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Sam Winchester
Sam Winchester is a Mystic Protector who is Focused
Character
Level
15
Tier
4
Target
Single
Body
8
Mind
16
Spirit
2
Durability
98%
Mobility
Reaction
21
Speed
7
Max Move
900
Weight Limit
360
Carried
10
Health
Hit Points
552
Resistance
15
Death Limit
-184
Dying Rate
40
Revived HP
138
Defenses
Body
34
Mind
42
Spirit
28
Healing
Mystic
31
Generalist
2
Attacks
Body
18
Mind
26
Spirit
12
Damage
Combatant
29
Mystic
37
Sam Winchester's Skills : 24 / 34 / 44
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
8 16 2 5 23 42 22 30
At Will Powers | Offensive Mystic
d20 +26 to Attack Mind Defense | +37 to Damage | +31 to Healing
Basic Attack
This is Sam Winchester's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Sam Winchester's Combat Maneuvers.
Taurus Model 92
This trusty handgun is always close at hand. It's the go to weapon whenever there is trouble.
  • 8d12 Damage (52) Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 92
Primary Discipline Powers | Offensive Mystic
d20 +26 to Attack Mind Defense | +37 to Damage | +31 to Healing
Drive Blade Home
You jam your blade into your enemy causing excruciating pain. Leaving the knife in causes them to reel in agony. Using the blade to control your enemy you can move them around and keep them from any unexpected moves. This gives you a chance to recover while you have better control of the situation.
  • 3d8 Healing (14) Target: Creature (1) Range: Self Duration: 4 Rounds
  • 1d4 Damage (3) Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
  • Move Enemy 2 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
  • Weaken Teleporting -6 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 167
Sour Face
You squish your face as if you had just tasted something sour. The frustration in your expression is apparent. Your enemies realize just how serious you are and lose heart in the fight.
  • 1d4 Damage (3) Target: AOE (3x3) Range: 8 Spaces Duration: 2 Rounds
  • Hit Points -65 Target: AOE (3x3) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 184
Secondary Discipline Powers | Defensive Mystic
d20 +26 to Attack Mind Defense | +37 to Damage | +31 to Healing
Hinting at Help
You know, if you're hinting you need my help, just ask.
  • 6d12 Healing (39) Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 56
Process Our Feelings
Moving up next to an ally you let them know what you think. Getting that off your shoulders definitely helps the both of you.
  • 4d12 Healing (26) Target: Spaces (2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 42
Sip of El Sol
Passing around a tasty cool El Sol beer helps to clear the mind and focus on what is important.
  • 3d12 Healing (20) Target: Creatures (2) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 94
Tertiary Discipline Powers | Offensive Combatant
d20 +18 to Attack Body Defense | +29 to Damage
Exorcise Evil
Chanting an ancient Latin spell you weaken your target. The target's Defenses and Attack are lowered.
  • Attack -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 64
Splash of Holy Water
You splash holy water into an area doing damage to your enemies. The holy water disorients them for a short time reducing their Attack.
  • 1d4 Damage (3) Target: AOE (4x4) Range: 4 Spaces Duration: 1 Round
  • Attack -3 Target: AOE (4x4) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 62
Roleplay Details for Sam Winchester
Physical
Height
6'4"
Weight
200
Hair Color
Brown
Hair Length
Shoulder Length
Physique
Muscular
Personality
Primary Motivation
Saving His Brother Dean from Mark of Cain
Secondary Motivation
Killing Evil Creatures
Emotional Disposition
Brooding
Trustworthiness
Not Always Trust Worthy
Family Attitude
Anything for Family
Historical
Birth Place
Lawrence, Kansas
Birthday
May 2, 1983
Brother's Name
Dean
Father's Name
John
Witnessed Event
Mother and Father Killed
Mother's Name
Mary
Languages
Computer Programming
Sam Winchester's Character Notes
Early Life
Sam Winchester was born on May 2, 1983 to John and Mary Winchester in Lawrence, Kansas. He is the couple's second child, four years younger than his older brother Dean. When Sam was exactly six months old, on November 2, 1983, his mother, Mary, was killed in his nursery by Azazel. Mary walked in on Sam's nursery while Azazel was feeding the infant demon blood to turn him into one of the special children. He has developed slight mental trauma due to this day and doesn't like Halloween.
Created: 2015-06-25 01:47:07 | Updated: 2015-06-25 01:47:07
Childhood
Sam and Dean spent their childhood moving from town to town while their father hunted the supernatural being that had killed their mother. He trains his sons in Hunting and kills anything supernatural he comes across. As soon as able, Sam was left in the care of Dean. However, when Dean grew old enough to go on hunts with John, Sam was left alone.
Created: 2015-06-25 01:47:50 | Updated: 2015-06-25 01:47:50
Struggle To Be Normal
For years as a Hunter Sam tried to hand onto a "normal" life. Though through trials and tribulations of his abnormal life he eventually resigned himself to the life of a hunter.
Created: 2015-06-25 01:49:49 | Updated: 2015-06-25 01:49:49
Sam Winchester's Wealth
Cash
Items
Assets
Total
Sam Winchester's Assets

