Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
5 | 12 | 0 | 15 | 1 | 2 | 4 | 0 |
- Minor Reroll
- Reroll 1 dice roll of 1 between every Full Rest.
d20 +16 to Attack Body Defense | +26 to Damage
- Basic Attack
- This is Ash Williams's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Ash Williams's Combat Maneuvers.
- Boomstick
- This... is my boomstick! The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger.
- 2d4 Damage (5) Target: AOE (2x2) Range: 5 Spaces Duration: Instant
d20 +16 to Attack Body Defense | +26 to Damage
- Bury Chainsaw
- You bury a chainsaw in your enemy and leave it a moment so it can do its gory work.
- Attack +4 Target: Creature (1) Range: Self Duration: Instant
- 3d8 Damage (14) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Chainsaw Hand
- It came after me, it got into my hand and it went bad, so I lopped it off at the wrist. In its place I strapped on a chainsaw! This Power affects an area 1x4 Space line.
- 5d8 Damage (23) Target: Spaces (4) Range: 2 Spaces Duration: Instant
d20 +16 to Attack Body Defense | +26 to Damage
- Cheesy Line
- You deliver a cheesy line of dialog at just the right time. As your enemy reels from the bizarre statement, you move in for the kill.
- Attack +1 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Hit Points +10 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Shop Smart, Shop S-Mart
- You get the attention of you enemies by spouting crap from your mundane job.
- Combat Maneuvers +1 Target: Creature (1) Range: Self Duration: 2 Rounds
- Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
d20 +11 to Attack Mind | +15 to Damage | +5 to Healing
- Give Me Some Sugar Baby
- You get some sugar and feel better.
- 3d6 Healing (11) Target: Creature (1) Range: Self Duration: Instant
- Give Me Some Sugar Baby
- You get some sugar and feel better.
- 3d6 Healing (11) Target: Creature (1) Range: Self Duration: Instant
- The Book
- The book awoke something dark in the woods. It took Linda, and then it came for me. It got into my hand and it went bad, so I lopped it off at the wrist. But that didn't stop it, so it came back. Big time. For God's sake! How do you stop it?
- The Cabin
- It seems an archaeologist had come to this remote place to translate and study his latest find: Necronomicon ex Mortis, The Book of the Dead. Bound in human flesh and inked in blood, this ancient Sumerian text contained bizarre burial rites, funerary incantations and demon resurrection passages. It was never meant for the world of the living.
- The Backstory
- My name is Ash and I am a slave. As far as I can tell, the year is 1300 A.D and I'm being dragged to my death. It wasn't always like this. I had a normal life once. I had a wonderful girlfriend, Linda. Together we drove to a small cabin in the mountains.
Ash Williams's Equipped Items
- Attack +4
- This effect grants Attack +4.
- Damage +10
- This effect grants Damage +10.
- Combat Maneuvers +2
- This effect grants Combat Maneuvers +2.
- Reaction +2
- This effect grants Reaction +2.
Ash Williams's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Boomstick
- This... is my boomstick! The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger.
- 2d4 Damage Target: AOE (2x2) Range: 5 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
- Bury Chainsaw
- You bury a chainsaw in your enemy and leave it a moment so it can do its gory work.
- Attack +4 Target: Creature (1) Range: Self Duration: Instant
- 3d8 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Chainsaw Hand
- It came after me, it got into my hand and it went bad, so I lopped it off at the wrist. In its place I strapped on a chainsaw! This Power affects an area 1x4 Space line.
- 5d8 Damage Target: Spaces (4) Range: 2 Spaces Duration: Instant
- Cheesy Line
- You deliver a cheesy line of dialog at just the right time. As your enemy reels from the bizarre statement, you move in for the kill.
- Attack +1 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Hit Points +10 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Shop Smart, Shop S-Mart
- You get the attention of you enemies by spouting crap from your mundane job.
- Combat Maneuvers +1 Target: Creature (1) Range: Self Duration: 2 Rounds
- Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
- Give Me Some Sugar Baby
- You get some sugar and feel better.
- 3d6 Healing Target: Creature (1) Range: Self Duration: Instant
- Give Me Some Sugar Baby
- You get some sugar and feel better.
- 3d6 Healing Target: Creature (1) Range: Self Duration: Instant
- Minor Hard to Drop
- 'Remain conscious and able to act up to 10 Hit Points below 0 Hit Points. You must still roll Revive checks.
- Minor Defenses
- 'Add 1 to all Defenses.
- Minor Reroll
- 'Reroll 1 dice roll of 1 between every Full Rest.
- Minor Primary Power Point Increase
- 'Increase Primary Power Pool by 10 points.
- Lesser Primary Power Point Increase
- 'Increase Primary Power Pool by 20 points.
- Lesser Defenses
- 'Add 2 to all Defenses.
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