Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
12 | 12 | 12 | 27 | 12 | 12 | 27 | 12 |
d20 +42 to Attack Spirit Defense | +96 to Healing
- Basic Attack
- This is Zerojs Naga's Basic Attack.
- 5d12 Damage Target: 10x10 AOE Range: 10 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Zerojs Naga's Combat Maneuvers.
- Mangle
- Pincers and claws and rot and ruin and despair leave your foes crippled.
- Attack -6 Target: Space (1) Range: 6 Spaces Duration: 2 Rounds
- Defenses -6 Target: Space (1) Range: 6 Spaces Duration: 2 Rounds
d20 +42 to Attack Spirit Defense | +96 to Healing
- Cripple and Pin
- Shards of carapace pierce the flesh, slowing and weakening your foes.
- Damage -21 Target: Creature (1) Range: 9 Spaces Duration: 2 Rounds
- Healing -21 Target: Creature (1) Range: 9 Spaces Duration: 2 Rounds
- Speed -5 Target: Creature (1) Range: 9 Spaces Duration: 2 Rounds
- Death Rot
- The foul smell of death consumes your foes, reeking havoc on them.
- Dispel Enemy Bonus 125 Target: Creature (1) Range: 1 Space Duration: Instant
- Devastation
- You are death incarnate, rip your foes to shreds.
- 23d16 Damage (196) Target: Space (1) Range: 7 Spaces Duration: Instant
- Feast on the Fallen
- The corpses feed you and empower you.
- Attack +9 Target: Creature (1) Range: Self Duration: 2 Rounds
- Defenses +10 Target: Creature (1) Range: Self Duration: 2 Rounds
- Speed +3 Target: Creature (1) Range: Self Duration: 2 Rounds
- Ruin and Dispair
- Your foes lose heart and welcome their fate.
- Social -8 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Subterfuge -8 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Zerojs Naga
- An ancient denizen of the Shadowfel, the Zerojs Naga is a servant of those who control the Plane of Death.
- Tactics
- The Zerojs Naga prefers to use its size and smell to overwhelm and disorient foes. It will open with a "Basic Attack" to eliminate weak enemies and force healers into action, followed by debuffs from "Mangle" and "Cripple and Pin" targeted at PCs and threatening NPCs.
NPC Auto Assigned Bonuses
Zerojs Naga's Equipped Items
Zerojs Naga's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Mangle
- Pincers and claws and rot and ruin and despair leave your foes crippled.
- Attack -6 Target: Space (1) Range: 6 Spaces Duration: 2 Rounds
- Defenses -6 Target: Space (1) Range: 6 Spaces Duration: 2 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
- Cripple and Pin
- Shards of carapace pierce the flesh, slowing and weakening your foes.
- Damage -21 Target: Creature (1) Range: 9 Spaces Duration: 2 Rounds
- Healing -21 Target: Creature (1) Range: 9 Spaces Duration: 2 Rounds
- Speed -5 Target: Creature (1) Range: 9 Spaces Duration: 2 Rounds
- Death Rot
- The foul smell of death consumes your foes, reeking havoc on them.
- Dispel Enemy Bonus 125 Target: Creature (1) Range: 1 Space Duration: Instant
- Devastation
- You are death incarnate, rip your foes to shreds.
- 18d16 Damage Target: Space (1) Range: 7 Spaces Duration: Instant
- Feast on the Fallen
- The corpses feed you and empower you.
- Attack +9 Target: Creature (1) Range: Self Duration: 2 Rounds
- Defenses +10 Target: Creature (1) Range: Self Duration: 2 Rounds
- Speed +3 Target: Creature (1) Range: Self Duration: 2 Rounds
- Ruin and Dispair
- Your foes lose heart and welcome their fate.
- Social -8 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Subterfuge -8 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Superior Additional Ignore Damages
- 'Ignore Damage 6 times during Battle Time.
- Superior Damage Increase
- 'Add 35 Damage to all offensive Powers that Damage Hit Points.
- Superior Defenses
- 'Add 5 to all Defenses.
- Superior Enhanced Damage
- 'Add 5 dice to all powers that damage Hit Points.
- Superior Ignore Damage
- 'Ignore 50% of the Hit Point damage taken from an attack 1 time during Battle Time.
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