d20 +41 to Attack Mind Defense | +73 to Damage | +92 to Healing
- Basic Attack
- This is Bronze Dragon, Ancient's Basic Attack.
- 5d12 Damage Target: 8x8 AOE Range: 20 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Bronze Dragon, Ancient's Combat Maneuvers.
- Righteous Fury
- Fighting for what you know to be right and good, a righteous fury begins to burn within the target. The attack targets a small area doing damage but in this righteous action you take comfort and heal some. This Power Damages Hit Points in the Enemy Target Area and Heals Hit Points in the Allies' Target Area.
- 7d16 Healing (60) Target: AOE (3x3) Range: Self Duration: Instant
- 8d16 Damage (68) Target: AOE (3x3) Range: 17 Spaces Duration: Instant
d20 +41 to Attack Mind Defense | +73 to Damage | +92 to Healing
- Alter Form
- You are able to alter your form to blend in when and where you want. This Power grants a large bonus to the Subterfuge skill.
- Subterfuge +10 Target: Creature (1) Range: Self Duration: Instant
- Cloud of Repulsion
- You belch forth a roiling cloud of toxic gas. The gas burns and sears flesh and forces the targets within to flee its terrible effects. This Power does Hit Point Damage and Moves enemies within a good distance.
- 6d4 Damage (15) Target: AOE (4x4) Range: 15 Spaces Duration: Instant
- Move Enemy 7 Target: AOE (4x4) Range: 15 Spaces Duration: Instant
- Healing of the Righteous
- With a pulse of righteous and goodly inspiration you send a flood of healing into a small area.
- 14d16 Healing (119) Target: AOE (3x3) Range: 20 Spaces Duration: Instant
- Lightning Bolt Breath
- You unleash a long bolt of lightning that blasts into anything in a long line. This long stroke of lightning does Hit Point Damage to targets within the area. Shape of the Spaces is 2x18.
- 9d16 Damage (77) Target: Spaces (36) Range: 1 Space Duration: Instant
- Righteous Protection
- You imbue your target with an aura of goodly righteousness, granting them a number of bonuses including some recurring healing. This Power heals the Target each round as well as grant bonuses to Defense, Speed, and Attack.
- 6d16 Healing (51) Target: Creature (1) Range: 15 Spaces Duration: 3 Rounds
- Attack +5 Target: Creature (1) Range: 15 Spaces Duration: 3 Rounds
- Defenses +5 Target: Creature (1) Range: 15 Spaces Duration: 3 Rounds
- Speed +5 Target: Creature (1) Range: 15 Spaces Duration: 3 Rounds
- Understand Language
- With this you are able to understand one additional Language during an encounter.
- Language +1 Target: Creature (1) Range: Self Duration: Encounter
- Live With The People
- Bronze Dragons often spend a lot of time with the local populace. They use Alter Form to disguise themselves so they can blend in easily with the locals. They simply love to interact with other races. They also use this ability to scout, collect information, and learn about the people.
- Righteous Guide
- Bronze Dragons feel driven to make the world a better place. They often ally themselves with goodly groups to fight evil groups. They will rarely fight to the death, but they will do what they can to push goodly agendas. They may even be compelled to assist adventurers with important quests and tasks. They generally don't work to do things themselves. They prefer to have others do these goodly deeds. The idea is by pushing others to good more will ultimately do good.
- Love of Treasure
- Like all dragons Bronze Dragons love treasure. They tend to prefer to seek out items and other relics of history. They find this type of treasure their favorite. However, they will not shun any treasure that can add to their horde. They often keep the bulk of their treasure in their main lair. However, they also keep some treasure stashed away in secondary lairs. This way they still have some resources to use in case of something terrible happening.
- Bronze Dragons Battle Tactics
- Bronze Dragons are students of history and often use the battle tactics they have learned in the past. This makes them very good tacticians and deadly in a fight. They rarely take changes. They start battle with Righteous Protection. Then they focus on the most dangerous foes. They use their area of effect attacks making sure the powerful foes are caught within. They use their healing on allies and themselves whenever needed. They allow enemies to flee and do not kill if they don't have to.
- Preferred Habitat
- Bronze Dragons have been seen and known to live in just about any condition. They seem to prefer areas of sea coasts or dessert edges where communities gather and grow. They use these areas as a place to learn, protect, and be a part of. Their lairs are often nearby the cities they visit and well hidden. Here they can be themselves and go through their treasure or rest. They do spend a great deal of time with the people of the area in which they choose to live.
NPC Auto Assigned Bonuses
Bronze Dragon, Ancient's Equipped Items
Bronze Dragon, Ancient's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Righteous Fury
- Fighting for what you know to be right and good, a righteous fury begins to burn within the target. The attack targets a small area doing damage but in this righteous action you take comfort and heal some. This Power Damages Hit Points in the Enemy Target Area and Heals Hit Points in the Allies' Target Area.
- 2d16 Healing Target: AOE (3x3) Range: Self Duration: Instant
- 3d16 Damage Target: AOE (3x3) Range: 7 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
- Alter Form
- You are able to alter your form to blend in when and where you want. This Power grants a large bonus to the Subterfuge skill.
- Subterfuge +10 Target: Creature (1) Range: Self Duration: Instant
- Cloud of Repulsion
- You belch forth a roiling cloud of toxic gas. The gas burns and sears flesh and forces the targets within to flee its terrible effects. This Power does Hit Point Damage and Moves enemies within a good distance.
- 1d4 Damage Target: AOE (4x4) Range: 5 Spaces Duration: Instant
- Move Enemy 7 Target: AOE (4x4) Range: 5 Spaces Duration: Instant
- Healing of the Righteous
- With a pulse of righteous and goodly inspiration you send a flood of healing into a small area.
- 9d16 Healing Target: AOE (3x3) Range: 10 Spaces Duration: Instant
- Lightning Bolt Breath
- You unleash a long bolt of lightning that blasts into anything in a long line. This long stroke of lightning does Hit Point Damage to targets within the area. Shape of the Spaces is 2x18.
- 4d16 Damage Target: Spaces (36) Range: 1 Space Duration: Instant
- Righteous Protection
- You imbue your target with an aura of goodly righteousness, granting them a number of bonuses including some recurring healing. This Power heals the Target each round as well as grant bonuses to Defense, Speed, and Attack.
- 1d16 Healing Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
- Attack +5 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
- Defenses +5 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
- Speed +5 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
- Understand Language
- With this you are able to understand one additional Language during an encounter.
- Language +1 Target: Creature (1) Range: Self Duration: Encounter
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Superior Defenses
- 'Add 5 to all Defenses.
- Superior Enhanced Damage
- 'Add 5 dice to all powers that damage Hit Points.
- Superior Enhanced Healing
- 'Add 5 dice to all powers that heal Hit Points.
- Superior Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 10 Spaces.
- Superior Subterfuge Skill Focus
- 'Increase Subterfuge Skill by 10.
- Dragon Hide
- Dragons have exceptionally tough hide. They gain a bonus to Resistance equal to the Resistant Specialty of the same Character Tier. (Superior Resistance)
- Dragon Senses
- Dragons have amazing senses. Little escapes their attention.
- Dragon Speed
- Dragons are very quick. They gain a bonus equal to their Character Tier to their Speed.
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