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Healer - Instant Play Quest
Healer - Instant Play Quest is a Mystic Protector who is Devoted
Character
Level
1
Tier
1
Target
Many
Body
2
Mind
8
Spirit
2
Durability
94%
Mobility
Reaction
8
Speed
4
Max Move
600
Weight Limit
240
Carried
28
Health
Hit Points
30
Death Limit
-10
Dying Rate
3
Revived HP
7
Defenses
Body
13
Mind
19
Spirit
13
Healing
Mystic
10
Generalist
3
Add Dice
1
Attacks
Body
2
Mind
8
Spirit
2
Damage
Combatant
2
Mystic
8
Healer - Instant Play Quest's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 8 2 3 9 8 2 2
Healer - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Defensive Mystic
d20 +8 to Attack Mind Defense | +8 to Damage | +10 to Healing
Basic Attack
This is Healer - Instant Play Quest's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Healer - Instant Play Quest's Combat Maneuvers.
Healing Wave
A pulse of healing energy washes over you and your nearby allies healing them. Space is a 1x2 area.
  • 2d6 Healing (7) Target: Spaces (2) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 9
Primary Discipline Powers | Defensive Mystic
d20 +8 to Attack Mind Defense | +8 to Damage | +10 to Healing
Blessing of Healing
You bestow a blessing of healing onto an ally granting them some healing for three rounds.
  • 2d4 Healing (5) Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21
Wellspring of Vitality
Summoning forth healing powers you heal your ally and grant them additional Hit Points for a short time.
  • 2d6 Healing (7) Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Hit Points +10 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 18
Secondary Discipline Powers | Offensive Mystic
d20 +8 to Attack Mind Defense | +8 to Damage | +10 to Healing
Away From The Wounded
With a brilliant flash of light you force an enemy to move away from a wounded ally. The light then heals this ally.
  • 2d4 Healing (5) Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Sap Health
Turning your ability to heal on your enemies you sap their very health away from them for a short time reducing their Hit Points.
  • Hit Points -5 Target: AOE (2x2) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Other Powers Available From Items
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 2d6 Healing (7) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 2d6 Healing (7) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Healer - Instant Play Quest
Physical
Physique
You Decide
Personality
Emotional State
You Decide
Historical
Alliances
You Decide
Languages
Common
Healer - Instant Play Quest's Character Notes
Missing RP Information
Missing RP Information The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 2014-11-15 16:55:59 | Updated: 2014-11-15 17:55:59
Basic Thought Behind This Character
This character is totally devoted to keeping their friends alive. This Healer is focused on strong healing for both single and multiple targets. When forced to hurt enemies the Healer will weaken them and then do Damage with a Basic Attack.
Created: 2014-11-16 13:09:08 | Updated: 2016-04-26 04:53:26
Healer - Instant Play Quest's Wealth
Cash
Items
Assets
Total
Healer - Instant Play Quest's Assets

Healer - Instant Play Quest's Equipped Items

Amulet of Healing +1
This amulet helps to channel the healing energies of the wearing granting them a bonus to all of their healing.
Availability: Common | Item Type: Basic | Category: Jewelry |
Level to Use: 1st | Weight: 1 Carried | Cost: 2,000
Effects
Healing +1
This effect grants a bonus of Healing +1.

Healer - Instant Play Quest's Unequipped Items

Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Healer - Instant Play Quest's Power Pools
At Will Powers
Defensive Mystic
Power Cap
10
Points Left
1
Primary Discipline Powers
Defensive Mystic
Total Points
42
Power Cap
21
Points Left
3
Secondary Discipline Powers
Offensive Mystic
Total Points
22
Power Cap
11
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Healer - Instant Play Quest's At Will Powers
Healing Wave
A pulse of healing energy washes over you and your nearby allies healing them. Space is a 1x2 area.
  • 1d6 Healing Target: Spaces (2) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 9
Healer - Instant Play Quest's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Healer - Instant Play Quest's Primary Discipline Powers
Blessing of Healing
You bestow a blessing of healing onto an ally granting them some healing for three rounds.
  • 1d4 Healing Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21
Wellspring of Vitality
Summoning forth healing powers you heal your ally and grant them additional Hit Points for a short time.
  • 1d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Hit Points +10 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 18
Healer - Instant Play Quest's Secondary Discipline Powers
Away From The Wounded
With a brilliant flash of light you force an enemy to move away from a wounded ally. The light then heals this ally.
  • 1d4 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Sap Health
Turning your ability to heal on your enemies you sap their very health away from them for a short time reducing their Hit Points.
  • Hit Points -5 Target: AOE (2x2) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Healer - Instant Play Quest's Level One Choices
Traits
Body
2
Mind
8
Spirit
2
Character Type
Archetype
Mystic
Style
Protector
Focus
Devoted
Skill 1
Religion
Skill 2
Perception
Disciplines
Primary Discipline
Defensive Mystic
Secondary
Offensive Mystic
Range Tactics
Both
Target Tactics
Many
Level One Notes
This character was created for the Instant Play Fyxt RPG Quest. This Healer is devoted to healing their allies as well as improving their abilities.
Tags
Devoted, Enhanced Healing, Many Targets, Mystic, Protector, Stone Age
Healer - Instant Play Quest's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
1
Religion
1
Scholar
0
Social
0
Subterfuge
0
Healer - Instant Play Quest's Specialty Choices
Level Gained
Specialty and Description
1
Minor Enhanced Healing
'Add 1 die to all powers that heal Hit Points.
Healer - Instant Play Quest's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

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Healer - Instant Play Quest's Cheater Stuff
Name and Description
Modification
Amount

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