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Bat, Dire
Bat, Dire is a Mystic Aggressor who is Focused
Character
Level
10
Tier
3
NPC Tier
Specialist
Difficulty
Difficult
Group Level
10
Group Size
3 - 5
Body
3
Mind
11
Spirit
7
Durability
103%
Mobility
Reaction
11
Speed
7
Move Type
Fly
Max Move
650
Health
Hit Points
237
Defenses
Body
21
Mind
29
Spirit
25
Defense Bonus
2
Healing
Mystic
17
Generalist
13
Attacks
Body
12
Mind
20
Spirit
16
Damage
Combatant
9
Mystic
27
Add Dice
3
Add Detriment here?
Detriment ?
Bat, Dire's Skills : 18 / 28 / 38
Athletics
3
Crafting
11
Nature
7
Perception
19
Religion
11
Scholar
11
Social
7
Subterfuge
13
At Will Powers | Offensive Mystic
d20 +20 to Attack Mind Defense | +27 to Damage | +17 to Healing
Basic Attack
This is Bat, Dire's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Bat, Dire's Combat Maneuvers.
Sonic Assault
You directing a narrowly focused cone of sonic energy on your enemies. You blast your victims doing Damage from a good distance away.
  • 5d8 Damage (23) Target: AOE (2x2) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 39
Signature Powers | Offensive Mystic
d20 +20 to Attack Mind Defense | +27 to Damage | +17 to Healing
Pounce on Prey
You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
  • 7d10 Damage (39) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Sonic Seperation
You blast an enemy with a strong concentrated blast of sonic energy. This drives them back in an attempt to separate them from their allies. This strong sonic blasts does Damage, Moves the enemy, lowers their Hit Points, and so stuns them that their ability to Teleport is severely weakened for a short time.
  • 4d10 Damage (22) Target: Creature (1) Range: 7 Spaces Duration: Instant
  • Hit Points -15 Target: Creature (1) Range: 7 Spaces Duration: 1 Round
  • Move Enemy 2 Target: Creature (1) Range: 7 Spaces Duration: Instant
  • Weaken Teleporting -6 Target: Creature (1) Range: 7 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 82
Vampiric Drain
You drain the life out of an enemy and feed yourself. This vampiric act does Damage to your enemy and heals your Hit Points.
  • 5d8 Healing (23) Target: Creature (1) Range: Self Duration: Instant
  • 8d8 Damage (36) Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 83
Roleplay Details for Bat, Dire
Physical
Height
15 Foot Wingspan
Weight
250
Hair Color
Dark Mottled
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Bat, Dire's Character Notes
Ambush Preditors
Dire Bats are nocturnal hunters that are quick to attack. They usually attack quickly from the sky in an attempt to ambush and overwhelm their prey quickly.
Created: 2015-01-08 16:06:47 | Updated: 2015-01-08 14:06:47
Domestication
Dire Bats can be domesticated though they are very difficult to train and control. However, once in service they can serve as excellent scouts and guard animals.
Created: 2015-01-08 16:07:36 | Updated: 2015-01-08 14:07:36
Bat, Dire's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Bat, Dire's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Bat, Dire's Assets

Bat, Dire's Equipped Items

Bat, Dire's Unequipped Items

Bat, Dire's Power Pools
At Will Powers
Offensive Mystic
Power Cap
41
Points Left
2
Signature Powers
Offensive Mystic
Total Points
267
Power Cap
83
Points Left
28

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Bat, Dire's At Will Powers
Sonic Assault
You directing a narrowly focused cone of sonic energy on your enemies. You blast your victims doing Damage from a good distance away.
  • 2d8 Damage Target: AOE (2x2) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 39
Bat, Dire's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Bat, Dire's Signature Powers
Pounce on Prey
You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
  • 4d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Sonic Seperation
You blast an enemy with a strong concentrated blast of sonic energy. This drives them back in an attempt to separate them from their allies. This strong sonic blasts does Damage, Moves the enemy, lowers their Hit Points, and so stuns them that their ability to Teleport is severely weakened for a short time.
  • 1d10 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
  • Hit Points -15 Target: Creature (1) Range: 7 Spaces Duration: 1 Round
  • Move Enemy 2 Target: Creature (1) Range: 7 Spaces Duration: Instant
  • Weaken Teleporting -6 Target: Creature (1) Range: 7 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 82
Vampiric Drain
You drain the life out of an enemy and feed yourself. This vampiric act does Damage to your enemy and heals your Hit Points.
  • 5d8 Healing Target: Creature (1) Range: Self Duration: Instant
  • 5d8 Damage Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 83

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Bat, Dire's Level One Choices
Traits
Body
3
Mind
11
Spirit
7
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
This terrifying bat has a body as big as a horse's and leathery wings that spread far from it's body. Shaggy fur covers most the Dire Bat's broken up by bony armor like patches breaking up the mangy fur.
Tags
Aggressor, Enhanced Damage, Focused, Mystic, Perception Skill Focus, Specialist, Stone Age
Bat, Dire's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
6
Bat, Dire's Specialty Choices
Level Gained
Specialty and Description
10
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
10
Improved Perception Skill Focus
'Increase Perception Skill by 6.
Bat, Dire's Cheater Stuff
Name and Description
Modification
Amount

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