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Rogue - Instant Play Quest
Rogue - Instant Play Quest is a Mystic Neutral who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
Body
1
Mind
6
Spirit
5
Durability
100%
Mobility
Reaction
6
Speed
4
Max Move
1,150
Weight Limit
460
Carried
31
Health
Hit Points
32
Death Limit
-10
Dying Rate
3
Revived HP
8
Defenses
Body
11
Mind
16
Spirit
15
Healing
Mystic
7
Generalist
5
Attacks
Body
1
Mind
6
Spirit
5
Damage
Combatant
1
Mystic
6
Rogue - Instant Play Quest's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
13 3 2 2 3 3 2 10
Rogue - Instant Play Quest's Advanced Atomic RPG Options
Rogue - Instant Play Quest's Active Abilities
Uses
Name and Description
Minor Tactical Combat
Add 1 bonus to Tactical Advantage Attacks.
At Will Powers | Offensive Mystic
d20 +6 to Attack Mind Defense | +6 to Damage | +7 to Healing
Basic Attack
This is Rogue - Instant Play Quest's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Rogue - Instant Play Quest's Combat Maneuvers.
Elusive Attacks
You can't be pinned down when attacking your enemies.
  • Teleport Ally 4 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 9
Primary Discipline Powers | Offensive Mystic
d20 +6 to Attack Mind Defense | +6 to Damage | +7 to Healing
Bleeding Wound
Finding a vulnerable spot on your enemy you Attack leaving them Bleeding for a short time.
  • 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Deceptive Strike
Using the shadows you trick your enemy into thinking an attack is coming from one side, and then hit them from the other. Staggered from the deception their Hit Points are lowered for a short duration.
  • 1d4 Damage (3) Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Hit Points -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Reposition
With a deft twist of your wrist you put your opponent off balance and move them right to where you want them!
  • 1d4 Damage (3) Target: Space (1) Range: 1 Space Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Secondary Discipline Powers | Defensive Mystic
d20 +6 to Attack Mind Defense | +6 to Damage | +7 to Healing
Feed Off The Excitement
You revel in the excitement and cunning of battle. Landing good hits on your opponent heals you as the thrill of battle settles in. As a Defensive Power this will have the Heal modifier added to the healing of this Power. The Damage modifier will not be used.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Never Cornered
You can never seem to be cornered. When you seem to, you are able to pop through the shadows a few Spaces away. This action of evading your enemies is invigorating and heals your Hit Points some.
  • 1d4 Healing (3) Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 10
Tertiary Discipline Powers | Defensive Generalist
d20 +5 to Attack Spirit Defense | +5 to Healing
Find Weakness
You study your enemy to find a weakness. Next round you will have a bonus to Attack.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Nimbleness
In the moment of most need you are able to grant a bonus to Subterfuge. This Power can be used at the same time as a Subterfuge Skill Check to increase the roll.
  • Subterfuge +3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor Grants:
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Roleplay Details for Rogue - Instant Play Quest
Physical
This character does not have any physical characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Rogue - Instant Play Quest's Character Notes
Missing RP Information
The RP information is missing so the player using this character can make up whatever they wish to describe their character.
Created: 2014-11-16 21:00:24 | Updated: 2014-11-16 22:00:24
Basic Thought Behind This Character
This is a "smart" rogue versus on that is a brute, which is why it is Mind based. As a Mystic this rogue can do Damage and Teleport which gives them that cunning and slippery rogue feel. Due to having a low Attack bonus, this Rogue uses Tactical Advantage (+Character Tier to Attack when flanking enemy.) and other tricks to increase their chances of success. Solid Skills also give this Rogue a whole other set of tools to use in any given situation.
Created: 2014-11-16 22:22:56 | Updated: 2016-04-28 02:33:59
Rogue - Instant Play Quest's Wealth
Cash
Items
Assets
Total
Rogue - Instant Play Quest's Assets

Rogue - Instant Play Quest's Equipped Items

Thieves Satchel
This satchel has all of the basics that any thief might need in their line of work. This satchel has everything from tools to open locks, set traps, and forge documents, to scraps of clothes to quite armor, die and makeup for disguises.
Availability: Common | Item Type: Basic | Category: Tools and Kits |
Level to Use: 1st | Weight: 4 Carried | Cost: 2,000
Effects
Subterfuge +1
This effect grants Subterfuge +1.

Rogue - Instant Play Quest's Unequipped Items

Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Potion of Healing, Minor
This small vile of sweet tasting liquid heals the imbiber minorly.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 40
Effects
Healing +1
This effect grants a bonus of Healing +1.
Powers
Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Rogue - Instant Play Quest's Power Pools
At Will Powers
Offensive Mystic
Power Cap
9
Points Left
0
Primary Discipline Powers
Offensive Mystic
Total Points
37
Power Cap
18
Points Left
0
Secondary Discipline Powers
Defensive Mystic
Total Points
22
Power Cap
11
Points Left
1
Tertiary Discipline Powers
Defensive Generalist
Total Points
15
Power Cap
7
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Rogue - Instant Play Quest's At Will Powers
Elusive Attacks
You can't be pinned down when attacking your enemies.
  • Teleport Ally 4 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 9
Rogue - Instant Play Quest's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Rogue - Instant Play Quest's Primary Discipline Powers
Bleeding Wound
Finding a vulnerable spot on your enemy you Attack leaving them Bleeding for a short time.
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Deceptive Strike
Using the shadows you trick your enemy into thinking an attack is coming from one side, and then hit them from the other. Staggered from the deception their Hit Points are lowered for a short duration.
  • 1d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Hit Points -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Reposition
With a deft twist of your wrist you put your opponent off balance and move them right to where you want them!
  • 1d4 Damage Target: Space (1) Range: 1 Space Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Rogue - Instant Play Quest's Secondary Discipline Powers
Feed Off The Excitement
You revel in the excitement and cunning of battle. Landing good hits on your opponent heals you as the thrill of battle settles in. As a Defensive Power this will have the Heal modifier added to the healing of this Power. The Damage modifier will not be used.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Never Cornered
You can never seem to be cornered. When you seem to, you are able to pop through the shadows a few Spaces away. This action of evading your enemies is invigorating and heals your Hit Points some.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 10
Rogue - Instant Play Quest's Tertiary Discipline Powers
Find Weakness
You study your enemy to find a weakness. Next round you will have a bonus to Attack.
  • Attack +2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Nimbleness
In the moment of most need you are able to grant a bonus to Subterfuge. This Power can be used at the same time as a Subterfuge Skill Check to increase the roll.
  • Subterfuge +3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 7
Rogue - Instant Play Quest's Level One Choices
Traits
Body
1
Mind
6
Spirit
5
Character Type
Archetype
Mystic
Style
Neutral
Focus
Focused
Skill 1
Athletics
Skill 2
Subterfuge
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Defensive Mystic
Tertiary
Defensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
This character is designed for use with the Instant Play Fyxt RPG Quest. This Rogue is a classic melee fighter that uses "dirty tricks" to get the advantage. This rogue is also good with skills that will be used frequently when disabling traps, opening locks, and more.
Tags
Close Range, Focused, Mystic, Neutral, Single Target, Stone Age, Tactical Combat
Rogue - Instant Play Quest's Skill Point Distribution
Athletics
1
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
1
Rogue - Instant Play Quest's Specialty Choices
Level Gained
Specialty and Description
1
Minor Tactical Combat
'Add 1 bonus to Tactical Advantage Attacks.
Rogue - Instant Play Quest's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

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Rogue - Instant Play Quest's Cheater Stuff
Name and Description
Modification
Amount

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