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Ash Williams
Ash Williams is a Combatant Aggressor who is Focused
Character
Level
6
Tier
2
Range
Close
Target
Single
Body
10
Mind
5
Spirit
2
Durability
98%
Mobility
Reaction
12
Speed
4
Max Move
750
Weight Limit
300
Carried
0
Health
Hit Points
135
Unconscious
-10
Death Limit
-45
Dying Rate
12
Revived HP
33
Defenses
Body
27
Mind
22
Spirit
19
Healing
Mystic
5
Generalist
2
Attacks
Body
16
Mind
11
Spirit
8
Damage
Combatant
26
Mystic
15
Ash Williams's Skills : 13 / 23 / 33
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
5 12 0 15 1 2 4 0
Ash Williams's Active Abilities
Uses
Name and Description
Minor Reroll
Reroll 1 dice roll of 1 between every Full Rest.
At Will Powers | Offensive Combatant
d20 +16 to Attack Body Defense | +26 to Damage
Basic Attack
This is Ash Williams's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Ash Williams's Combat Maneuvers.
Boomstick
This... is my boomstick! The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger.
  • 2d4 Damage (5) Target: AOE (2x2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Primary Discipline Powers | Offensive Combatant
d20 +16 to Attack Body Defense | +26 to Damage
Bury Chainsaw
You bury a chainsaw in your enemy and leave it a moment so it can do its gory work.
  • Attack +4 Target: Creature (1) Range: Self Duration: Instant
  • 3d8 Damage (14) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 51
Chainsaw Hand
It came after me, it got into my hand and it went bad, so I lopped it off at the wrist. In its place I strapped on a chainsaw! This Power affects an area 1x4 Space line.
  • 5d8 Damage (23) Target: Spaces (4) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 51
Secondary Discipline Powers | Defensive Combatant
d20 +16 to Attack Body Defense | +26 to Damage
Cheesy Line
You deliver a cheesy line of dialog at just the right time. As your enemy reels from the bizarre statement, you move in for the kill.
  • Attack +1 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Hit Points +10 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 25
Shop Smart, Shop S-Mart
You get the attention of you enemies by spouting crap from your mundane job.
  • Combat Maneuvers +1 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Tertiary Discipline Powers | Defensive Mystic
d20 +11 to Attack Mind | +15 to Damage | +5 to Healing
Give Me Some Sugar Baby
You get some sugar and feel better.
  • 3d6 Healing (11) Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 15
Give Me Some Sugar Baby
You get some sugar and feel better.
  • 3d6 Healing (11) Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 15
Roleplay Details for Ash Williams
Physical
Height
6 Foot 1 Inch
Weight
165
Sex
Male
Age
30s
Personality
Boldness
Very Bold
Catch Phrase
Give Me Some Sugar!
Catch Phrase
Good, bad... I'm the guy with the gun.
Catch Phrase
Groovey!
Historical
Father's Name
Brock
Married
Linda
Sister's Name
Cheryl
Profession
Houseware clerk at S-Mart
Languages
English
Ash Williams's Character Notes
The Book
The book awoke something dark in the woods. It took Linda, and then it came for me. It got into my hand and it went bad, so I lopped it off at the wrist. But that didn't stop it, so it came back. Big time. For God's sake! How do you stop it?
Created: 0000-00-00 00:00:00 | Updated: 2016-05-01 23:38:38
The Cabin
It seems an archaeologist had come to this remote place to translate and study his latest find: Necronomicon ex Mortis, The Book of the Dead. Bound in human flesh and inked in blood, this ancient Sumerian text contained bizarre burial rites, funerary incantations and demon resurrection passages. It was never meant for the world of the living.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-01 23:38:40
The Backstory
My name is Ash and I am a slave. As far as I can tell, the year is 1300 A.D and I'm being dragged to my death. It wasn't always like this. I had a normal life once. I had a wonderful girlfriend, Linda. Together we drove to a small cabin in the mountains.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-01 23:38:44
Ash Williams's Wealth
Cash
Items
Assets
Total
Ash Williams's Assets

