Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Minstrel - Instant Play Quest
Minstrel - Instant Play Quest is a Generalist Neutral who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Many
Body
4
Mind
1
Spirit
7
Durability
97%
Mobility
Reaction
9
Speed
4
Max Move
600
Weight Limit
240
Carried
28
Health
Hit Points
31
Death Limit
-10
Dying Rate
3
Revived HP
7
Defenses
Body
14
Mind
11
Spirit
17
Healing
Mystic
1
Generalist
8
Attacks
Body
4
Mind
1
Spirit
7
Damage
Combatant
4
Mystic
1
Minstrel - Instant Play Quest's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 3 3 10 1 1 15 3
Minstrel - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +8 to Healing
Basic Attack
This is Minstrel - Instant Play Quest's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Minstrel - Instant Play Quest's Combat Maneuvers.
Word of Encouragement
With a few well spoken words of encouragement you inspire an ally giving them a bonus to Attack for a short time.
  • Attack +2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Primary Discipline Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +8 to Healing
Inspired Defenses
Standing with your allies you speak of the glory and renown they can earn through battle. Your words inspire, granting increased Defenses for a few rounds.
  • Defenses +1 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 18
Rousing Rally
Looking to your companions with a smile you say a few words to each rousing their spirits to greater heights! Space is a 1x2 area.
  • 1d4 Healing (3) Target: Spaces (2) Range: 1 Space Duration: Instant
  • Attack +2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 18
Secondary Discipline Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +8 to Healing
Outburst
In an outburst of emotion you yell at your enemies causing their Defenses to drop because of the distraction.
  • Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
You Are Weak
You taunt your enemy and strike a nerve reducing their Damage for a short time.
  • Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Tertiary Discipline Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +4 to Damage
Startling Reaction
You are able to react to encounters and other situations quickly increasing your Reaction. This can startle an enemy next to you reducing their Reaction. This Power can be used along with any Reaction check. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
  • Reaction +1 Target: Creature (1) Range: Self Duration: Instant
  • Reaction -2 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 7
Support Shot
You support your allies by shooting an enemy a short distance away.
  • 1d4 Damage (3) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Other Powers Available From Items
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Minstrel - Instant Play Quest
Physical
This character does not have any physical characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Minstrel - Instant Play Quest's Character Notes
Missing RP Information
The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 2014-11-16 15:26:51 | Updated: 2014-11-16 22:09:39
Basic Thought Behind This Character
This characters main purpose is to give their allies bonuses. This Minstrel also has some Powers to give enemies penalties. The Minstrel also has a few support Powers to help out in finishing off enemies. The Minstrel also has fairly strong skills that allow them to help out in many different ways.
Created: 2014-11-16 15:30:55 | Updated: 2014-11-16 16:30:55
Minstrel - Instant Play Quest's Wealth
Cash
Items
Assets
Total
Minstrel - Instant Play Quest's Assets

Minstrel - Instant Play Quest's Equipped Items

Bracelets of Reaction +1
This silver bracelet is made of two thin bands of metal with a single knot tied in the center. When worn they grant the wearer increase Reaction.
Availability: Common | Item Type: Basic | Category: Jewelry |
Level to Use: 1st | Weight: 1 Carried | Cost: 2,000
Effects
Reaction +1
This effect grants Reaction +1.

Minstrel - Instant Play Quest's Unequipped Items

Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Minstrel - Instant Play Quest's Power Pools
At Will Powers
Defensive Generalist
Power Cap
9
Points Left
0
Primary Discipline Powers
Defensive Generalist
Total Points
37
Power Cap
18
Points Left
1
Secondary Discipline Powers
Offensive Generalist
Total Points
22
Power Cap
11
Points Left
0
Tertiary Discipline Powers
Offensive Combatant
Total Points
15
Power Cap
7
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Minstrel - Instant Play Quest's At Will Powers
Word of Encouragement
With a few well spoken words of encouragement you inspire an ally giving them a bonus to Attack for a short time.
  • Attack +2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Minstrel - Instant Play Quest's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Minstrel - Instant Play Quest's Primary Discipline Powers
Inspired Defenses
Standing with your allies you speak of the glory and renown they can earn through battle. Your words inspire, granting increased Defenses for a few rounds.
  • Defenses +1 Target: Creatures (2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 18
Rousing Rally
Looking to your companions with a smile you say a few words to each rousing their spirits to greater heights! Space is a 1x2 area.
  • 1d4 Healing Target: Spaces (2) Range: 1 Space Duration: Instant
  • Attack +2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 18
Minstrel - Instant Play Quest's Secondary Discipline Powers
Outburst
In an outburst of emotion you yell at your enemies causing their Defenses to drop because of the distraction.
  • Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
You Are Weak
You taunt your enemy and strike a nerve reducing their Damage for a short time.
  • Damage -6 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Minstrel - Instant Play Quest's Tertiary Discipline Powers
Startling Reaction
You are able to react to encounters and other situations quickly increasing your Reaction. This can startle an enemy next to you reducing their Reaction. This Power can be used along with any Reaction check. If an enemy is within 1 Space you can lower their Reaction roll with a successful Attack against Body Defense before their Reaction check is rolled.
  • Reaction +1 Target: Creature (1) Range: Self Duration: Instant
  • Reaction -2 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 7
Support Shot
You support your allies by shooting an enemy a short distance away.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Minstrel - Instant Play Quest's Level One Choices
Traits
Body
4
Mind
1
Spirit
7
Character Type
Archetype
Generalist
Style
Neutral
Focus
Focused
Skill 1
Social
Skill 2
Perception
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Offensive Generalist
Tertiary
Offensive Combatant
Range Tactics
Close
Target Tactics
Many
Level One Notes
This character was created for the Instant Play Fyxt RPG Quest. This Minstrel is designed to give allies bonuses, penalize enemies, and lastly assist in the battle.
Tags
Close Range, Focused, Generalist, Many Targets, Neutral, Reaction, Stone Age
Minstrel - Instant Play Quest's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
1
Subterfuge
0
Minstrel - Instant Play Quest's Specialty Choices
Level Gained
Specialty and Description
1
Minor Reaction
'Increase Reaction by 1.
Minstrel - Instant Play Quest's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Minstrel - Instant Play Quest's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG