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Castiel
Castiel is a Mystic Protector who is Devoted
Character
Level
15
Tier
4
Range
Close
Target
Single
Body
2
Mind
22
Spirit
2
Durability
80%
Mobility
Reaction
22
Speed
4
Max Move
600
Weight Limit
240
Carried
8
Health
Hit Points
328
Recovery
15
Resistance
40
Death Limit
-109
Dying Rate
32
Revived HP
82
Defenses
Body
23
Mind
43
Spirit
23
Healing
Mystic
92
Generalist
57
Add Dice
4
Attacks
Body
10
Mind
30
Spirit
10
Damage
Combatant
47
Mystic
67
Castiel's Skills : 24 / 34 / 44
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 22 9 2 37 26 2 7
At Will Powers | Defensive Mystic
d20 +30 to Attack Mind Defense | +67 to Damage | +92 to Healing
Basic Attack
This is Castiel's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Castiel's Combat Maneuvers.
Touch of Divinity
You lightly touch your ally on the forehead with your index finger. A light glow of divine energy emanates from the contact and your target is healed and refreshed.
  • 13d12 Healing (85) Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Hit Points +50 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 108
Primary Discipline Powers | Defensive Mystic
d20 +30 to Attack Mind Defense | +67 to Damage | +92 to Healing
Conduit of Healing
You reach out to your allies and become a direct conduit of divine energy. The energy courses through you and your allies, greatly healing everyone.
  • 17d12 Healing (111) Target: AOE (2x2) Range: Self Duration: 1 Round
  • Hit Points +50 Target: AOE (2x2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 199
Divine Providence
You always seem to be where you are needed when you are needed. The divine energy pulses through you. While carrying out the duties of the hand of god you are also healed along the way.
  • 5d4 Healing (13) Target: Creature (1) Range: 3 Spaces Duration: 5 Rounds
  • Move Ally 2 Target: Creature (1) Range: 3 Spaces Duration: 5 Rounds
  • Teleport Ally 10 Target: Creature (1) Range: 3 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 139
Hand of an Angel
You grab a hold of your target's shoulder. Your grasp passes through them into the afterlife seeking their soul. With a firm grasp you grab their soul and pull it back into their body bringing them back from the dead.
  • Raise Dead (Months) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
Uncanny Reaction
When it matters, you have the reflexes that count, either increasing your Reaction for turn order or saving one's hide from a sudden surprise.
  • Reaction +9 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 36
Secondary Discipline Powers | Offensive Mystic
d20 +30 to Attack Mind Defense | +67 to Damage | +92 to Healing
Exorcise Evil
You slap your hand onto your enemy's forehead in an attempt to purge all evil. Bright light erupts from your target's eyes and mouth while the evil burns inside.
  • 1d12 Damage (7) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Hit Points -105 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 112
Spell of Trapping
You cast a spell by writing runes on the surrounding area. This spell traps the creature holding them near and damaging them.
  • 1d4 Damage (3) Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Weaken Teleporting -8 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 82
Telekinetic Shove
With a wave of your hand you can toss an enemy or object away.
  • Move Enemy 7 Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 30
Other Powers Available From Items
Wings of Divinity Grants:
Angelic Teleportation
With a rush of air and the sound of flapping wings, you teleport you and your allies far away.
  • Far Teleport Ally 100k Target: Creatures (4) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 80
Roleplay Details for Castiel
Physical
Eye Color
Blue
Hair Color
Brown
Hair Style
Cut Short and Slightly Askew
Height
5 Feet 11 Inches
Weight
160
Personality
Moral Standing
High Moral Standing
Attitude
Works for the Greater Good
Primary Motivation
Help Sam and Dean Winchester
Secondary Motivation
Restore Order to Angels
Integrity
High
Honesty
Almost Too Honest
Historical
Father's Name
God
Ally
Bobby Singer
Ally
Sam Winchester
Ally
Dean Winchester
Daughter's Name
(Jimmy's Daughter) Claire Novak
Languages
Angel
Castiel's Character Notes
Castiel, explaining his early life
You know, I've...I've been here for a very long time. And I remember many things. I remember being at a shoreline, watching a little gray fish heave itself up on the beach and an older brother saying, 'Don't step on that fish, Castiel. Big plans for that fish.' I remember the tower of Babel...all 37 feet of it, which I suppose was impressive at the time. And when it fell, they howled divine wrath. But come on. Dried dung can only be stacked so high.
Created: 2015-07-11 00:14:12 | Updated: 2015-07-11 00:14:12
Early Life
Although not much is known about Castiel's early life, discussions with Uriel suggest the pair were children by Angel standards when Lucifer rebelled against Heaven and refused to bow down to humanity. While his brother was enthralled by Lucifer's power and charisma, Castiel remembered being frightened and disturbed by the rebellious Archangel.
Created: 2015-07-11 00:15:38 | Updated: 2015-07-11 00:15:38
Castiel's Work
Castiel had been stationed on Earth for at least 2,000 years while being in the same garrison as Anael, who acted as his superior and became very close to him, Uriel, Balthazar, Hester, Inias and Bartholomew. Castiel was present when the world was first created, making him several thousands years old biblically (Uriel also made reference to questioning 'How long have I served' as '6 or 7 centuries') .
Created: 2015-07-11 00:16:33 | Updated: 2015-07-11 00:16:33
Watching Over Humanity
He watched as the first fish emerged from the ocean. He also watched them build the Tower of Babel, among other historic and Biblical events. He also witnessed the evolutionary struggle between Homo sapiens and Neanderthals and was hoping that the latter would survive because of their superior poetry(though this particular opinion and reasoning may have just been madness). He also witnessed Cain killing Abel.
Created: 2015-07-11 00:17:09 | Updated: 2015-07-11 00:17:09
Castiel's Reputation
Castiel's legacy has seemed to become legend among angels & demons alike, as many recognize him as the only angel who defied God's rules & cooperated with humans on his own decision, which he is either loathed or respected for. He is also the only angel to have been killed, and been resurrected multiple times.
Created: 2015-07-11 00:18:47 | Updated: 2015-07-11 00:18:47
Castiel's Wealth
Cash
Items
Assets
Total
Castiel's Assets

Castiel's Equipped Items

Angel Blade
Angel Blades are weapons carried by most angels. They are long, silver, triple-edged daggers (cross section of the blade would be a triangle) that can be used to kill angels, hellhounds, demons, reapers, and possibly other supernatural creatures. When an angel blade is used to kill an angel, intense light explodes from the vessel, leaving the body withered.
Availability: Very Rare | Item Type: Epic | Category: Weapon |
Level to Use: 13th | Weight: 2 Carried | Cost: 272,000
Effects
Attack +8
This effect grants Attack +8.
Damage +45
This effect grants Damage +45.
Specialties
Greater Damage Boost
Increase the Hit Point damage of a Power by 40% 1 time during Battle Time.
Improved Additional Damage Boosts
Damage Boost 4 times during Battle Time.
Celestial Necktie
This plain black necktie is anything but plain. When worn it grants the wearer extra Power Points.
Availability: Very Rare | Item Type: Epic | Category: Clothing |
Level to Use: 9th | Weight: 1 Carried | Cost: 162,000
Effects
Primary Power Points +30
This effect will add 30 Power Points to the Primary Power Point pool.
Secondary Power Points +30
This effect will add 30 Power Points to the Secondary Power Point pool.
Specialties
Improved Primary Power Point Increase
Increase Primary Power Pool by 30 points.
Trench Coat of the Angel
This long tan trench coat offers good protection to the one wearing it. Light but warm it is easily worn in all climates.
Availability: Very Rare | Item Type: Epic | Category: Armor |
Level to Use: 13th | Weight: 4 Carried | Cost: 126,000
Effects
Defenses +7
This effect grants Defenses +7.
Resistance +20
This effect will grant Resistance +20.
Subterfuge +5
This effect grants Subterfuge +5.
Wings of Divinity
These angelic wings are only visible when the wearer wants them to be. Normally they are hidden to keep them secret. Even unseen they grant the wearer greater healing power and the ability to teleport several allies.
Availability: Unheard Of | Item Type: Advanced | Category: Jewelry |
Level to Use: 13th | Weight: 1 Carried | Cost: 204,000
Effects
Healing +45
This effect grants a bonus of Healing +45.
Specialties
Greater Healing Boost
Increase the Hit Point healing of a Power by 40% 1 time during Battle Time.
Powers
Angelic Teleportation
With a rush of air and the sound of flapping wings, you teleport you and your allies far away.
  • Far Teleport Ally 100k Target: Creatures (4) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 80

