Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Join our New Discord Server!

Fighter - Instant Play Quest
Fighter - Instant Play Quest is a Combatant Aggressor who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
Body
5
Mind
3
Spirit
4
Durability
103%
Mobility
Reaction
5
Speed
4
Max Move
800
Weight Limit
320
Carried
42
Health
Hit Points
33
Recovery
3
Death Limit
-11
Dying Rate
3
Revived HP
8
Defenses
Body
18
Mind
16
Spirit
17
Defense Bonus
2
Healing
Mystic
3
Generalist
4
Attacks
Body
6
Mind
4
Spirit
5
Damage
Combatant
6
Mystic
3
Fighter - Instant Play Quest's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
6 5 4 5 3 3 4 4
Fighter - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Offensive Combatant
d20 +6 to Attack Body Defense | +6 to Damage
Basic Attack
This is Fighter - Instant Play Quest's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Fighter - Instant Play Quest's Combat Maneuvers.
Painful Strike
With careful timing you attack your enemy delivering a painful strike.
  • 1d4 Damage (3) Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Primary Discipline Powers | Offensive Combatant
d20 +6 to Attack Body Defense | +6 to Damage
Know Your Better
In a flourish of well-timed strikes you show to your enemy that you are the better fighter. The knowledge of imminent defeat unsettles your enemy greatly reducing their Hit Points for a short time.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Unrelenting Attack
Entering a basic weapon form you fall into step with your enemy striking at them unrelentingly for several rounds.
  • 1d6 Damage (4) Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Secondary Discipline Powers | Offensive Combatant
d20 +6 to Attack Body Defense | +6 to Damage
Throw Weapon
With a swing of your arm you throw your weapon at an enemy. You quickly rush behind the weapon and pull it free with a tug from the shocked enemy!
  • Move Ally 1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Trip Up Enemy
Using quick footwork you throw your enemy off balance and force them to move. You try to land a few hits while they are falling back.
  • 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Tertiary Discipline Powers | Defensive Generalist
d20 +5 to Attack Spirit Defense | +4 to Healing
Combat Maneuver +3
As a trained fighter you are skilled in Combat Maneuvers. Once a combat you are able to use this Power to boost the d20 roll for a Combat Maneuver by 3.
  • Combat Maneuvers +3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 6
Ghost Shift
Bringing your weapons up to the eye level of your enemies you distract and confuse them giving you the chance to instantly move to the most advantageous position for you.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Other Powers Available From Items
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Fighter - Instant Play Quest
Physical
This character does not have any physical characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Fighter - Instant Play Quest's Character Notes
Missing RP Information
Missing RP Information The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 2014-11-15 14:02:27 | Updated: 2014-11-15 15:02:27
Basic Thought Behind This Character
This Fighter is designed to attack and slay the strongest enemy on the battle field. Powers do a lot of Damage and are specifically designed to harm and hinder a tough opponent. This fighter is Focused so they have a few Generalist Powers to help and assist them.
Created: 2014-11-15 16:32:47 | Updated: 2014-11-15 17:32:47
Fighter - Instant Play Quest's Wealth
Cash
Items
Assets
Total
Fighter - Instant Play Quest's Assets

Fighter - Instant Play Quest's Equipped Items

Armor of Defense +1
This nice hand crafted leather armor is flexible and durable. Wearing this armor helps to increase the Defenses.
Availability: Common | Item Type: Basic | Category: Armor |
Level to Use: 1st | Weight: 15 Carried | Cost: 2,000
Effects
Defenses +1
This effect grants Defenses +1.

Fighter - Instant Play Quest's Unequipped Items

Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Fighter - Instant Play Quest's Power Pools
At Will Powers
Offensive Combatant
Power Cap
9
Points Left
0
Primary Discipline Powers
Offensive Combatant
Total Points
37
Power Cap
18
Points Left
0
Secondary Discipline Powers
Offensive Combatant
Total Points
22
Power Cap
11
Points Left
0
Tertiary Discipline Powers
Defensive Generalist
Total Points
15
Power Cap
7
Points Left
3

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Fighter - Instant Play Quest's At Will Powers
Painful Strike
With careful timing you attack your enemy delivering a painful strike.
  • 1d4 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Fighter - Instant Play Quest's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Fighter - Instant Play Quest's Primary Discipline Powers
Know Your Better
In a flourish of well-timed strikes you show to your enemy that you are the better fighter. The knowledge of imminent defeat unsettles your enemy greatly reducing their Hit Points for a short time.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Unrelenting Attack
Entering a basic weapon form you fall into step with your enemy striking at them unrelentingly for several rounds.
  • 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Fighter - Instant Play Quest's Secondary Discipline Powers
Throw Weapon
With a swing of your arm you throw your weapon at an enemy. You quickly rush behind the weapon and pull it free with a tug from the shocked enemy!
  • Move Ally 1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Trip Up Enemy
Using quick footwork you throw your enemy off balance and force them to move. You try to land a few hits while they are falling back.
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Fighter - Instant Play Quest's Tertiary Discipline Powers
Combat Maneuver +3
As a trained fighter you are skilled in Combat Maneuvers. Once a combat you are able to use this Power to boost the d20 roll for a Combat Maneuver by 3.
  • Combat Maneuvers +3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 6
Ghost Shift
Bringing your weapons up to the eye level of your enemies you distract and confuse them giving you the chance to instantly move to the most advantageous position for you.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Fighter - Instant Play Quest's Level One Choices
Traits
Body
5
Mind
3
Spirit
4
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Offensive Combatant
Tertiary
Defensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
This character was created for the Instant Play Fyxt RPG Quest. This fighter is built to go toe to toe with the meanest enemies on the battlefield. Their job is to take care of the toughest creatures quickly and efficiently while being able to take a good amount of punishment themselves.
Tags
Aggressor, Close Range, Combatant, Focused, Recovery, Single Target, Stone Age
Fighter - Instant Play Quest's Skill Point Distribution
Athletics
1
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
0
Fighter - Instant Play Quest's Specialty Choices
Level Gained
Specialty and Description
1
Minor Recovery
'Recover 3 Hit Points per turn. GM dictates rate during Real Time.
Fighter - Instant Play Quest's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Fighter - Instant Play Quest's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG