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Minstrel - Instant Play Quest
Minstrel - Instant Play Quest is a Generalist Neutral who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Many
Body
4
Mind
1
Spirit
7
Durability
97%
Mobility
Reaction
9
Speed
4
Max Move
600
Weight Limit
240
Carried
28
Health
Hit Points
31
Death Limit
-10
Dying Rate
3
Revived HP
7
Defenses
Body
14
Mind
11
Spirit
17
Healing
Mystic
1
Generalist
8
Attacks
Body
4
Mind
1
Spirit
7
Damage
Combatant
4
Mystic
1
Add Detriment here?
Detriment ?
Minstrel - Instant Play Quest's Skills : 7 / 17 / 27
Athletics
2
Crafting
3
Nature
3
Perception
10
Religion
1
Scholar
1
Social
15
Subterfuge
3
Minstrel - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +8 to Healing
Basic Attack
This is Minstrel - Instant Play Quest's Basic Attack.
  • 1d4 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Minstrel - Instant Play Quest's Combat Maneuvers.
Word of Encouragement
With a few well spoken words of encouragement you inspire an ally giving them a bonus to Attack for a short time.
  • Attack +2 This is a defensive effect that applies to allies. Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Primary Discipline Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +8 to Healing
Inspired Defenses
Standing with your allies you speak of the glory and renown they can earn through battle. Your words inspire, granting increased Defenses for a few rounds.
  • Defenses +1 This is a defensive effect that applies to allies. Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 18
Rousing Rally
Looking to your companions with a smile you say a few words to each rousing their spirits to greater heights! Space is a 1x2 area.
  • 1d4 Healing (3) This is a defensive effect that applies to allies. Target: Spaces (2) Range: 1 Space Duration: Instant
  • Attack +2 This is a defensive effect that applies to allies. Target: Spaces (2) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 18
Secondary Discipline Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +8 to Healing
Outburst
In an outburst of emotion you yell at your enemies causing their Defenses to drop because of the distraction.
  • Defenses -2 This is an offensive effect that applies to enemies. Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
You Are Weak
You taunt your enemy and strike a nerve reducing their Damage for a short time.
  • Damage -6 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Tertiary Discipline Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +4 to Damage
Startling Reaction
You are able to react to encounters and other situations quickly increasing your Reaction. This can startle an enemy next to you reducing their Reaction. This Power can be used along with any Reaction check. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
  • Reaction +1 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • Reaction -2 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 7
Support Shot
You support your allies by shooting an enemy a short distance away.
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Other Powers Available From Items
Potion of Healing, Minor Grants:


Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6