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Deathrot Ooze, Minor
Deathrot Ooze, Minor is a Generalist Aggressor who is Focused
Character
Level
7
Tier
2
Range
Close
Target
Single
NPC Tier
Minion
Difficulty
0
Group Level
9
Group Size
3 - 5
Body
2
Mind
4
Spirit
6
Durability
106%
Mobility
Reaction
6
Speed
6
Max Move
500
Health
Hit Points
1 Hit
Defenses
Body
19
Mind
21
Spirit
23
Defense Bonus
5
Healing
Mystic
6
Generalist
15
Attacks
Body
6
Mind
8
Spirit
10
Damage
Combatant
4
Mystic
6
Add Detriment here?
Detriment ?
Deathrot Ooze, Minor's Skills : 14 / 24 / 34
Athletics
0
Crafting
2
Nature
2
Perception
16
Religion
1
Scholar
1
Social
2
Subterfuge
11
At Will Powers | Offensive Generalist
d20 +10 to Attack Spirit Defense | +15 to Healing
Basic Attack
This is Deathrot Ooze, Minor's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Deathrot Ooze, Minor's Combat Maneuvers.
Paralytic Glob
Launching a glob of paralytic goo you try to slow your opponent's Speed.
  • Speed -3 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Roleplay Details for Deathrot Ooze, Minor
Physical
Weight
5
Skin Color
Black, Green, and Brown Slime
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Deathrot Ooze, Minor's Character Notes
This character does not have any character role play notes. If this is your character you can add some using the button above to edit the character's role play options.
Deathrot Ooze, Minor's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Deathrot Ooze, Minor's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Deathrot Ooze, Minor's Assets

Deathrot Ooze, Minor's Equipped Items

Deathrot Ooze, Minor's Unequipped Items

Deathrot Ooze, Minor's Power Pools
At Will Powers
Offensive Generalist
Power Cap
24
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Deathrot Ooze, Minor's At Will Powers
Paralytic Glob
Launching a glob of paralytic goo you try to slow your opponent's Speed.
  • Speed -3 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Deathrot Ooze, Minor's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Deathrot Ooze, Minor's Level One Choices
Traits
Body
2
Mind
4
Spirit
6
Rank
Minion
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
Fetid ooze that has a "mind" of its own. It seeks out dead flesh but will settle for living if it must. When it consumes enough or kills an enemy it divides and becomes two. Large pools of Deathrot Ooze have been known to form near or in battlefields feeding off the dead and dying.
Tags
Aggressor, Aggressor, Close Range, Focused, Generalist, Medieval, Minion, Minion, Ooze, Single Target, Slimes, Stone Age, Stone Age
Deathrot Ooze, Minor's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
2
Religion
0
Scholar
0
Social
0
Subterfuge
2
Deathrot Ooze, Minor's Specialty Choices
Level Gained
Specialty and Description
Deathrot Ooze, Minor's Cheater Stuff
Name and Description
Modification
Amount

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