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Bobby Singer
Bobby Singer is a Generalist Neutral who is Balanced
Character
Level
15
Tier
4
Range
Close
Target
Many
Body
2
Mind
11
Spirit
13
Durability
107%
Mobility
Reaction
13
Speed
4
Max Move
800
Weight Limit
320
Carried
5
Health
Hit Points
489
Resistance
20
Death Limit
-163
Dying Rate
43
Revived HP
122
Defenses
Body
26
Mind
35
Spirit
37
Defense Bonus
5
Healing
Mystic
47
Generalist
64
Add Dice
4
Attacks
Body
13
Mind
22
Spirit
24
Add Range
8
Damage
Combatant
2
Mystic
11
Bobby Singer's Skills : 24 / 34 / 44
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
6 21 19 19 25 24 26 18
Bobby Singer's Active Abilities
Uses
Name and Description
Greater Assault Leader
Add +4 to Attack to an ally next to you.
Improved Defense Leader
Add +3 to Defenses to an ally next to you.
Improved Lessen Critical Hit
Critical Hits do 20 less damage to your character.
Improved Reroll
Reroll 3 dice rolls of 3 or lower between every Full Rest.
At Will Powers | Defensive Generalist
d20 +24 to Attack Spirit Defense | +64 to Healing
Basic Attack
This is Bobby Singer's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 16 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Bobby Singer's Combat Maneuvers.
Hurry up, you cry baby!
Your crotchetiness kicks in and you tell a couple allies to suck it up and get a move on. This increases their Speed and heals them.
  • 7d12 Healing (46) Target: Creatures (2) Range: 14 Spaces Duration: 1 Round
  • Speed +4 Target: Creatures (2) Range: 14 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 91
Primary Discipline Powers | Defensive Generalist
d20 +24 to Attack Spirit Defense | +64 to Healing
Idjits!
You shout "Idjits!" at your targets in an effort to get them motivated to do a better job. They seemed to be prompted into action as their Attack, Damage, and Defenses go up.
  • Attack +2 Target: Creatures (2) Range: 13 Spaces Duration: 2 Rounds
  • Damage +10 Target: Creatures (2) Range: 14 Spaces Duration: 2 Rounds
  • Defenses +4 Target: Creatures (2) Range: 13 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 131
Oh, Balls!
When your allies hear you say "Oh, Balls!" they know they are in real trouble. This gives them the motivation to push on through nearly any obstacle.
  • 5d12 Healing (33) Target: Creatures (3) Range: 15 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 136
Secondary Discipline Powers | Offensive Generalist
d20 +24 to Attack Spirit Defense | +64 to Healing
Bobby's Blessed Bottle
You force holy water down the throat of your enemy. It burns and stings them causing great harm. It takes them several rounds to recover. During which time their Attack, Defense, and Speed are reduced.
  • Attack -5 Target: Creature (1) Range: 12 Spaces Duration: 3 Rounds
  • Defenses -5 Target: Creature (1) Range: 12 Spaces Duration: 3 Rounds
  • Speed -2 Target: Creature (1) Range: 13 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 132
Spell of Weakening
Reciting the words of a spell you weaken your enemy. This reduces their Damage and Defenses for several rounds.
  • Damage -21 Target: Creature (1) Range: 16 Spaces Duration: 3 Rounds
  • Defenses -4 Target: Creature (1) Range: 16 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 132
Tertiary Discipline Powers | Offensive Mystic
d20 +22 to Attack Mind | +11 to Damage | +47 to Healing
Ring of Salt
