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Hell Hound
Hell Hound is a Mystic Aggressor who is Focused
Character
Level
9
Tier
3
Range
Close
NPC Tier
Grunt
Difficulty
0
Group Level
10
Group Size
4 - 6
Body
6
Mind
9
Spirit
2
Durability
104%
Mobility
Reaction
9
Speed
7
Max Move
600
Health
Hit Points
135
Defenses
Body
24
Mind
27
Spirit
20
Defense Bonus
3
Healing
Mystic
14
Generalist
7
Attacks
Body
14
Mind
17
Spirit
10
Damage
Combatant
11
Mystic
23
Add Detriment here?
Detriment ?
Hell Hound's Skills : 17 / 27 / 37
Athletics
2
Crafting
3
Nature
0
Perception
23
Religion
3
Scholar
3
Social
0
Subterfuge
12
At Will Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +23 to Damage | +14 to Healing
Basic Attack
This is Hell Hound's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Hell Hound's Combat Maneuvers.
Smoke and Flame
In a burst of smoke you Teleport into position and unleash your fiery breath onto your enemies. The sudden and ferocious attack reduces Hit Points and does Damage!
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
  • 2d6 Damage (7) Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Hit Points -15 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 31
Signature Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +23 to Damage | +14 to Healing
Flame Barrier
You create a burning ring of fire around you. Any creature in this area will take damage.
  • 1d8 Damage (5) Target: Aura 1 Range: Self Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 57
Roleplay Details for Hell Hound
Physical
Body Type
Muscular
Eye Color
Red or Orange
Hair Style
Mangy Dark Fur Emanating Smoke
Smell
Sulfur and Smoke
Personality
Alignment
Evil
Authority Attitude
Follows Master's Orders
Enjoyments
The Hunt
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Hell Hound's Character Notes
Common Pets of the Hellborn
Hell Hounds are often kept as pets and guardians for many creatures born or living in hell or other similar areas. They are also kept by evil creatures as well. Hell Hounds are devoted to their master. Take an obvious pleasure in executing their commands in the most grizzly and pain inflicting way as possible. This is why they are almost always used by evil creatures but rarely by goodly creatures.
Created: 2014-12-31 18:22:40 | Updated: 2014-12-31 16:22:40
Pack of Hell Hounds
Hell Hounds can be encountered in packs in many areas of hell as well as other hellish domains. In packs they follow a strict hierarchy with the most vicious and powerful as the alpha Hell Hound of the pack. As a pack, they spend nearly all of their waking hours hunting, tormenting, and ultimately killing any prey they can find.
Created: 2014-12-31 18:24:26 | Updated: 2014-12-31 16:24:26
Language
Hell Hounds themselves do not have an actual language though they are good at communicating within a pack. Hell Hounds are intelligent and are able to learn commands in just about any language depending on the training of their Master.
Created: 2014-12-31 18:27:46 | Updated: 2014-12-31 16:27:46
Training Hell Hounds
Hell Hounds can be trained and used by just about any intelligent creature. However, their tendency towards evil means that evil creatures have an easier time training them. Where as goodly creatures will have a difficult time training them. Training requires a successful Skill Challenge. Nature or Religion is usually used to handle and train Hell Hounds.
Created: 2014-12-31 18:29:33 | Updated: 2014-12-31 16:29:33
Hell Hound's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Hell Hound's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Hell Hound's Assets

Hell Hound's Equipped Items

Hell Hound's Unequipped Items

Hell Hound's Power Pools
At Will Powers
Offensive Mystic
Power Cap
35
Points Left
4
Signature Powers
Offensive Mystic
Total Points
229
Power Cap
71
Points Left
172

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Hell Hound's At Will Powers
Smoke and Flame
In a burst of smoke you Teleport into position and unleash your fiery breath onto your enemies. The sudden and ferocious attack reduces Hit Points and does Damage!
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Hit Points -15 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 31
Hell Hound's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Hell Hound's Signature Powers
Flame Barrier
You create a burning ring of fire around you. Any creature in this area will take damage.
  • 1d8 Damage Target: Aura 1 Range: Self Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 57

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Hell Hound's Level One Choices
Traits
Body
6
Mind
9
Spirit
2
Rank
Grunt
Difficulty
0
Group Size
4
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Both
Level One Notes
Hell hounds are evil creatures spawned from the pits of hell. Often used to track prey they are very good at finding their prey. They burn with the heat of hell. Sulfur and smoke fill the air around them. Their flaming bite is far worse than their otherworldly bark. Once found it is very hard to escape other than killing the hell hound or their masters.
Tags
Aggressor, Close Range, Focused, Grunt, Mystic, Perception Skill Focus, Stone Age
Hell Hound's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
4
Hell Hound's Specialty Choices
Level Gained
Specialty and Description
9
Improved Perception Skill Focus
'Increase Perception Skill by 6.
Hell Hound's Cheater Stuff
Name and Description
Modification
Amount

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