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Magma Cube, Minor
Magma Cube, Minor is a Generalist Protector who is Balanced
Character
Level
8
Tier
2
Range
Close
NPC Tier
Minion
Difficulty
0
Group Level
10
Group Size
3 - 5
Body
4
Mind
5
Spirit
4
Durability
111%
Mobility
Reaction
5
Speed
6
Max Move
550
Health
Hit Points
1 Hit
Defenses
Body
26
Mind
27
Spirit
26
Defense Bonus
8
Healing
Mystic
7
Generalist
14
Attacks
Body
6
Mind
7
Spirit
6
Damage
Combatant
6
Mystic
7
Magma Cube, Minor 's Skills : 15 / 25 / 35
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 1 1 15 1 1 1 10
At Will Powers | Offensive Generalist
d20 +6 to Attack Spirit Defense | +14 to Healing
Basic Attack
This is Magma Cube, Minor 's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Magma Cube, Minor 's Combat Maneuvers.
Waves of Heat
You project waves of heat at your target causing them to be distracted lowering their Defenses.
  • Defenses -3 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
Roleplay Details for Magma Cube, Minor
Physical
Height
3
Weight
125
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Magma Cube, Minor 's Character Notes
Merge with Other Magma Cubes
If left on its own, without being attacked, it will seek out other Minor Magma Cubes and join with them to create a Lesser Magma Cube. For every 2 Minor Magma Cube a Lesser Magma Cube can be created.
Created: 2015-01-01 16:33:16 | Updated: 2015-01-01 17:33:16
Magma Cube, Minor 's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Magma Cube, Minor 's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Magma Cube, Minor 's Assets

Magma Cube, Minor 's Equipped Items

Magma Cube, Minor 's Unequipped Items

Magma Cube, Minor 's Power Pools
At Will Powers
Offensive Generalist
Power Cap
24
Points Left
3

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Magma Cube, Minor 's At Will Powers
Waves of Heat
You project waves of heat at your target causing them to be distracted lowering their Defenses.
  • Defenses -3 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
Magma Cube, Minor 's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Magma Cube, Minor 's Level One Choices
Traits
Body
4
Mind
5
Spirit
4
Rank
Minion
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Generalist
Style
Protector
Focus
Balanced
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Both
Level One Notes
This mass of magma burns with an internal constant heat. Scholars think that vengeful and hateful souls inhabit Magma Cubes. These souls are what gives what otherwise would be a normal part of nature a bit of intelligence and the need to feed on the living. One of the worst parts of magma cubes are when they are “killed” they split and become two smaller versions of themselves.This is the smallest version and dies when killed.
Tags
Balanced, Close Range, Generalist, Minion, Protector, Stone Age
Magma Cube, Minor 's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
2
Religion
0
Scholar
0
Social
0
Subterfuge
2
Magma Cube, Minor 's Specialty Choices
Level Gained
Specialty and Description
Magma Cube, Minor 's Cheater Stuff
Name and Description
Modification
Amount

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