d20 +33 to Attack Spirit Defense | +46 to Healing
- Basic Attack
- This is Foulkirk the Impaled 's Basic Attack.
- 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Foulkirk the Impaled 's Combat Maneuvers.
- Oppressive Aura
- Your mere presence is enough to shake even the most hearty opponent
- Attack -4 Target: Aura 1 Range: Self Duration: 2 Rounds
- Defenses -1 Target: Aura 1 Range: Self Duration: 2 Rounds
d20 +33 to Attack Spirit Defense | +46 to Healing
- Clobber
- You bash a fool.
- 21d16 Damage (179) Target: Creature (1) Range: 2 Spaces Duration: Instant
- Devastating Rage
- All of your power is focused on destroying all those around you.
- 15d12 Damage (98) Target: AOE (3x3) Range: 1 Space Duration: Instant
- Mass Mind Killer
- Your fearsome visage grips all of your enemies.
- Attack -5 Target: Creatures (3) Range: 9 Spaces Duration: 4 Rounds
- Return to Glory
- Calling forth powerful magic of the gods Dune calls the heroic spirits that have died near him back to the battle to finish what they have started.
- Raise Dead (Encounter) Target: AOE (5x5) Range: 5 Spaces Duration: Instant
- Roar of Battle
- With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- Defenses -10 Target: AOE (3x3) Range: 5 Spaces Duration: 1 Round
- Foulkirk the Impaled
- He who will not fall, Foulkirk the Impaled is the most fearsome Ogre Chieftain the Gray Mountain clans can offer. Proving his right to rule through victory after victory drives the Lord King of the Gray Mountains to conquer and subjugate anyone foolish enough to challenge him.
- Tactics
- Foulkirk prefers to isolate and eliminate enemies using his Oppressive Aura and Clobber to defeat the most threatening enemy, while using Return to Glory and Roar of Battle to distract support with his fallen legions. Foulkirk will Ignore Damage on any attack dealing more than 10% of his total Hit Points.
NPC Auto Assigned Bonuses
Foulkirk the Impaled 's Equipped Items
Foulkirk the Impaled 's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Oppressive Aura
- Your mere presence is enough to shake even the most hearty opponent
- Attack -4 Target: Aura 1 Range: Self Duration: 2 Rounds
- Defenses -1 Target: Aura 1 Range: Self Duration: 2 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
- Clobber
- You bash a fool.
- 16d16 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
- Devastating Rage
- All of your power is focused on destroying all those around you.
- 10d12 Damage Target: AOE (3x3) Range: 1 Space Duration: Instant
- Mass Mind Killer
- Your fearsome visage grips all of your enemies.
- Attack -5 Target: Creatures (3) Range: 9 Spaces Duration: 4 Rounds
- Return to Glory
- Calling forth powerful magic of the gods Dune calls the heroic spirits that have died near him back to the battle to finish what they have started.
- Raise Dead (Encounter) Target: AOE (5x5) Range: 5 Spaces Duration: Instant
- Roar of Battle
- With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- Defenses -10 Target: AOE (3x3) Range: 5 Spaces Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
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- Superior Additional Ignore Damages
- 'Ignore Damage 6 times during Battle Time.
- Superior Damage Increase
- 'Add 35 Damage to all offensive Powers that Damage Hit Points.
- Superior Defenses
- 'Add 5 to all Defenses.
- Superior Enhanced Damage
- 'Add 5 dice to all powers that damage Hit Points.
- Superior Ignore Damage
- 'Ignore 50% of the Hit Point damage taken from an attack 1 time during Battle Time.
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