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Paladin - Instant Play Quest
Paladin - Instant Play Quest is a Combatant Protector who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
Body
4
Mind
4
Spirit
4
Durability
106%
Mobility
Reaction
4
Speed
4
Max Move
550
Weight Limit
220
Carried
30
Health
Hit Points
39
Death Limit
-13
Dying Rate
3
Revived HP
9
Defenses
Body
21
Mind
21
Spirit
21
Defense Bonus
5
Healing
Mystic
4
Generalist
4
Attacks
Body
4
Mind
4
Spirit
4
Damage
Combatant
5
Mystic
4
Paladin - Instant Play Quest's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 1 1 13 8 1 1 1
Paladin - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +5 to Damage
Basic Attack
This is Paladin - Instant Play Quest's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Paladin - Instant Play Quest's Combat Maneuvers.
Strike the Wicked
With the strength of faith you strike out against the wicked enemies of your liege!
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 8
Primary Discipline Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +5 to Damage
Come Fight Me
You move an enemy to you and strike out at them.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Locked In Battle
You engage your enemy and lock them into battle with you. This reduces their Speed while increasing your Defenses for a short time.
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
  • 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Secondary Discipline Powers | Defensive Combatant
d20 +4 to Attack Body Defense | +5 to Damage
Get Into Position
You urge your allies to hurry up and get into position for combat. Their Defenses increase and they are able to Move a few Spaces.
  • Defenses +1 Target: Space (1) Range: Self Duration: 1 Round
  • Move Ally 3 Target: Spaces (2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 10
Hold The Line
Determined to hold the battle line where it is you summon your defensive abilities and toughen up for a short time.
  • Defenses +1 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Hit Points +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 10
Tertiary Discipline Powers | Defensive Mystic
d20 +4 to Attack Mind | +4 to Damage | +4 to Healing
Can't Be Stopped
When the enemy tries to stop you from getting to your intended target you can get by their barricade in a blink of an eye.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Reassuring Pat
You pat an ally on the shoulder giving them some reassurance they will make it through the battle. This heals the Hit Points of the target some.
  • 1d6 Healing (4) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Paladin - Instant Play Quest
Physical
This character does not have any physical characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Paladin - Instant Play Quest's Character Notes
Missing RP Information
The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 2014-11-16 16:09:22 | Updated: 2014-11-16 17:09:22
Basic Thought Behind This Character
The Paladin is built to be at the front and center of combat. The Paladin's goal is to be the focus of battle so their allies can do their jobs. With strong Defenses, more Hit Points, and Powers help to make this Paladin an effective focus of battle.
Created: 2014-11-16 17:23:15 | Updated: 2014-11-16 18:23:15
Paladin - Instant Play Quest's Wealth
Cash
Items
Assets
Total
Paladin - Instant Play Quest's Assets

Paladin - Instant Play Quest's Equipped Items

Tabard of Health
This tabard is worn over armor. It is covered with the symbols and the colors of the wearer’s allegiance. While wearing this Hit Points are bolstered as the declaration of fealty fills the wearer with pride.
Availability: Common | Item Type: Basic | Category: Clothing |
Level to Use: 1st | Weight: 3 Carried | Cost: 2,000
Effects
Hit Points +5
This effect will modify Hit Points +5.

Paladin - Instant Play Quest's Unequipped Items

Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Paladin - Instant Play Quest's Power Pools
At Will Powers
Offensive Combatant
Power Cap
9
Points Left
1
Primary Discipline Powers
Offensive Combatant
Total Points
37
Power Cap
18
Points Left
1
Secondary Discipline Powers
Defensive Combatant
Total Points
22
Power Cap
11
Points Left
2
Tertiary Discipline Powers
Defensive Mystic
Total Points
15
Power Cap
7
Points Left
2

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Paladin - Instant Play Quest's At Will Powers
Strike the Wicked
With the strength of faith you strike out against the wicked enemies of your liege!
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 8
Paladin - Instant Play Quest's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Paladin - Instant Play Quest's Primary Discipline Powers
Come Fight Me
You move an enemy to you and strike out at them.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Locked In Battle
You engage your enemy and lock them into battle with you. This reduces their Speed while increasing your Defenses for a short time.
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Paladin - Instant Play Quest's Secondary Discipline Powers
Get Into Position
You urge your allies to hurry up and get into position for combat. Their Defenses increase and they are able to Move a few Spaces.
  • Defenses +1 Target: Space (1) Range: Self Duration: 1 Round
  • Move Ally 3 Target: Spaces (2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 10
Hold The Line
Determined to hold the battle line where it is you summon your defensive abilities and toughen up for a short time.
  • Defenses +1 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Hit Points +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 10
Paladin - Instant Play Quest's Tertiary Discipline Powers
Can't Be Stopped
When the enemy tries to stop you from getting to your intended target you can get by their barricade in a blink of an eye.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Reassuring Pat
You pat an ally on the shoulder giving them some reassurance they will make it through the battle. This heals the Hit Points of the target some.
  • 1d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Paladin - Instant Play Quest's Level One Choices
Traits
Body
4
Mind
4
Spirit
4
Character Type
Archetype
Combatant
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Religion
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Defensive Combatant
Tertiary
Defensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
This character is designed for use with the Instant Play Fyxt RPG Quest. This Paladin is a warrior that fights to protect a cause such as a god, the people, or a lord. The Paladin is designed to be at the center of the battle. Strong in defense the Paladin tries to control the battlefield by being the main focus.
Tags
Close Range, Combatant, Defenses, Focused, Medieval, Protector, Single Target
Paladin - Instant Play Quest's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
1
Religion
1
Scholar
0
Social
0
Subterfuge
0
Paladin - Instant Play Quest's Specialty Choices
Level Gained
Specialty and Description
1
Minor Defenses
'Add 1 to all Defenses.
Paladin - Instant Play Quest's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

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Paladin - Instant Play Quest's Cheater Stuff
Name and Description
Modification
Amount

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