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Archer - Instant Play Quest
Archer - Instant Play Quest is a Mystic Neutral who is Focused
Character
Level
1
Tier
1
Range
Far
Target
Single
Body
2
Mind
6
Spirit
4
Durability
100%
Mobility
Reaction
6
Speed
4
Max Move
550
Weight Limit
220
Carried
30
Health
Hit Points
32
Death Limit
-10
Dying Rate
3
Revived HP
8
Defenses
Body
12
Mind
16
Spirit
14
Healing
Mystic
7
Generalist
4
Attacks
Body
3
Mind
7
Spirit
5
Add Range
2
Damage
Combatant
2
Mystic
6
Add Detriment here?
Detriment ?
Archer - Instant Play Quest's Skills : 7 / 17 / 27
Athletics
1
Crafting
3
Nature
2
Perception
14
Religion
3
Scholar
3
Social
2
Subterfuge
9
Archer - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Offensive Mystic
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
Basic Attack
This is Archer - Instant Play Quest's Basic Attack.
  • 1d4 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Archer - Instant Play Quest's Combat Maneuvers.
Quick Draw Arrow Shot
In a blur of motion you pull an arrow from your quiver and fire it at an enemy.
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Primary Discipline Powers | Offensive Mystic
d20 +7 to Attack Mind Defense | +6 to Damage | +7 to Healing
Arrow Dance
Unleashing a flurry of arrows at your enemies feet you force them to dance out of the way.
  • Move Enemy 3 This is an offensive effect that applies to enemies. Target: AOE (3x3) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Barbed Arrow
You shoot your enemy with a barbed arrow. The vicious arrowhead does damage that lingers for a short time.
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Secondary Discipline Powers | Offensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Arrow In The Armor
You shoot a weak spot in your enemy's armor reducing their Defenses for a short time.
  • Defenses -2 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Shoot a Boot
You shoot an arrow through your enemies boot, reducing their speed for a short time.
  • Speed -2 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Tertiary Discipline Powers | Defensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Bestow Accuracy
Rubbing the temples of the target you bestow increased accuracy to your target for a short time.
  • Attack +2 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Handful of Healing Herb
You eat a handful of medicinal herbs you found in your travels, healing you some.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Potion of Healing, Minor Grants:


Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6