Sam Winchester's Equipped Items

Fake FBI ID Badge
This high quality fake FBI badge will fool all but the most discerning eye. It easily allows access to all kinds of areas. It also has the great ability to get people to cooperate with you and be forthcoming with information.
Availability: Very Rare | Item Type: Epic | Category: Tools and Kits |
Level to Use: 13th | Weight: 1 Carried | Cost: 272,000
Effects
Social +8
This effect grants Social +8.
Subterfuge +8
This effect grants Subterfuge +8.
Specialties
Greater Social Skill Focus
Increase Social Skill by 8.
Greater Subterfuge Skill Focus
Increase Subterfuge Skill by 8.
Laptop
This powerful laptop is a great tool to use when tracking down any kind of information you may need.
Availability: Rare | Item Type: Epic | Category: Tools and Kits |
Level to Use: 13th | Weight: 2 Carried | Cost: 236,000
Effects
Far Communication 100k
This effect allows long range Communication with a creature up to 100,000 spaces away.
Far Perception 100k
This effect allows long range Perception checks of a place or creature up to 100,000 spaces away.
Religion +7
This effect grants Religion +7.
Scholar +7
This effect grants Scholar +7.
Specialties
Greater Scholar Skill Focus
Increase Scholar Skill by 8.
Ruby's Knife
The Demon-Killing Knife, or Ruby's Knife, is an ancient knife that was created by the Kurds. At first glance, the knife appears to be an ordinary hunting knife with a curved, serrated-edged blade and a wooden handle. However, upon closer inspection, symbols can be seen engraved along the blade.
Availability: Very Rare | Item Type: Epic | Category: Weapon |
Level to Use: 9th | Weight: 2 Carried | Cost: 110,000
Effects
Attack +7
This effect grants Attack +7.
Damage +21
This effect grants Damage +21.
Reaction +5
This effect grants Reaction +5.
Specialties
Improved Attack Accuracy
Add 3 to all attacks.
Sam's Carhartt Jacket of Confidence
This warm hooded Carhartt jacket offers great protection from the elements and enemies.
Availability: Rare | Item Type: Epic | Category: Armor |
Level to Use: 13th | Weight: 5 Carried | Cost: 136,000
Effects
Defenses +8
This effect grants Defenses +8.
Hit Points +50
This effect will modify Hit Points +50.
Resistance +15
This effect will grant Resistance +15.

Sam Winchester's Unequipped Items

Sam Winchester's Power Pools
At Will Powers
Offensive Mystic
Power Cap
92
Points Left
0
Primary Discipline Powers
Offensive Mystic
Total Points
369
Power Cap
184
Points Left
18
Secondary Discipline Powers
Defensive Mystic
Total Points
198
Power Cap
99
Points Left
6
Tertiary Discipline Powers
Offensive Combatant
Total Points
131
Power Cap
65
Points Left
5

