Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
1 | 1 | 13 | 8 | 1 | 1 | 1 | 1 |
d20 +5 to Attack Mind Defense | +4 to Damage | +5 to Healing
- Basic Attack
- This is Druid - Instant Play Quest's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Druid - Instant Play Quest's Combat Maneuvers.
- Spike Stomp
- You give the ground a hearty stomp which causes earthen spikes to shoot up out of the ground at your enemy.
- 1d6 Damage (4) Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +5 to Attack Mind Defense | +4 to Damage | +5 to Healing
- Animal Assistance
- Calling on one of the local animals they come to your aid and attack your enemy. Using the distraction you move (or an ally) to a more favorable position.
- Move Ally 3 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 4 Spaces Duration: Instant
- Small Shock
- Calling on the forces of nature you call down a small bolt of lightning onto your enemies in a small area.
- 1d6 Damage (4) Target: AOE (2x2) Range: 4 Spaces Duration: Instant
d20 +5 to Attack Spirit Defense | +4 to Healing
- Revive The Fallen
- Jumping to your allies aid you call upon the forces of nature to bring your fallen friend back to life. This restores them to their Revived HP value.
- Raise Dead (Encounter) Target: Creature (1) Range: 2 Spaces Duration: Instant
- Spirit of the Fox
- With a gentle touch you bestow the gift of the fox onto your allies. This heals them and grants them increased Speed for 1 round. Space is a 1x2 area.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Speed +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
d20 +5 to Attack Body Defense | +4 to Damage
- Grasping Grass
- You summon grass and other local fauna to grow up out of the ground and entangle your enemy’s feet. This greatly reduces their Speed for 1 round.
- Speed -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
- This Cat Has Claws
- Channeling the spirit of the cat you grow fangs and long sharp teeth to claw and bite your enemy. This grants a bonus to Attack with this Power and lowers the enemy's Defenses by 1 for a round.
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: Instant
- Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Missing RP Information
- Missing RP Information The RP information is missing so the player using this character can make up whatever they wish to describe their character.
- Basic Thought Behind This Character
- This Druid is built to be able to do a little bit of everything. They want to be very versatile to be able to handle a wide variety of enemies that damage and hurt nature. With balanced stats the Druid should always be able to target an enemy weakness.
Druid - Instant Play Quest's Equipped Items
Druid - Instant Play Quest's Unequipped Items
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Spike Stomp
- You give the ground a hearty stomp which causes earthen spikes to shoot up out of the ground at your enemy.
- 1d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Animal Assistance
- Calling on one of the local animals they come to your aid and attack your enemy. Using the distraction you move (or an ally) to a more favorable position.
- Move Ally 3 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 4 Spaces Duration: Instant
- Small Shock
- Calling on the forces of nature you call down a small bolt of lightning onto your enemies in a small area.
- 1d6 Damage Target: AOE (2x2) Range: 4 Spaces Duration: Instant
- Revive The Fallen
- Jumping to your allies aid you call upon the forces of nature to bring your fallen friend back to life. This restores them to their Revived HP value.
- Raise Dead (Encounter) Target: Creature (1) Range: 2 Spaces Duration: Instant
- Spirit of the Fox
- With a gentle touch you bestow the gift of the fox onto your allies. This heals them and grants them increased Speed for 1 round. Space is a 1x2 area.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Speed +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Grasping Grass
- You summon grass and other local fauna to grow up out of the ground and entangle your enemy’s feet. This greatly reduces their Speed for 1 round.
- Speed -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
The above Power (Grasping Grass) exceeds the At-Will Power Cap. Reduce the cost of this power to equal or less then Primary Power Cap.
- This Cat Has Claws
- Channeling the spirit of the cat you grow fangs and long sharp teeth to claw and bite your enemy. This grants a bonus to Attack with this Power and lowers the enemy's Defenses by 1 for a round.
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Minor Attack Accuracy
- 'Add 1 to all attacks.
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