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Iron Man
Iron Man is a Mystic Protector who is Focused
Character
Level
18
Tier
5
Range
Far
Target
Single
Body
7
Mind
20
Spirit
2
Durability
92%
Mobility
Reaction
23
Speed
18
Move Type
Fly
Max Move
1,000
Weight Limit
400
Carried
135
Health
Hit Points
499
Resistance
45
Death Limit
-166
Dying Rate
49
Revived HP
124
Defenses
Body
35
Mind
48
Spirit
30
Healing
Mystic
38
Generalist
2
Attacks
Body
15
Mind
28
Spirit
10
Add Range
4
Damage
Combatant
52
Mystic
65
Add Detriment here?
Detriment ?
Iron Man's Skills : 28 / 38 / 48
Athletics
10
Crafting
22
Nature
5
Perception
22
Religion
11
Scholar
36
Social
8
Subterfuge
0
At Will Powers | Offensive Mystic
d20 +28 to Attack Mind Defense | +65 to Damage | +38 to Healing
Basic Attack
This is Iron Man's Basic Attack.
  • 5d12 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 14 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Iron Man's Combat Maneuvers.
Repulsor Rays
Powerful pulses of energy that fire out of your hands.
  • 4d12 Damage (26) This is an offensive effect that applies to enemies. Target: Creatures (2) Range: 19 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
Primary Discipline Powers | Offensive Mystic
d20 +28 to Attack Mind Defense | +65 to Damage | +38 to Healing
Plasma Discharge
A pulse of plasma radiates out from you in all directions doing damage and blasting enemies back. Area is 9 Space Hollow Square around you. (3x3 with 1 space in the middle not affected.)
  • 1d16 Damage (9) This is an offensive effect that applies to enemies. Target: Spaces (9) Range: Self Duration: Instant
  • Move Enemy 10 This is an offensive effect that applies to enemies. Target: Spaces (9) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78
Pulse Barrage
You fire a barrage of energy into a small area hitting multiple targets.
  • 6d16 Damage (51) This is an offensive effect that applies to enemies. Target: AOE (3x3) Range: 17 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 172
Unibeam
Firing pure energy from the Arc Reactor you devastate a target blasting it back.
  • 12d16 Damage (102) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 19 Spaces Duration: Instant
  • Move Enemy 8 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 19 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 255
Secondary Discipline Powers | Offensive Combatant
d20 +15 to Attack Body Defense | +52 to Damage
Smart Missiles
Smart Missiles target the weak points of a target. Doing damage and weakening Defenses.
  • 1d16 Damage (9) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 15 Spaces Duration: 3 Rounds
  • Defenses -5 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 15 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 150
Tri-beam
With a powerful blast you fire a beam at an enemy straight from the Arc Reactor. The blast is so powerful it tosses your enemy back as well as you! Great to use when trying to gain distance from an enemy.
  • Move Ally 10 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • 5d16 Damage (43) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 14 Spaces Duration: Instant
  • Move Enemy 10 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 14 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 148
Tertiary Discipline Powers | Defensive Mystic
d20 +28 to Attack Mind | +65 to Damage | +38 to Healing
Ally Communication
Hacking into the local communication systems you are able to communicate with your allies nearby.
  • Far Communication 10k This is a defensive effect that applies to allies. Target: Creatures (4) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 62
Energy Shield
Activate an energy shield that can protect you from harm. This shield increases the amount of punishment you can take for a short time.
  • 1d8 Healing (5) This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 3 Rounds
  • Hit Points +50 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 96
Quick Repairs
Born in desperation you make some hasty repairs in an attempt to continue the fight.
  • 2d8 Healing (9) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
Superior Surveillance
You are able to tap into hyper advanced satellite and spy technology to look in on just about anywhere.
  • Far Perception 1,000k This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 32