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Sam Winchester's At Will Powers
Taurus Model 92
This trusty handgun is always close at hand. It's the go to weapon whenever there is trouble.
  • 8d12 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 92
Sam Winchester's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Sam Winchester's Primary Discipline Powers
Drive Blade Home
You jam your blade into your enemy causing excruciating pain. Leaving the knife in causes them to reel in agony. Using the blade to control your enemy you can move them around and keep them from any unexpected moves. This gives you a chance to recover while you have better control of the situation.
  • 3d8 Healing Target: Creature (1) Range: Self Duration: 4 Rounds
  • 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
  • Move Enemy 2 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
  • Weaken Teleporting -6 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 167
Sour Face
You squish your face as if you had just tasted something sour. The frustration in your expression is apparent. Your enemies realize just how serious you are and lose heart in the fight.
  • 1d4 Damage Target: AOE (3x3) Range: 8 Spaces Duration: 2 Rounds
  • Hit Points -65 Target: AOE (3x3) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 184
Sam Winchester's Secondary Discipline Powers
Hinting at Help
You know, if you're hinting you need my help, just ask.
  • 6d12 Healing Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 56
Process Our Feelings
Moving up next to an ally you let them know what you think. Getting that off your shoulders definitely helps the both of you.
  • 4d12 Healing Target: Spaces (2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 42
Sip of El Sol
Passing around a tasty cool El Sol beer helps to clear the mind and focus on what is important.
  • 3d12 Healing Target: Creatures (2) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 94
Sam Winchester's Tertiary Discipline Powers
Exorcise Evil
Chanting an ancient Latin spell you weaken your target. The target's Defenses and Attack are lowered.
  • Attack -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Defenses -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 64
Splash of Holy Water
You splash holy water into an area doing damage to your enemies. The holy water disorients them for a short time reducing their Attack.
  • 1d4 Damage Target: AOE (4x4) Range: 4 Spaces Duration: 1 Round
  • Attack -3 Target: AOE (4x4) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 62
Sam Winchester's Level One Choices
Traits
Body
8
Mind
16
Spirit
2
Character Type
Archetype
Mystic
Style
Protector
Focus
Focused
Skill 1
Scholar
Skill 2
Subterfuge
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Defensive Mystic
Tertiary
Offensive Combatant
Range Tactics
Both
Target Tactics
Single
Level One Notes
Samuel "Sam" Winchester is a hunter as well as a Man of Letters, along with his older brother Dean. He is one of the main protagonists of Supernatural.
Tags
Defenses, Defenses, Defenses, Defenses, Focused, Hit Points, Hit Points, Hit Points, Hit Points, Modern, Mystic, Primary Power Point Increase, Primary Power Point Increase, Primary Power Point Increase, Primary Power Point Increase, Protector, Single Target, Speed, Speed, Speed
Sam Winchester's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
3
Religion
0
Scholar
11
Social
4
Subterfuge
12
Sam Winchester's Specialty Choices
Level Gained
Specialty and Description
1
Minor Defenses
'Add 1 to all Defenses.
2
Minor Hit Points
'Add 10 Hit Points.
3
Minor Speed
'Increase Speed by 1.
4
Minor Primary Power Point Increase
'Increase Primary Power Pool by 10 points.
5
Lesser Defenses
'Add 2 to all Defenses.
6
Lesser Primary Power Point Increase
'Increase Primary Power Pool by 20 points.
7
Lesser Hit Points
'Add 30 Hit Points.
8
Lesser Speed
'Increase Speed by 2.
9
Improved Defenses
'Add 3 to all Defenses.
10
Improved Hit Points
'Add 60 Hit Points.
11
Improved Primary Power Point Increase
'Increase Primary Power Pool by 30 points.
12
Improved Speed
'Increase Speed by 3.
13
Greater Defenses
'Add 4 to all Defenses.
14
Greater Primary Power Point Increase
'Increase Primary Power Pool by 40 points.
15
Greater Hit Points
'Add 100 Hit Points.
Sam Winchester's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Mind
Scholar
Subterfuge
3
Mind
Scholar
Subterfuge
4
Body
Social
Perception
5
Mind
Scholar
Subterfuge
6
Mind
Perception
Social
7
Body
Social
Subterfuge
8
Body
Perception
Social
9
Mind
Scholar
Subterfuge
10
Mind
Scholar
Subterfuge
11
Mind
Subterfuge
Scholar
12
Mind
Scholar
Subterfuge
13
Body
Scholar
Subterfuge
14
Mind
Scholar
Subterfuge
15
Mind
Scholar
Subterfuge

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Sam Winchester's Cheater Stuff
Name and Description
Modification
Amount

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