You toss out handfuls of salt around yourself creating a ring of protection around yourself. This ring does Damage and weakens anyone in it. The Shape of a 3x3x1 area centered on yourself with the space you occupy not effected.
  • 2d8 Damage (9) Target: Spaces (9) Range: Self Duration: 2 Rounds
  • Hit Points -25 Target: Spaces (9) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
Shot in the Dark
Using your trusted and proven Winchester Model 1894 you sight in your target and squeeze the trigger.
  • 13d12 Damage (85) Target: Creature (1) Range: 18 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 132
Strange Question
You ask your enemy "Do I look like a ditch-able prom date to you?" This distracts them just enough for you and your allies to react in time.
  • Reaction -3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 7
Other Powers Available From Items
Hunter's Helper Grants:
Improved Healing
With great understanding of the targets anatomy you quickly administer improved first aid healing the target's Hit Points.
  • 13d10 Healing (72) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 64
Roleplay Details for Bobby Singer
Physical
Sex
Male
Height
5'10"
Weight
165
Cleanliness
Not Very Clean
Hair Color
Brown
Eye Color
Brown
Fashion Sense
Flannels
Personality
Catch Phrase
Idjit
Catch Phrase
Balls
Attitude
Fatherly
Collector
Supernatural Lore
Emotional Disposition
Stable
Family Attitude
Protect Them To The Death
Primary Motivation
Look After Sam and Dean
Secondary Motivation
Hunt Supernatural Evil
Enjoyments
Pedicures
Enjoyments
Reality TV
Historical
Birthday
Born 1950
Ally
Sam Winchester
Ally
Dean Winchester
Career
Hunter
Married
Had to kill his possessed wife.
Languages
Angel Runes
Bobby Singer's Character Notes
Before Being a Hunter
Bobby grew up in an abusive environment. His father was an alcoholic who constantly yelled at him and his mother. One day when his father was hitting his mother, Bobby pulled out a rifle and shot his dad. His father's last words stuck with him, "You break everything you touch." Years later he got married to Karen. Three days before Karen was possessed, the two had a fight about children and did not talk after.
Created: 2015-07-01 21:03:24 | Updated: 2015-07-01 21:03:24
Becoming a Hunter
Bobby became a hunter after he had to kill his wife Karen Singer when she was possessed by a demon. Rufus Turner is the hunter who exorcised the demon and helped cover up Karen's death. It was Rufus who introduced Bobby to the world of the supernatural, and they hunted together for many years until a hunt went wrong in Omaha around 1993.
Created: 2015-07-01 21:04:30 | Updated: 2015-07-01 21:04:30
Father to the Winchesters
After John's death, Bobby becomes like a father to Sam and Dean. He was very loyal to them and cared for them deeply like they were his own.
Created: 2015-07-01 21:30:34 | Updated: 2015-07-01 21:30:34
Bobby Singer's Wealth
Cash
Items
Assets
Total
Bobby Singer's Assets
Ford tow-truck
Bobby owns a blue Ford tow-truck with Lawrence County, South Dakota plates: 9NO-3L1.
Location: Wherever Bobby Is | Value: 1 | Aquired: 2015-07-02 01:26:41 | Updated: 2015-07-01 21:26:41
Singer Salvage Yard
Bobby owns Singer Salvage Yard, and lives in a house on the premises. It is located in South Dakota, near the town of Sioux Falls.
Location: Sioux Falls South Dakota | Value: 1 | Aquired: 2015-07-02 01:25:10 | Updated: 2015-07-01 21:25:10

