Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
15 | 15 | 9 | 9 | 4 | 4 | 3 | 3 |
- Improved Splash Damage
- Targets within 2 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
d20 +24 to Attack Body Defense | +32 to Damage
- Basic Attack
- This is Grizzly Bear's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Grizzly Bear's Combat Maneuvers.
- Grizzly Bite
- You bite your target and thrash your head violently back and forth trying to take the fight out of your opponent.
- 5d10 Damage (28) Target: Creature (1) Range: 2 Spaces Duration: Instant
- Attack -4 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
d20 +24 to Attack Body Defense | +32 to Damage
- Grizzly Growl
- You let loose a terrifying roar unnerving your enemies. Fear strikes hard as they try to shake off the feeling of becoming your next meal.
- Defenses -3 Target: Creatures (3) Range: 10 Spaces Duration: 2 Rounds
- Speed -3 Target: Creatures (3) Range: 10 Spaces Duration: 2 Rounds
- Grizzly Mauling
- With savage swipes you maul and Move your enemies next to you leaving a grizzly scene of violence. The Shape is a 4x1. Essentially a 4 Space line next to the user.
- 5d10 Damage (28) Target: Spaces (4) Range: 1 Space Duration: 1 Round
- Defenses -4 Target: Spaces (4) Range: 1 Space Duration: 1 Round
- Move Enemy 4 Target: Spaces (4) Range: 1 Space Duration: 1 Round
NPC Auto Assigned Bonuses
Grizzly Bear's Equipped Items
Grizzly Bear's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Grizzly Bite
- You bite your target and thrash your head violently back and forth trying to take the fight out of your opponent.
- 5d10 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
- Attack -4 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Grizzly Growl
- You let loose a terrifying roar unnerving your enemies. Fear strikes hard as they try to shake off the feeling of becoming your next meal.
- Defenses -3 Target: Creatures (3) Range: 10 Spaces Duration: 2 Rounds
- Speed -3 Target: Creatures (3) Range: 10 Spaces Duration: 2 Rounds
The above Power (Grizzly Growl) exceeds the At-Will Power Cap. Reduce the cost of this power to equal or less than Primary Power Cap.
- Grizzly Mauling
- With savage swipes you maul and Move your enemies next to you leaving a grizzly scene of violence. The Shape is a 4x1. Essentially a 4 Space line next to the user.
- 5d10 Damage Target: Spaces (4) Range: 1 Space Duration: 1 Round
- Defenses -4 Target: Spaces (4) Range: 1 Space Duration: 1 Round
- Move Enemy 4 Target: Spaces (4) Range: 1 Space Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Hit Points
- 'Add 60 Hit Points.
- Improved Splash Damage
- 'Targets within 2 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
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