single targets at range with weapons. The Archer also has some stealth skill to sneak around and get into position for battle.
Tags
Far Range, Focused, Medieval, Mystic, Neutral, Ranged Combat, Single Target
Archer - Instant Play Quest's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
1
Archer - Instant Play Quest's Specialty Choices
Level Gained
Specialty and Description
1
Minor Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
Archer - Instant Play Quest's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Archer - Instant Play Quest's Cheater Stuff
Name and Description
Modification
Amount

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