Bobby Singer's Equipped Items

Dirty Trucker Hat
This old dirty trucker hat is your very favorite. There seems to be something that is just right about wearing this old thing.
Availability: Rare | Item Type: Epic | Category: Clothing |
Level to Use: 13th | Weight: 1 | Cost: 262,000
Effects
Healing +36
This effect grants a bonus of Healing +36.
Primary Power Points +20
This effect will add 20 Power Points to the Primary Power Point pool.
Secondary Power Points +20
This effect will add 20 Power Points to the Secondary Power Point pool.
Tertiary Power Points +20
This effect will add 20 Power Points to the Tertiary Power Point pool.
Specialties
Greater At Will Cap Boost
Increase At Will Power cap by 20.
Hunter's Helper
When you are looking for a little bit of courage and confidence in a situation have a drink of some Hunter's Helper. Advertised as "rotgut aged three days" it is much smoother than it may sound.
Availability: Rare | Item Type: Advanced | Category: Tools and Kits |
Level to Use: 9th | Weight: 5 Carried | Cost: 84,000
Effects
Social +7
This effect grants Social +7.
Specialties
Improved Reroll
Reroll 3 dice rolls of 3 or lower between every Full Rest.
Powers
Improved Healing
With great understanding of the targets anatomy you quickly administer improved first aid healing the target's Hit Points.
  • 9d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 64
Peacemaker Colt Single Action Revolver
The Colt Single Action Army which is also known as the Single Action Army, SAA, Model P, Peacemaker, M1873, and Colt .45 is a single-action revolver with a revolving cylinder holding six metallic cartridges. This weapon gives the one wearing it a certain peace of mind and focus in combat.
Availability: Very Rare | Item Type: Epic | Category: Weapon |
Level to Use: 13th | Weight: 4 | Cost: 204,000
Effects
Attack +8
This effect grants Attack +8.
Combat Maneuvers +7
This effect grants Combat Maneuvers +7.
Specialties
Greater Ranged Combat
Increase Power Effects with a Range of 4 or higher by 8 Spaces.
Improved Attack Accuracy
Add 3 to all attacks.
Trusty Vest of Defense
This warm and comfortable vest is your very favorite. It also has a few hidden pockets in it that you can store important things that you need. This vest offers a good amount of Defense and other protections.
Availability: Very Rare | Item Type: Epic | Category: Armor |
Level to Use: 13th | Weight: 2 | Cost: 246,000
Effects
Defenses +9
This effect grants Defenses +9.
Hit Points +50
This effect will modify Hit Points +50.
Resistance +20
This effect will grant Resistance +20.
Specialties
Improved Lessen Critical Hit
Critical Hits do 20 less damage to your character.

Bobby Singer's Unequipped Items

Bobby Singer's Power Pools
At Will Powers
Defensive Generalist
Power Cap
92
Points Left
1
Primary Discipline Powers
Defensive Generalist
Total Points
291
Power Cap
145
Points Left
24
Secondary Discipline Powers
Offensive Generalist
Total Points
275
Power Cap
137
Points Left
11
Tertiary Discipline Powers
Offensive Mystic
Total Points
266
Power Cap
133
Points Left
7

