Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
15 | 2 | 1 | 9 | 1 | 1 | 1 | 1 |
- Minor Damage Roll Minimum
- Damage die rolls of 1 increase to 2.
d20 +11 to Attack Body Defense | +15 to Damage
- Basic Attack
- This is Hill Giant Head Thumper's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Hill Giant Head Thumper's Combat Maneuvers.
- Clobber Foe
- Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
- 1d4 Damage (3) Target: Spaces (2) Range: 2 Spaces Duration: Instant
d20 +11 to Attack Body Defense | +15 to Damage
- Chuck a Chunk
- Moving into the optimal range you grab a chunk of something and lob it at your enemy.
- Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
- 2d6 Damage (7) Target: Creature (1) Range: 4 Spaces Duration: Instant
- Disperse Foes
- In a flurry of brutal attacks you hit your enemies knocking them around and staggering them for a short time. This does Damagen and Moves an enemy.
- 1d6 Damage (4) Target: Spaces (2) Range: 1 Space Duration: Instant
- Move Enemy 2 Target: Spaces (2) Range: 1 Space Duration: Instant
- Squish Like Bug
- Focusing all of your strength and might you strike out at one target in an attempt to squish them like a bug!
- Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
- 2d6 Damage (7) Target: Creature (1) Range: 1 Space Duration: Instant
- The Biggest And The Strongest
- This Hill Giant Head Thumper usually leads small bands of easy to control goblins. They are forced to raid and supply the Hill Giant Head Thumper with a constant stream of food and loot. In return the goblins have a safe lair that is defended by a cranky and strong giant.
NPC Auto Assigned Bonuses
Hill Giant Head Thumper's Equipped Items
Hill Giant Head Thumper's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Clobber Foe
- Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
- 1d4 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Chuck a Chunk
- Moving into the optimal range you grab a chunk of something and lob it at your enemy.
- Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
- 2d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
- Disperse Foes
- In a flurry of brutal attacks you hit your enemies knocking them around and staggering them for a short time. This does Damagen and Moves an enemy.
- 1d6 Damage Target: Spaces (2) Range: 1 Space Duration: Instant
- Move Enemy 2 Target: Spaces (2) Range: 1 Space Duration: Instant
- Squish Like Bug
- Focusing all of your strength and might you strike out at one target in an attempt to squish them like a bug!
- Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
- 2d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Minor Damage Increase
- 'Add 2 Damage to all offensive Powers that Damage Hit Points.
- Minor Damage Roll Minimum
- 'Damage die rolls of 1 increase to 2.
- Minor Speed
- 'Increase Speed by 1.
This is where players should store notes and infomation regarding the character and campaign they are playing.
- Keep track of npcs and their motivations.
- Track the power structure of a city.
- Keep a character diary.
- Write detailed notes of quests.
Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.
You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG