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Druid - Instant Play Quest
Druid - Instant Play Quest is a Mystic Protector who is Balanced
Character
Level
1
Tier
1
Body
4
Mind
4
Spirit
4
Durability
106%
Mobility
Reaction
4
Speed
5
Max Move
550
Weight Limit
220
Carried
31
Health
Hit Points
34
Death Limit
-11
Dying Rate
3
Revived HP
8
Defenses
Body
20
Mind
20
Spirit
20
Defense Bonus
5
Healing
Mystic
5
Generalist
4
Attacks
Body
5
Mind
5
Spirit
5
Damage
Combatant
4
Mystic
4
Druid - Instant Play Quest's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 1 13 8 1 1 1 1
Druid - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Offensive Mystic
d20 +5 to Attack Mind Defense | +4 to Damage | +5 to Healing
Basic Attack
This is Druid - Instant Play Quest's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Druid - Instant Play Quest's Combat Maneuvers.
Spike Stomp
You give the ground a hearty stomp which causes earthen spikes to shoot up out of the ground at your enemy.
  • 1d6 Damage (4) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
Primary Discipline Powers | Offensive Mystic
d20 +5 to Attack Mind Defense | +4 to Damage | +5 to Healing
Animal Assistance
Calling on one of the local animals they come to your aid and attack your enemy. Using the distraction you move (or an ally) to a more favorable position.
  • Move Ally 3 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
Small Shock
Calling on the forces of nature you call down a small bolt of lightning onto your enemies in a small area.
  • 1d6 Damage (4) Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
Secondary Discipline Powers | Defensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Revive The Fallen
Jumping to your allies aid you call upon the forces of nature to bring your fallen friend back to life. This restores them to their Revived HP value.
  • Raise Dead (Encounter) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 12
Spirit of the Fox
With a gentle touch you bestow the gift of the fox onto your allies. This heals them and grants them increased Speed for 1 round. Space is a 1x2 area.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
  • Speed +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 13
Tertiary Discipline Powers | Offensive Combatant
d20 +5 to Attack Body Defense | +4 to Damage
Grasping Grass
You summon grass and other local fauna to grow up out of the ground and entangle your enemy’s feet. This greatly reduces their Speed for 1 round.
  • Speed -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
This Cat Has Claws
Channeling the spirit of the cat you grow fangs and long sharp teeth to claw and bite your enemy. This grants a bonus to Attack with this Power and lowers the enemy's Defenses by 1 for a round.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: Instant
  • Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 12
Other Powers Available From Items
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Druid - Instant Play Quest
Physical
This character does not have any physical characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Druid - Instant Play Quest's Character Notes
Missing RP Information
Missing RP Information The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 2014-11-14 15:50:32 | Updated: 2014-11-15 19:55:39
Basic Thought Behind This Character
This Druid is built to be able to do a little bit of everything. They want to be very versatile to be able to handle a wide variety of enemies that damage and hurt nature. With balanced stats the Druid should always be able to target an enemy weakness.
Created: 2014-11-15 13:59:32 | Updated: 2014-11-15 14:59:32
Druid - Instant Play Quest's Wealth
Cash
Items
Assets
Total
Druid - Instant Play Quest's Assets

Druid - Instant Play Quest's Equipped Items

Boots of Speed +1
These short, soft leather boots are quite comfortable. They grant the wearer a little additional Speed.
Availability: Common | Item Type: Basic | Category: Clothing |
Level to Use: 1st | Weight: 4 Carried | Cost: 2,000
Effects
Speed +1
This effect grants Speed +1.

Druid - Instant Play Quest's Unequipped Items

Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Druid - Instant Play Quest's Power Pools
At Will Powers
Offensive Mystic
Power Cap
8
Points Left
0
Primary Discipline Powers
Offensive Mystic
Total Points
32
Power Cap
16
Points Left
0
Secondary Discipline Powers
Defensive Generalist
Total Points
27
Power Cap
13
Points Left
2
Tertiary Discipline Powers
Offensive Combatant
Total Points
25
Power Cap
12
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Druid - Instant Play Quest's At Will Powers
Spike Stomp
You give the ground a hearty stomp which causes earthen spikes to shoot up out of the ground at your enemy.
  • 1d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
Druid - Instant Play Quest's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Druid - Instant Play Quest's Primary Discipline Powers
Animal Assistance
Calling on one of the local animals they come to your aid and attack your enemy. Using the distraction you move (or an ally) to a more favorable position.
  • Move Ally 3 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
Small Shock
Calling on the forces of nature you call down a small bolt of lightning onto your enemies in a small area.
  • 1d6 Damage Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
Druid - Instant Play Quest's Secondary Discipline Powers
Revive The Fallen
Jumping to your allies aid you call upon the forces of nature to bring your fallen friend back to life. This restores them to their Revived HP value.
  • Raise Dead (Encounter) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 12
Spirit of the Fox
With a gentle touch you bestow the gift of the fox onto your allies. This heals them and grants them increased Speed for 1 round. Space is a 1x2 area.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Speed +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 13
Druid - Instant Play Quest's Tertiary Discipline Powers
Grasping Grass
You summon grass and other local fauna to grow up out of the ground and entangle your enemy’s feet. This greatly reduces their Speed for 1 round.
  • Speed -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
This Cat Has Claws
Channeling the spirit of the cat you grow fangs and long sharp teeth to claw and bite your enemy. This grants a bonus to Attack with this Power and lowers the enemy's Defenses by 1 for a round.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 12
Druid - Instant Play Quest's Level One Choices
Traits
Body
4
Mind
4
Spirit
4
Character Type
Archetype
Mystic
Style
Protector
Focus
Balanced
Skill 1
Nature
Skill 2
Perception
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Defensive Generalist
Tertiary
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
This character was created for the Instant Play Fyxt RPG Quest. This Druid does not focus on any one thing; rather, they have a variety of tools available to them. The Druids duty is to protect nature which they do through attacking enemies and bolstering allies.
Tags
Attack Accuracy, Balanced, Mystic, Protector, Stone Age
Druid - Instant Play Quest's Skill Point Distribution
Athletics
0
Crafting
0
Nature
1
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
0
Druid - Instant Play Quest's Specialty Choices
Level Gained
Specialty and Description
1
Minor Attack Accuracy
'Add 1 to all attacks.
Druid - Instant Play Quest's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

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Druid - Instant Play Quest's Cheater Stuff
Name and Description
Modification
Amount

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