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Bobby Singer's At Will Powers
Hurry up, you cry baby!
Your crotchetiness kicks in and you tell a couple allies to suck it up and get a move on. This increases their Speed and heals them.
  • 3d12 Healing Target: Creatures (2) Range: 6 Spaces Duration: 1 Round
  • Speed +4 Target: Creatures (2) Range: 6 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 91
Bobby Singer's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Bobby Singer's Primary Discipline Powers
Idjits!
You shout "Idjits!" at your targets in an effort to get them motivated to do a better job. They seemed to be prompted into action as their Attack, Damage, and Defenses go up.
  • Attack +2 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Damage +10 Target: Creatures (2) Range: 6 Spaces Duration: 2 Rounds
  • Defenses +4 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 131
Oh, Balls!
When your allies hear you say "Oh, Balls!" they know they are in real trouble. This gives them the motivation to push on through nearly any obstacle.
  • 1d12 Healing Target: Creatures (3) Range: 7 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 136
Bobby Singer's Secondary Discipline Powers
Bobby's Blessed Bottle
You force holy water down the throat of your enemy. It burns and stings them causing great harm. It takes them several rounds to recover. During which time their Attack, Defense, and Speed are reduced.
  • Attack -5 Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
  • Defenses -5 Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
  • Speed -2 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 132
Spell of Weakening
Reciting the words of a spell you weaken your enemy. This reduces their Damage and Defenses for several rounds.
  • Damage -21 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
  • Defenses -4 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 132
Bobby Singer's Tertiary Discipline Powers
Ring of Salt
You toss out handfuls of salt around yourself creating a ring of protection around yourself. This ring does Damage and weakens anyone in it. The Shape of a 3x3x1 area centered on yourself with the space you occupy not effected.
  • 2d8 Damage Target: Spaces (9) Range: Self Duration: 2 Rounds
  • Hit Points -25 Target: Spaces (9) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
Shot in the Dark
Using your trusted and proven Winchester Model 1894 you sight in your target and squeeze the trigger.
  • 13d12 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 132
Strange Question
You ask your enemy "Do I look like a ditch-able prom date to you?" This distracts them just enough for you and your allies to react in time.
  • Reaction -3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 7
Bobby Singer's Level One Choices
Traits
Body
2
Mind
11
Spirit
13
Character Type
Archetype
Generalist
Style
Neutral
Focus
Balanced
Skill 1
Scholar
Skill 2
Perception
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Offensive Generalist
Tertiary
Offensive Mystic
Range Tactics
Close
Target Tactics
Many
Level One Notes
Robert Steven "Bobby" Singer is a hunter, an old friend of John Winchester, and over time evolved into a father-figure for John's sons Sam and Dean.
Tags
Assault Leader, Assault Leader, Assault Leader, Assault Leader, Balanced, Close Range, Defense Leader, Defense Leader, Defense Leader, Enhanced Healing, Enhanced Healing, Enhanced Healing, Enhanced Healing, Expand Leadership, Expand Leadership, Generalist, Increase Leadership, Increase Leadership, Many Targets, Modern, Neutral
Bobby Singer's Skill Point Distribution
Athletics
0
Crafting
4
Nature
2
Perception
2
Religion
10
Scholar
9
Social
2
Subterfuge
1
Bobby Singer's Specialty Choices
Level Gained
Specialty and Description
1
Minor Enhanced Healing
'Add 1 die to all powers that heal Hit Points.
2
Minor Assault Leader
'Add +1 to Attack to an ally next to you.
3
Minor Defense Leader
'Add +1 to Defenses to an ally next to you.
4
Minor Expand Leadership
'Grant allies your Leader Specialties Bonuses within 2 spaces of you instead of 1. Used to enhance other Leadership Specialties.
5
Lesser Enhanced Healing
'Add 2 dice to all powers that heal Hit Points.
6
Lesser Assault Leader
'Add +2 to Attack to an ally next to you.
7
Minor Increase Leadership
'Grant 2 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
8
Lesser Increase Leadership
'Grant 3 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
9
Improved Enhanced Healing
'Add 3 dice to all powers that heal Hit Points.
10
Lesser Expand Leadership
'Grant allies your Leader Specialties Bonuses within 4 spaces of you instead of 1. Used to enhance other Leadership Specialties.
11
Lesser Defense Leader
'Add +2 to Defenses to an ally next to you.
12
Improved Assault Leader
'Add +3 to Attack to an ally next to you.
13
Greater Enhanced Healing
'Add 4 dice to all powers that heal Hit Points.
14
Improved Defense Leader
'Add +3 to Defenses to an ally next to you.
15
Greater Assault Leader
'Add +4 to Attack to an ally next to you.
Bobby Singer's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Mind
Perception
Religion
3
Spirit
Crafting
Subterfuge
4
Mind
Religion
Scholar
5
Spirit
Religion
Scholar
6
Mind
Religion
Scholar
7
Spirit
Religion
Social
8
Mind
Nature
Crafting
9
Spirit
Scholar
Religion
10
Mind
Nature
Crafting
11
Spirit
Religion
Social
12
Mind
Religion
Scholar
13
Spirit
Religion
Scholar
14
Mind
Religion
Scholar
15
Spirit
Crafting
Scholar

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Bobby Singer's Cheater Stuff
Name and Description
Modification
Amount

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