Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
2 | 8 | 2 | 3 | 9 | 8 | 2 | 2 |
d20 +8 to Attack Mind Defense | +8 to Damage | +10 to Healing
- Basic Attack
- This is Healer - Instant Play Quest's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Healer - Instant Play Quest's Combat Maneuvers.
- Healing Wave
- A pulse of healing energy washes over you and your nearby allies healing them. Space is a 1x2 area.
- 2d6 Healing (7) Target: Spaces (2) Range: 1 Space Duration: Instant
d20 +8 to Attack Mind Defense | +8 to Damage | +10 to Healing
- Blessing of Healing
- You bestow a blessing of healing onto an ally granting them some healing for three rounds.
- 2d4 Healing (5) Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
- Wellspring of Vitality
- Summoning forth healing powers you heal your ally and grant them additional Hit Points for a short time.
- 2d6 Healing (7) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Hit Points +10 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
d20 +8 to Attack Mind Defense | +8 to Damage | +10 to Healing
- Away From The Wounded
- With a brilliant flash of light you force an enemy to move away from a wounded ally. The light then heals this ally.
- 2d4 Healing (5) Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Sap Health
- Turning your ability to heal on your enemies you sap their very health away from them for a short time reducing their Hit Points.
- Hit Points -5 Target: AOE (2x2) Range: 3 Spaces Duration: 1 Round
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 2d6 Healing (7) Target: Creature (1) Range: 1 Space Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 2d6 Healing (7) Target: Creature (1) Range: 1 Space Duration: Instant
- Missing RP Information
- Missing RP Information The RP information is missing so the player using this character can make up whatever they wish to describe their character.
- Basic Thought Behind This Character
- This character is totally devoted to keeping their friends alive. This Healer is focused on strong healing for both single and multiple targets. When forced to hurt enemies the Healer will weaken them and then do Damage with a Basic Attack.
Healer - Instant Play Quest's Equipped Items
Healer - Instant Play Quest's Unequipped Items
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Healing Wave
- A pulse of healing energy washes over you and your nearby allies healing them. Space is a 1x2 area.
- 1d6 Healing Target: Spaces (2) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Blessing of Healing
- You bestow a blessing of healing onto an ally granting them some healing for three rounds.
- 1d4 Healing Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
- Wellspring of Vitality
- Summoning forth healing powers you heal your ally and grant them additional Hit Points for a short time.
- 1d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
- Hit Points +10 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Away From The Wounded
- With a brilliant flash of light you force an enemy to move away from a wounded ally. The light then heals this ally.
- 1d4 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Sap Health
- Turning your ability to heal on your enemies you sap their very health away from them for a short time reducing their Hit Points.
- Hit Points -5 Target: AOE (2x2) Range: 3 Spaces Duration: 1 Round
- Minor Enhanced Healing
- 'Add 1 die to all powers that heal Hit Points.
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