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Foulkirk the Impaled
Foulkirk the Impaled is a Generalist Aggressor who is Balanced
Character
Level
18
Tier
5
Target
Many
NPC Tier
Boss
Difficulty
Deadly
Group Level
14
Group Size
6 - 8
Body
12
Mind
10
Spirit
13
Durability
119%
Mobility
Reaction
13
Speed
9
Max Move
1,100
Health
Hit Points
3,483
Defenses
Body
56
Mind
54
Spirit
57
Defense Bonus
14
Healing
Mystic
25
Generalist
46
Attacks
Body
32
Mind
30
Spirit
33
Damage
Combatant
62
Mystic
60
Add Dice
5
Foulkirk the Impaled 's Skills : 28 / 38 / 48
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
12 13 13 28 10 10 13 28
Foulkirk the Impaled 's Advanced Atomic RPG Options
At Will Powers | Offensive Generalist
d20 +33 to Attack Spirit Defense | +46 to Healing
Basic Attack
This is Foulkirk the Impaled 's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Foulkirk the Impaled 's Combat Maneuvers.
Oppressive Aura
Your mere presence is enough to shake even the most hearty opponent
  • Attack -4 Target: Aura 1 Range: Self Duration: 2 Rounds
  • Defenses -1 Target: Aura 1 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 83
Signature Powers | Offensive Generalist
d20 +33 to Attack Spirit Defense | +46 to Healing
Clobber
You bash a fool.
  • 21d16 Damage (179) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 162
Devastating Rage
All of your power is focused on destroying all those around you.
  • 15d12 Damage (98) Target: AOE (3x3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 167
Mass Mind Killer
Your fearsome visage grips all of your enemies.
  • Attack -5 Target: Creatures (3) Range: 9 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 186
Return to Glory
Calling forth powerful magic of the gods Dune calls the heroic spirits that have died near him back to the battle to finish what they have started.
  • Raise Dead (Encounter) Target: AOE (5x5) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 60
Roar of Battle
With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -10 Target: AOE (3x3) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 114
Roleplay Details for Foulkirk the Impaled
Physical
Body Type
Large for an Ogre
Eye Color
Pale Yellow
Height
15 ft
Weight
795 lbs
Skin Color
Grey Blue
Wounds
Several Dozen Weapon Piercings
Scar
Several Hundred
Personality
Attitude
Arrogant. He believes he's immortal.
Alignment
Neutral Evil
Catch Phrase
Foulkirk cannot be killed by mortal men!
Boldness
Very Bold
Historical
King
Lord King of the Gray Mountains
Ally
Orcs
Enemy
Humans
Languages
Common
Foulkirk the Impaled 's Character Notes
Foulkirk the Impaled
He who will not fall, Foulkirk the Impaled is the most fearsome Ogre Chieftain the Gray Mountain clans can offer. Proving his right to rule through victory after victory drives the Lord King of the Gray Mountains to conquer and subjugate anyone foolish enough to challenge him.
Created: 2015-09-30 13:05:56 | Updated: 2015-09-30 17:08:10
Tactics
Foulkirk prefers to isolate and eliminate enemies using his Oppressive Aura and Clobber to defeat the most threatening enemy, while using Return to Glory and Roar of Battle to distract support with his fallen legions. Foulkirk will Ignore Damage on any attack dealing more than 10% of his total Hit Points.
Created: 2015-09-30 13:08:05 | Updated: 2015-09-30 17:10:01
Foulkirk the Impaled 's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Foulkirk the Impaled 's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
15
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Foulkirk the Impaled 's Assets

Foulkirk the Impaled 's Equipped Items

Foulkirk the Impaled 's Unequipped Items

Foulkirk the Impaled 's Power Pools
At Will Powers
Offensive Generalist
Power Cap
94
Points Left
11
Signature Powers
Offensive Generalist
Total Points
737
Power Cap
189
Points Left
48

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Foulkirk the Impaled 's At Will Powers
Oppressive Aura
Your mere presence is enough to shake even the most hearty opponent
  • Attack -4 Target: Aura 1 Range: Self Duration: 2 Rounds
  • Defenses -1 Target: Aura 1 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 83
Foulkirk the Impaled 's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Foulkirk the Impaled 's Signature Powers
Clobber
You bash a fool.
  • 16d16 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 162
Devastating Rage
All of your power is focused on destroying all those around you.
  • 10d12 Damage Target: AOE (3x3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 167
Mass Mind Killer
Your fearsome visage grips all of your enemies.
  • Attack -5 Target: Creatures (3) Range: 9 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 186
Return to Glory
Calling forth powerful magic of the gods Dune calls the heroic spirits that have died near him back to the battle to finish what they have started.
  • Raise Dead (Encounter) Target: AOE (5x5) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 60
Roar of Battle
With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Defenses -10 Target: AOE (3x3) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 114

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Foulkirk the Impaled 's Level One Choices
Traits
Body
12
Mind
10
Spirit
13
Rank
Boss
Difficulty
Deadly
Group Size
6
Auto Gear
Yes
NPC Bonus
15
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Balanced
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Both
Target Tactics
Many
Level One Notes
He who will not fall, Foulkirk the Impaled is the most fearsome Ogre Chieftain the Gray Mountain clans can offer. Foulkirk prefers to isolate and eliminate enemies using his Oppressive Aura and Clobber to defeat the most threatening enemy, while using Return to Glory and Roar of Battle to distract support with his fallen legions.
Tags
Additional Ignore Damages, Aggressor, Balanced, Boss, Damage Increase, Defenses, Enhanced Damage, Generalist, Ignore Damage, Many Targets, Medieval
Foulkirk the Impaled 's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
15
Religion
0
Scholar
0
Social
0
Subterfuge
15
Foulkirk the Impaled 's Specialty Choices
Level Gained
Specialty and Description
18
Superior Additional Ignore Damages
'Ignore Damage 6 times during Battle Time.
18
Superior Damage Increase
'Add 35 Damage to all offensive Powers that Damage Hit Points.
18
Superior Defenses
'Add 5 to all Defenses.
18
Superior Enhanced Damage
'Add 5 dice to all powers that damage Hit Points.
18
Superior Ignore Damage
'Ignore 50% of the Hit Point damage taken from an attack 1 time during Battle Time.
Foulkirk the Impaled 's Cheater Stuff
Name and Description
Modification
Amount

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