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Wizard - Instant Play Quest
Wizard - Instant Play Quest is a Mystic Protector who is Balanced
Character
Level
1
Tier
1
Body
2
Mind
8
Spirit
2
Durability
94%
Mobility
Reaction
8
Speed
4
Max Move
500
Weight Limit
200
Carried
32
Health
Hit Points
30
Death Limit
-10
Dying Rate
3
Revived HP
7
Defenses
Body
13
Mind
19
Spirit
13
Healing
Mystic
9
Generalist
2
Attacks
Body
3
Mind
9
Spirit
3
Add Range
2
Damage
Combatant
2
Mystic
8
Add Detriment here?
Detriment ?
Wizard - Instant Play Quest's Skills : 7 / 17 / 27
Athletics
0
Crafting
2
Nature
0
Perception
12
Religion
2
Scholar
9
Social
0
Subterfuge
0
Wizard - Instant Play Quest's Advanced Atomic RPG Options
At Will Powers | Offensive Mystic
d20 +9 to Attack Mind Defense | +8 to Damage | +9 to Healing
Basic Attack
This is Wizard - Instant Play Quest's Basic Attack.
  • 1d4 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Wizard - Instant Play Quest's Combat Maneuvers.
Phantom Fist
With a wave of your hand a magic fist appears in the air and races towards your enemy.
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
Primary Discipline Powers | Offensive Mystic
d20 +9 to Attack Mind Defense | +8 to Damage | +9 to Healing
Lance of Force
A lance of pure magic appears in your hand and you thrust it at your enemy! The lance skewers a 1x4 Space area.
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Spaces (4) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Shower of Stones
You reach out and grab handfuls of nearby stones and rocks. With a word of magic they begin to fly from your hands pelting your enemy. They do Damage and Move the enemy where you want them.
  • 1d6 Damage (4) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Move Enemy 3 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Secondary Discipline Powers | Defensive Mystic
d20 +9 to Attack Mind Defense | +8 to Damage | +9 to Healing
Blinker
You wrap magic around and ally and they begin to blink. At first the blinking is slow but it quickly speeds up. During one of these flickers the ally teleports a short distance away. Once the appear the blinking quickly subsides.
  • Teleport Ally 6 This is a defensive effect that applies to allies. Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 8
Group Shield
Your wrap yourself and nearby allies in a magic shield that protects from Damage. Each affected target's Hit Points increase slightly for a few rounds. This Power's name and description (rp) have been edited.
  • Hit Points +5 This is a defensive effect that applies to allies. Target: Spaces (2) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 12
Pinch Time
With a tap on the shoulder of your target you pinch time slightly increasing their Reaction roll. This Power can be used along with a Reaction roll.
  • Reaction +3 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 7
Tertiary Discipline Powers | Defensive Mystic
d20 +9 to Attack Mind | +8 to Damage | +9 to Healing
Alter Gravity
You alter the laws of gravity around your target. They are able to walk on any solid surface as if it was the ground for one round. This includes walls, ceilings, trees, or any other solid object.
  • Movement, Ground This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 8
Force Barrier
You create an opaque shield of magic around your target. This magic field helps to absorb incoming damage for a short time.
  • Resistance +5 This is a defensive effect that applies to allies. Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Glimpse
You bestow a glimpse of far sight onto the target. This allows them to make one Perception Skill Check to any place within 100 Spaces that they know. The difficulty of the check is set as if they were standing in that Space.
  • Far Perception 100 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 6
Other Powers Available From Items
Potion of Healing, Minor Grants:


Minor Healing
With but a touch of a healing hand the target's Hit Points are healed slightly.
  • 1d6 Healing (4) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6