Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
9 | 8 | 2 | 3 | 2 | 2 | 2 | 2 |
d20 +9 to Attack Body Defense | +9 to Damage
- Basic Attack
- This is Barbarian - Instant Play Quest's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Barbarian - Instant Play Quest's Combat Maneuvers.
- Hack Foes
- With wild swings of your weapon you hack at nearby foes in a small area next to you.
- 1d6 Damage (4) Target: Spaces (2) Range: 2 Spaces Duration: Instant
d20 +9 to Attack Body Defense | +9 to Damage
- Attack of Many Angles
- In a series of quick and brutal moves you dart in and out of your enemies attacking them from many different unexpected angles. The area this Power uses is a 3x3 hollow box around the user.
- 1d4 Damage (3) Target: Spaces (9) Range: Self Duration: Instant
- Scatter the Enemy
- Jumping into a group of your enemies you scatter them into more advantageous positions.
- Move Enemy 3 Target: AOE (2x2) Range: 1 Space Duration: Instant
- Unsettling Savagery
- With an animalistic snarl you glower at your enemies unsettling them with your pure savagery lowering their Defenses for a short time. Space is 1x2.
- Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
d20 +9 to Attack Body Defense | +9 to Damage
- Battle Cry
- With a battle cry you strike fear into an enemy slowing their Speed. At the same time you inspire an ally for a Bonus to Attack for a short time.
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Ghost Punch
- You swing your weapon out wide to distract your enemies. With your other hand you punch two enemies near you staggering them and lowering their Damage for a short time.
- Damage -1 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Missing RP Information
- The RP information is missing so the player using this character can make up whatever they wish to describe their character.
- Basic Thought Behind This Character
- This barbarian is designed to be totally focused on being a Body based Combatant. They are very strong in Body related things but not good at anything else. The focus of this character is to do damage many different targets at once. This barbarian is focused more on fighting many weaker enemies than a single tough enemy.
Barbarian - Instant Play Quest's Equipped Items
Barbarian - Instant Play Quest's Unequipped Items
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Hack Foes
- With wild swings of your weapon you hack at nearby foes in a small area next to you.
- 1d6 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Attack of Many Angles
- In a series of quick and brutal moves you dart in and out of your enemies attacking them from many different unexpected angles. The area this Power uses is a 3x3 hollow box around the user.
- 1d4 Damage Target: Spaces (9) Range: Self Duration: Instant
- Scatter the Enemy
- Jumping into a group of your enemies you scatter them into more advantageous positions.
- Move Enemy 3 Target: AOE (2x2) Range: 1 Space Duration: Instant
- Unsettling Savagery
- With an animalistic snarl you glower at your enemies unsettling them with your pure savagery lowering their Defenses for a short time. Space is 1x2.
- Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
- Battle Cry
- With a battle cry you strike fear into an enemy slowing their Speed. At the same time you inspire an ally for a Bonus to Attack for a short time.
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Ghost Punch
- You swing your weapon out wide to distract your enemies. With your other hand you punch two enemies near you staggering them and lowering their Damage for a short time.
- Damage -1 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
- Minor Speed
- 'Increase Speed by 1.
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