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Rogue - Instant Play Quest
Rogue - Instant Play Quest is a Mystic Neutral who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
Body
1
Mind
6
Spirit
5
Durability
100%
Mobility
Reaction
6
Speed
4
Max Move
1,150
Weight Limit
460
Carried
31
Health
Hit Points
32
Death Limit
-10
Dying Rate
3
Revived HP
8
Defenses
Body
11
Mind
16
Spirit
15
Healing
Mystic
7
Generalist
5
Attacks
Body
1
Mind
6
Spirit
5
Damage
Combatant
1
Mystic
6
Add Detriment here?
Detriment ?
Rogue - Instant Play Quest's Skills : 7 / 17 / 27
Athletics
13
Crafting
3
Nature
2
Perception
2
Religion
3
Scholar
3
Social
2
Subterfuge
10
Rogue - Instant Play Quest's Advanced Atomic RPG Options
Rogue - Instant Play Quest's Active Abilities
Uses
Name and Description
Minor Tactical Combat
Add 1 bonus to Tactical Advantage Attacks.
At Will Powers | Offensive Mystic
d20 +6 to Attack Mind Defense | +6 to Damage | +7 to Healing
Basic Attack
This is Rogue - Instant Play Quest's Basic Attack.
  • 1d4 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Rogue - Instant Play Quest's Combat Maneuvers.
Elusive Attacks
You can't be pinned down when attacking your enemies.
  • Teleport Ally 4 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 9
Primary Discipline Powers | Offensive Mystic
d20 +6 to Attack Mind Defense | +6 to Damage | +7 to Healing
Bleeding Wound
Finding a vulnerable spot on your enemy you Attack leaving them Bleeding for a short time.
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
  • Hit Points -5 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Deceptive Strike
Using the shadows you trick your enemy into thinking an attack is coming from one side, and then hit them from the other. Staggered from the deception their Hit Points are lowered for a short duration.
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Hit Points -10 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Reposition
With a deft twist of your wrist you put your opponent off balance and move them right to where you want them!
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Space (1) Range: 1 Space Duration: Instant
  • Move Enemy 1 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Secondary Discipline Powers | Defensive Mystic
d20 +6 to Attack Mind Defense | +6 to Damage | +7 to Healing
Feed Off The Excitement
You revel in the excitement and cunning of battle. Landing good hits on your opponent heals you as the thrill of battle settles in. As a Defensive Power this will have the Heal modifier added to the healing of this Power. The Damage modifier will not be used.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
Never Cornered
You can never seem to be cornered. When you seem to, you are able to pop through the shadows a few Spaces away. This action of evading your enemies is invigorating and heals your Hit Points some.
  • 1d4 Healing (3) This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 6 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 10
Tertiary Discipline Powers | Defensive Generalist
d20 +5 to Attack Spirit Defense | +5 to Healing
Find Weakness
You study your enemy to find a weakness. Next round you will have a bonus to Attack.
  • Attack +2 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Nimbleness
In the moment of most need you are able to grant a bonus to Subterfuge. This Power can be used at the same time as a Subterfuge Skill Check to increase the roll.
  • Subterfuge +3 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Potion of Healing, Minor Grants:


Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6