Ash Williams's Equipped Items

Broomstick
It's a twelve-gauge, double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt-blue steel, and a hair trigger. That's right... shop smart: shop S-Mart... You got that?
Availability: Common | Item Type: Epic | Category: Weapon |
Level to Use: 5th | Weight: 5 | Cost: 20,000
Effects
Attack +4
This effect grants Attack +4.
Damage +10
This effect grants Damage +10.
Chainsaw Hand
The chainsaw is just an ordinary chainsaw, with a chained blade, pull-cord, and handle. However it has a small, circular hole in the bottom, made specifically for Ash's arm stump. Also, the chainsaw has the rather uncommon ability to cut through bone and flesh with ease and has a seemingly endless supply of fuel.
Availability: Uncommon | Item Type: Epic | Category: Weapon |
Level to Use: 5th | Weight: 12 | Cost: 14,000
Effects
Combat Maneuvers +2
This effect grants Combat Maneuvers +2.
Reaction +2
This effect grants Reaction +2.
Harness of the Hero
This is an badass leather harness that makes you look and feel like a hero.
Availability: Uncommon | Item Type: Epic | Category: Armor |
Level to Use: 5th | Weight: 3 | Cost: 26,000
Effects
Defenses +5
This effect grants Defenses +5.
Hit Points +15
This effect will modify Hit Points +15.

Ash Williams's Unequipped Items

Ash Williams's Power Pools
At Will Powers
Offensive Combatant
Power Cap
25
Points Left
2
Primary Discipline Powers
Offensive Combatant
Total Points
103
Power Cap
51
Points Left
1
Secondary Discipline Powers
Defensive Combatant
Total Points
50
Power Cap
25
Points Left
1
Tertiary Discipline Powers
Defensive Mystic
Total Points
33
Power Cap
16
Points Left
3

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Ash Williams's At Will Powers
Boomstick
This... is my boomstick! The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger.
  • 2d4 Damage Target: AOE (2x2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Ash Williams's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Ash Williams's Primary Discipline Powers
Bury Chainsaw
You bury a chainsaw in your enemy and leave it a moment so it can do its gory work.
  • Attack +4 Target: Creature (1) Range: Self Duration: Instant
  • 3d8 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 51
Chainsaw Hand
It came after me, it got into my hand and it went bad, so I lopped it off at the wrist. In its place I strapped on a chainsaw! This Power affects an area 1x4 Space line.
  • 5d8 Damage Target: Spaces (4) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 51
Ash Williams's Secondary Discipline Powers
Cheesy Line
You deliver a cheesy line of dialog at just the right time. As your enemy reels from the bizarre statement, you move in for the kill.
  • Attack +1 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Hit Points +10 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 25
Shop Smart, Shop S-Mart
You get the attention of you enemies by spouting crap from your mundane job.
  • Combat Maneuvers +1 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Ash Williams's Tertiary Discipline Powers
Give Me Some Sugar Baby
You get some sugar and feel better.
  • 3d6 Healing Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 15
Give Me Some Sugar Baby
You get some sugar and feel better.
  • 3d6 Healing Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 15
Ash Williams's Level One Choices
Traits
Body
10
Mind
5
Spirit
2
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Crafting
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Defensive Combatant
Tertiary
Defensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
Tags
Aggressor, Close Range, Combatant, Defenses, Defenses, Focused, Hard to Drop, Modern, Primary Power Point Increase, Primary Power Point Increase, Reroll, Single Target
Ash Williams's Skill Point Distribution
Athletics
2
Crafting
2
Nature
0
Perception
3
Religion
0
Scholar
1
Social
4
Subterfuge
0
Ash Williams's Specialty Choices
Level Gained
Specialty and Description
1
Minor Hard to Drop
'Remain conscious and able to act up to 10 Hit Points below 0 Hit Points. You must still roll Revive checks.
2
Minor Defenses
'Add 1 to all Defenses.
3
Minor Reroll
'Reroll 1 dice roll of 1 between every Full Rest.
4
Minor Primary Power Point Increase
'Increase Primary Power Pool by 10 points.
5
Lesser Primary Power Point Increase
'Increase Primary Power Pool by 20 points.
6
Lesser Defenses
'Add 2 to all Defenses.
Ash Williams's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Perception
Crafting
3
Mind
Social
Perception
4
Body
Athletics
Social
5
Body
Athletics
Social
6
Mind
Scholar
Social

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Ash Williams's Cheater Stuff
Name and Description
Modification
Amount

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