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Hill Giant Head Thumper
Hill Giant Head Thumper is a Combatant Protector who is Focused
Character
Level
2
Tier
1
Range
Close
Target
Many
NPC Tier
Champion
Difficulty
0
Group Level
1
Group Size
3 - 5
Body
8
Mind
3
Spirit
5
Durability
99%
Mobility
Reaction
8
Speed
6
Max Move
1,250
Health
Hit Points
102
Defenses
Body
22
Mind
17
Spirit
19
Healing
Mystic
6
Generalist
8
Attacks
Body
11
Mind
6
Spirit
8
Damage
Combatant
15
Mystic
8
Min Roll
2
Hill Giant Head Thumper's Skills : 8 / 18 / 28
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
15 2 1 9 1 1 1 1
Hill Giant Head Thumper's Advanced Atomic RPG Options
Hill Giant Head Thumper's Active Abilities
Uses
Name and Description
Minor Damage Roll Minimum
Damage die rolls of 1 increase to 2.
At Will Powers | Offensive Combatant
d20 +11 to Attack Body Defense | +15 to Damage
Basic Attack
This is Hill Giant Head Thumper's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Hill Giant Head Thumper's Combat Maneuvers.
Clobber Foe
Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
  • 1d4 Damage (3) Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Signature Powers | Offensive Combatant
d20 +11 to Attack Body Defense | +15 to Damage
Chuck a Chunk
Moving into the optimal range you grab a chunk of something and lob it at your enemy.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 2d6 Damage (7) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Disperse Foes
In a flurry of brutal attacks you hit your enemies knocking them around and staggering them for a short time. This does Damagen and Moves an enemy.
  • 1d6 Damage (4) Target: Spaces (2) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Spaces (2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Squish Like Bug
Focusing all of your strength and might you strike out at one target in an attempt to squish them like a bug!
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d6 Damage (7) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Roleplay Details for Hill Giant Head Thumper
Physical
Cleanliness
Very Dirty
Hair Color
Brown
Hair Length
Short
Hair Style
Thin and Wispy
Height
9 Feet
Weight
900
Personality
Primary Motivation
To get rich stealing loot from travelers.
Prejudice
Hates all fancy things and people.
Comportment
Lazy and Slothful
Historical
Ally
Goblins
Languages
Common
Hill Giant Head Thumper's Character Notes
The Biggest And The Strongest
This Hill Giant Head Thumper usually leads small bands of easy to control goblins. They are forced to raid and supply the Hill Giant Head Thumper with a constant stream of food and loot. In return the goblins have a safe lair that is defended by a cranky and strong giant.
Created: 2014-11-14 15:06:29 | Updated: 2014-11-14 16:06:29
Hill Giant Head Thumper's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Hill Giant Head Thumper's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
3
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Hill Giant Head Thumper's Assets

Hill Giant Head Thumper's Equipped Items

Hill Giant Head Thumper's Unequipped Items

Hill Giant Head Thumper's Power Pools
At Will Powers
Offensive Combatant
Power Cap
10
Points Left
1
Signature Powers
Offensive Combatant
Total Points
66
Power Cap
20
Points Left
16

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Hill Giant Head Thumper's At Will Powers
Clobber Foe
Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
  • 1d4 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Hill Giant Head Thumper's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Hill Giant Head Thumper's Signature Powers
Chuck a Chunk
Moving into the optimal range you grab a chunk of something and lob it at your enemy.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Disperse Foes
In a flurry of brutal attacks you hit your enemies knocking them around and staggering them for a short time. This does Damagen and Moves an enemy.
  • 1d6 Damage Target: Spaces (2) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Spaces (2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Squish Like Bug
Focusing all of your strength and might you strike out at one target in an attempt to squish them like a bug!
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Hill Giant Head Thumper's Level One Choices
Traits
Body
8
Mind
3
Spirit
5
Rank
Champion
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
3
Character Type
Archetype
Combatant
Style
Protector
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Many
Level One Notes
This non-player character was created for the Instant Atomic RPG System Adventure. However, feel free to use it in any Atomic RPG System game. This Hill Giant Head Thumper is the leader of the small group of goblins that are raiding the pass. He prefers to have the goblins do all the dirty work. Though when the lair is threatened the Hill Giant Head Thumper does not hesitate to thump on his enemies heads!
Tags
Champion, Close Range, Combatant, Damage Increase, Damage Roll Minimum, Focused, Many Targets, Medieval, Protector, Speed
Hill Giant Head Thumper's Skill Point Distribution
Athletics
2
Crafting
0
Nature
0
Perception
2
Religion
0
Scholar
0
Social
0
Subterfuge
0
Hill Giant Head Thumper's Specialty Choices
Level Gained
Specialty and Description
2
Minor Damage Increase
'Add 2 Damage to all offensive Powers that Damage Hit Points.
2
Minor Damage Roll Minimum
'Damage die rolls of 1 increase to 2.
2
Minor Speed
'Increase Speed by 1.
Hill Giant Head Thumper's Cheater Stuff
Name and Description
Modification
Amount

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