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Hill Giant Champion
Hill Giant Champion is a Combatant Aggressor who is Focused
Character
Level
11
Tier
3
Range
Close
Target
Single
NPC Tier
Champion
Difficulty
Very Hard
Group Level
10
Group Size
3 - 5
Body
13
Mind
8
Spirit
4
Durability
102%
Mobility
Reaction
13
Speed
7
Max Move
1,500
Health
Hit Points
662
Defenses
Body
33
Mind
28
Spirit
24
Defense Bonus
2
Healing
Mystic
16
Generalist
12
Attacks
Body
24
Mind
19
Spirit
15
Damage
Combatant
32
Mystic
16
Add Detriment here?
Detriment ?
Hill Giant Champion's Skills : 19 / 29 / 39
Athletics
20
Crafting
13
Nature
4
Perception
11
Religion
8
Scholar
8
Social
4
Subterfuge
4
At Will Powers | Offensive Combatant
d20 +24 to Attack Body Defense | +32 to Damage
Basic Attack
This is Hill Giant Champion's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Hill Giant Champion's Combat Maneuvers.
Staggering Sweep
With a broad sweep of your weapon you strike out at enemies nearby. The attacked staggers your enemy doing Damage and lowering their Defenses.
  • 3d6 Damage (11) Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
  • Defenses -2 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 43
Signature Powers | Offensive Combatant
d20 +24 to Attack Body Defense | +32 to Damage
Boot to the Brain
Seeing your enemies grouped up you wade it and kicking them in head. This boot to the brain does Damage and Moves the enemy.
  • 5d8 Damage (23) Target: AOE (3x3) Range: 2 Spaces Duration: Instant
  • Move Enemy 3 Target: AOE (3x3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Boulder Bounce
You launch a boulder at an enemy in an attempt to bounce it off their head!
  • 11d10 Damage (61) Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 105
Trample the Tiny
Your enemies line up for you in a nice row. You let out a roar of glee and suddenly charge running them down. Trampling the tiny creatures does Damage and Moves them some. The Shape of this Spaces Power is 2x8.
  • 3d8 Damage (14) Target: Spaces (16) Range: 2 Spaces Duration: Instant
  • Move Enemy 1 Target: Spaces (16) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 85
Roleplay Details for Hill Giant Champion
Physical
Age
30
Clothing
Mostly Civilized
Race
Hill Giant
Weight
1350
Height
12 Feet
Skin Color
Light Tan to Deep Ruddy Brown
Eye Color
Black or Brown
Cleanliness
Dirty
Personality
Alignment
Chaotic Evil
Enjoyments
Raiding and Pillaging
Voice Pitch
Slow and Deep
Primary Motivation
Gain more territory and treasure.
Historical
Ally
Ogres
Ally
Orcs
Enemy
Goodly Groups
Languages
Common
Hill Giant Champion's Character Notes
Take Charge
Hill Giant Champions love to be in command and control of minions. If on their own they try to gain as much territory, lairs, and minions as possible. They are often also used by larger giant groups or other powerful beings as scouts and small group leaders.
Created: 2015-01-08 13:46:35 | Updated: 2015-01-08 11:46:35
Hill Giant Champion Minions
Hill Giant Champions are almost always encountered with at least some of their minions. They care nothing for their minions. They will use them and lose them whenever it suits their immediate needs. Their minions are usually orcs, ogres, or other weaker hill giants.
Created: 2015-01-08 13:48:39 | Updated: 2015-01-08 11:48:39
Take Instead of Trade
Hill giants as a whole would rather take than trade goods and services. However, they will create trade partners when they are unable to take what they need. These are almost always other evil(ish) groups. Goodly groups generally do not tolerate hill giants in an area because they know they will kill and steal whenever possible.
Created: 2015-01-08 13:50:49 | Updated: 2015-01-08 11:50:49
Hill Giant Champion Smarts
Hill Giant Champions are smarter than most other hill giants, orcs, and ogres but by no means are they smart when compared to the smart humans. Most of their intelligence lies within ambush and battle tactics. They can also be shrewd and greedy traders when they are forced to it. They almost always come out on top when trades are concerned.
Created: 2015-01-08 13:53:24 | Updated: 2015-01-08 11:53:24
Hill Giant Champion's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Hill Giant Champion's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Hill Giant Champion's Assets

Hill Giant Champion's Equipped Items

Hill Giant Champion's Unequipped Items

Hill Giant Champion's Power Pools
At Will Powers
Offensive Combatant
Power Cap
48
Points Left
5
Signature Powers
Offensive Combatant
Total Points
309
Power Cap
96
Points Left
37

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Hill Giant Champion's At Will Powers
Staggering Sweep
With a broad sweep of your weapon you strike out at enemies nearby. The attacked staggers your enemy doing Damage and lowering their Defenses.
  • 3d6 Damage Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
  • Defenses -2 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 43
Hill Giant Champion's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Hill Giant Champion's Signature Powers
Boot to the Brain
Seeing your enemies grouped up you wade it and kicking them in head. This boot to the brain does Damage and Moves the enemy.
  • 5d8 Damage Target: AOE (3x3) Range: 2 Spaces Duration: Instant
  • Move Enemy 3 Target: AOE (3x3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Boulder Bounce
You launch a boulder at an enemy in an attempt to bounce it off their head!
  • 11d10 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 105
Trample the Tiny
Your enemies line up for you in a nice row. You let out a roar of glee and suddenly charge running them down. Trampling the tiny creatures does Damage and Moves them some. The Shape of this Spaces Power is 2x8.
  • 3d8 Damage Target: Spaces (16) Range: 2 Spaces Duration: Instant
  • Move Enemy 1 Target: Spaces (16) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 85

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Hill Giant Champion's Level One Choices
Traits
Body
13
Mind
8
Spirit
4
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Hill Giant Champions are some of the toughest and smartest of the primitive hill giant species. Hill Giant Champions seem to embrace a slightly more advanced look on the world often even crafting fine weapons and armor for themselves. Due to their strength and relative intelligence they often lead groups of lesser evil creatures. They are quick to ambush or attack. They are greedy and seek out treasure, lairs, and minions in abundance.
Tags
Additional Damage Boosts, Aggressor, Aggressor, Champion, Champion, Close Range, Combatant, Combatant, Damage Boost, Fantasy, Focused, Focused, Giant, Hill Giant, Hit Points, Medieval, Medieval, Single Target, Stone Age
Hill Giant Champion's Skill Point Distribution
Athletics
7
Crafting
0
Nature
0
Perception
7
Religion
0
Scholar
0
Social
0
Subterfuge
0
Hill Giant Champion's Specialty Choices
Level Gained
Specialty and Description
11
Improved Additional Damage Boosts
'Damage Boost 4 times during Battle Time.
11
Improved Damage Boost
'Increase the Hit Point damage of a Power by 30% 1 time during Battle Time.
11
Improved Hit Points
'Add 60 Hit Points.
Hill Giant Champion's Cheater Stuff
Name and Description
Modification
Amount

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