Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
2 | 3 | 3 | 10 | 1 | 1 | 15 | 3 |
d20 +7 to Attack Spirit Defense | +8 to Healing
- Basic Attack
- This is Minstrel - Instant Play Quest's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Minstrel - Instant Play Quest's Combat Maneuvers.
- Word of Encouragement
- With a few well spoken words of encouragement you inspire an ally giving them a bonus to Attack for a short time.
- Attack +2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
d20 +7 to Attack Spirit Defense | +8 to Healing
- Inspired Defenses
- Standing with your allies you speak of the glory and renown they can earn through battle. Your words inspire, granting increased Defenses for a few rounds.
- Defenses +1 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
- Rousing Rally
- Looking to your companions with a smile you say a few words to each rousing their spirits to greater heights! Space is a 1x2 area.
- 1d4 Healing (3) Target: Spaces (2) Range: 1 Space Duration: Instant
- Attack +2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
d20 +7 to Attack Spirit Defense | +8 to Healing
- Outburst
- In an outburst of emotion you yell at your enemies causing their Defenses to drop because of the distraction.
- Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
- You Are Weak
- You taunt your enemy and strike a nerve reducing their Damage for a short time.
- Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
d20 +4 to Attack Body Defense | +4 to Damage
- Startling Reaction
- You are able to react to encounters and other situations quickly increasing your Reaction. This can startle an enemy next to you reducing their Reaction. This Power can be used along with any Reaction check. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
- Reaction +1 Target: Creature (1) Range: Self Duration: Instant
- Reaction -2 Target: Creature (1) Range: 1 Space Duration: Instant
- Support Shot
- You support your allies by shooting an enemy a short distance away.
- 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Missing RP Information
- The RP information is missing so the player using this character can make up whatever they wish to describe their character.
- Basic Thought Behind This Character
- This characters main purpose is to give their allies bonuses. This Minstrel also has some Powers to give enemies penalties. The Minstrel also has a few support Powers to help out in finishing off enemies. The Minstrel also has fairly strong skills that allow them to help out in many different ways.
Minstrel - Instant Play Quest's Equipped Items
- Reaction +1
- This effect grants Reaction +1.
Minstrel - Instant Play Quest's Unequipped Items
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +1
- This effect grants a bonus of Healing +1.
- Minor Healing
- With but a touch of a healing hand the target's Hit Points are healed slightly.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Word of Encouragement
- With a few well spoken words of encouragement you inspire an ally giving them a bonus to Attack for a short time.
- Attack +2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Inspired Defenses
- Standing with your allies you speak of the glory and renown they can earn through battle. Your words inspire, granting increased Defenses for a few rounds.
- Defenses +1 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
- Rousing Rally
- Looking to your companions with a smile you say a few words to each rousing their spirits to greater heights! Space is a 1x2 area.
- 1d4 Healing Target: Spaces (2) Range: 1 Space Duration: Instant
- Attack +2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
- Outburst
- In an outburst of emotion you yell at your enemies causing their Defenses to drop because of the distraction.
- Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
- You Are Weak
- You taunt your enemy and strike a nerve reducing their Damage for a short time.
- Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
- Startling Reaction
- You are able to react to encounters and other situations quickly increasing your Reaction. This can startle an enemy next to you reducing their Reaction. This Power can be used along with any Reaction check. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
- Reaction +1 Target: Creature (1) Range: Self Duration: Instant
- Reaction -2 Target: Creature (1) Range: 1 Space Duration: Instant
- Support Shot
- You support your allies by shooting an enemy a short distance away.
- 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Minor Reaction
- 'Increase Reaction by 1.
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