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Healer - Instant Play Quest
Healer - Instant Play Quest is a Mystic Protector who is Devoted
Character
Level
1
Tier
1
Target
Many
Body
2
Mind
8
Spirit
2
Durability
94%
Mobility
Reaction
8
Speed
4
Max Move
600
Weight Limit
240
Carried
28
Health
Hit Points
30
Death Limit
-10
Dying Rate
3
Revived HP
7
Defenses
Body
13
Mind
19
Spirit
13
Healing
Mystic
10
Generalist
3
Add Dice
1
Attacks
Body
2
Mind
8
Spirit
2
Damage
Combatant
2
Mystic
8
Add Detriment here?
Detriment ?
Healer - Instant Play Quest's Skills : 7 / 17 / 27
Athletics
2
Crafting
8
Nature
2
Perception
3
Religion
9
Scholar
8
Social
2
Subterfuge
2
Healer - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Defensive Mystic
d20 +8 to Attack Mind Defense | +8 to Damage | +10 to Healing
Basic Attack
This is Healer - Instant Play Quest's Basic Attack.
  • 1d4 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Healer - Instant Play Quest's Combat Maneuvers.
Healing Wave
A pulse of healing energy washes over you and your nearby allies healing them. Space is a 1x2 area.
  • 2d6 Healing (7) This is a defensive effect that applies to allies. Target: Spaces (2) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 9
Primary Discipline Powers | Defensive Mystic
d20 +8 to Attack Mind Defense | +8 to Damage | +10 to Healing
Blessing of Healing
You bestow a blessing of healing onto an ally granting them some healing for three rounds.
  • 2d4 Healing (5) This is a defensive effect that applies to allies. Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21
Wellspring of Vitality
Summoning forth healing powers you heal your ally and grant them additional Hit Points for a short time.
  • 2d6 Healing (7) This is a defensive effect that applies to allies. Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Hit Points +10 This is a defensive effect that applies to allies. Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 18
Secondary Discipline Powers | Offensive Mystic
d20 +8 to Attack Mind Defense | +8 to Damage | +10 to Healing
Away From The Wounded
With a brilliant flash of light you force an enemy to move away from a wounded ally. The light then heals this ally.
  • 2d4 Healing (5) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Sap Health
Turning your ability to heal on your enemies you sap their very health away from them for a short time reducing their Hit Points.
  • Hit Points -5 This is an offensive effect that applies to enemies. Target: AOE (2x2) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Other Powers Available From Items
Potion of Healing, Minor Grants:


Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 2d6 Healing (7) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6