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Fighter - Instant Play Quest
Fighter - Instant Play Quest is a Combatant Aggressor who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
Body
5
Mind
3
Spirit
4
Durability
103%
Mobility
Reaction
5
Speed
4
Max Move
800
Weight Limit
320
Carried
42
Health
Hit Points
33
Recovery
3
Death Limit
-11
Dying Rate
3
Revived HP
8
Defenses
Body
18
Mind
16
Spirit
17
Defense Bonus
2
Healing
Mystic
3
Generalist
4
Attacks
Body
6
Mind
4
Spirit
5
Damage
Combatant
6
Mystic
3
Add Detriment here?
Detriment ?
Fighter - Instant Play Quest's Skills : 7 / 17 / 27
Athletics
6
Crafting
5
Nature
4
Perception
5
Religion
3
Scholar
3
Social
4
Subterfuge
4
Fighter - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Offensive Combatant
d20 +6 to Attack Body Defense | +6 to Damage
Basic Attack
This is Fighter - Instant Play Quest's Basic Attack.
  • 1d4 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Fighter - Instant Play Quest's Combat Maneuvers.
Painful Strike
With careful timing you attack your enemy delivering a painful strike. This Power's name and description (rp) have been edited.
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Primary Discipline Powers | Offensive Combatant
d20 +6 to Attack Body Defense | +6 to Damage
Know Your Better
In a flourish of well-timed strikes you show to your enemy that you are the better fighter. The knowledge of imminent defeat unsettles your enemy greatly reducing their Hit Points for a short time.
  • Attack +1 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -15 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Unrelenting Attack
Entering a basic weapon form you fall into step with your enemy striking at them unrelentingly for several rounds.
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Secondary Discipline Powers | Offensive Combatant
d20 +6 to Attack Body Defense | +6 to Damage
Throw Weapon
With a swing of your arm you throw your weapon at an enemy. You quickly rush behind the weapon and pull it free with a tug from the shocked enemy!
  • Move Ally 1 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Trip Up Enemy
Using quick footwork you throw your enemy off balance and force them to move. You try to land a few hits while they are falling back.
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Tertiary Discipline Powers | Defensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Combat Maneuver +3
As a trained fighter you are skilled in Combat Maneuvers. Once a combat you are able to use this Power to boost the d20 roll for a Combat Maneuver by 3.
  • Combat Maneuvers +3 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 6
Ghost Shift
Bringing your weapons up to the eye level of your enemies you distract and confuse them giving you the chance to instantly move to the most advantageous position for you.
  • Teleport Ally 6 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Other Powers Available From Items
Potion of Healing, Minor Grants:


Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6