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Paladin - Instant Play Quest
Paladin - Instant Play Quest is a Combatant Protector who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
Body
4
Mind
4
Spirit
4
Durability
106%
Mobility
Reaction
4
Speed
4
Max Move
550
Weight Limit
220
Carried
30
Health
Hit Points
39
Death Limit
-13
Dying Rate
3
Revived HP
9
Defenses
Body
21
Mind
21
Spirit
21
Defense Bonus
5
Healing
Mystic
4
Generalist
4
Attacks
Body
4
Mind
4
Spirit
4
Damage
Combatant
5
Mystic
4
Add Detriment here?
Detriment ?
Paladin - Instant Play Quest's Skills : 7 / 17 / 27
Athletics
1
Crafting
1
Nature
1
Perception
13
Religion
8
Scholar
1
Social
1
Subterfuge
1
Paladin - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +5 to Damage
Basic Attack
This is Paladin - Instant Play Quest's Basic Attack.
  • 1d4 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Paladin - Instant Play Quest's Combat Maneuvers.
Strike the Wicked
With the strength of faith you strike out against the wicked enemies of your liege!
  • Attack +1 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 8
Primary Discipline Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +5 to Damage
Come Fight Me
You move an enemy to you and strike out at them. This Power's name and description (rp) have been edited.
  • Attack +2 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Locked In Battle
You engage your enemy and lock them into battle with you. This reduces their Speed while increasing your Defenses for a short time.
  • Defenses +1 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 1 Round
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Speed -2 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
Secondary Discipline Powers | Defensive Combatant
d20 +4 to Attack Body Defense | +5 to Damage
Get Into Position
You urge your allies to hurry up and get into position for combat. Their Defenses increase and they are able to Move a few Spaces.
  • Defenses +1 This is a defensive effect that applies to allies. Target: Space (1) Range: Self Duration: 1 Round
  • Move Ally 3 This is a defensive effect that applies to allies. Target: Spaces (2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 10
Hold The Line
Determined to hold the battle line where it is you summon your defensive abilities and toughen up for a short time.
  • Defenses +1 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Hit Points +5 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 10
Tertiary Discipline Powers | Defensive Mystic
d20 +4 to Attack Mind | +4 to Damage | +4 to Healing
Can't Be Stopped
When the enemy tries to stop you from getting to your intended target you can get by their barricade in a blink of an eye.
  • Teleport Ally 6 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Reassuring Pat
You pat an ally on the shoulder giving them some reassurance they will make it through the battle. This heals the Hit Points of the target some.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Potion of Healing, Minor Grants:


Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6