Castiel's Unequipped Items

Castiel's Power Pools
At Will Powers
Defensive Mystic
Power Cap
111
Points Left
3
Primary Discipline Powers
Defensive Mystic
Total Points
446
Power Cap
223
Points Left
31
Secondary Discipline Powers
Offensive Mystic
Total Points
228
Power Cap
114
Points Left
4

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Castiel's At Will Powers
Touch of Divinity
You lightly touch your ally on the forehead with your index finger. A light glow of divine energy emanates from the contact and your target is healed and refreshed.
  • 9d12 Healing Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Hit Points +50 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 108
Castiel's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Castiel's Primary Discipline Powers
Conduit of Healing
You reach out to your allies and become a direct conduit of divine energy. The energy courses through you and your allies, greatly healing everyone.
  • 13d12 Healing Target: AOE (2x2) Range: Self Duration: 1 Round
  • Hit Points +50 Target: AOE (2x2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 199
Divine Providence
You always seem to be where you are needed when you are needed. The divine energy pulses through you. While carrying out the duties of the hand of god you are also healed along the way.
  • 1d4 Healing Target: Creature (1) Range: 3 Spaces Duration: 5 Rounds
  • Move Ally 2 Target: Creature (1) Range: 3 Spaces Duration: 5 Rounds
  • Teleport Ally 10 Target: Creature (1) Range: 3 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 139
Hand of an Angel
You grab a hold of your target's shoulder. Your grasp passes through them into the afterlife seeking their soul. With a firm grasp you grab their soul and pull it back into their body bringing them back from the dead.
  • Raise Dead (Months) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
Uncanny Reaction
When it matters, you have the reflexes that count, either increasing your Reaction for turn order or saving one's hide from a sudden surprise.
  • Reaction +9 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 36
Castiel's Secondary Discipline Powers
Exorcise Evil
You slap your hand onto your enemy's forehead in an attempt to purge all evil. Bright light erupts from your target's eyes and mouth while the evil burns inside.
  • 1d12 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Hit Points -105 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 112
Spell of Trapping
You cast a spell by writing runes on the surrounding area. This spell traps the creature holding them near and damaging them.
  • 1d4 Damage Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Weaken Teleporting -8 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 82
Telekinetic Shove
With a wave of your hand you can toss an enemy or object away.
  • Move Enemy 7 Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 30
Castiel's Level One Choices
Traits
Body
2
Mind
22
Spirit
2
Character Type
Archetype
Mystic
Style
Protector
Focus
Devoted
Skill 1
Religion
Skill 2
Language
Disciplines
Primary Discipline
Defensive Mystic
Secondary
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
Castiel, often shortened to Cas, is a powerful angel of the Lord, who was responsible for saving Dean Winchester from Hell, on the archangels' command.
Tags
Close Range, Damage Resistance, Damage Resistance, Damage Resistance, Damage Resistance, Devoted, Enhanced Healing, Enhanced Healing, Enhanced Healing, Enhanced Healing, Healing Increase, Healing Increase, Healing Increase, Modern, Mystic, Protector, Recovery, Recovery, Recovery, Recovery, Single Target
Castiel's Skill Point Distribution
Athletics
0
Crafting
0
Nature
7
Perception
0
Religion
15
Scholar
4
Social
0
Subterfuge
0
Castiel's Specialty Choices
Level Gained
Specialty and Description
1
Minor Enhanced Healing
'Add 1 die to all powers that heal Hit Points.
2
Minor Damage Resistance
'Reduce damage by 5 anytime damage is taken.
3
Minor Recovery
'Recover 3 Hit Points per turn. GM dictates rate during Real Time.
4
Minor Healing Increase
'Add 2 Healing to all defensive Powers that Heal Hit Points.
5
Lesser Damage Resistance
'Reduce damage by 10 anytime damage is taken.
6
Lesser Enhanced Healing
'Add 2 dice to all powers that heal Hit Points.
7
Lesser Healing Increase
'Add 5 Healing to all defensive Powers that Heal Hit Points.
8
Lesser Recovery
'Recover 6 Hit Points per turn. GM dictates rate during Real Time.
9
Improved Damage Resistance
'Reduce damage by 15 anytime damage is taken.
10
Improved Enhanced Healing
'Add 3 dice to all powers that heal Hit Points.
11
Improved Healing Increase
'Add 10 Healing to all defensive Powers that Heal Hit Points.
12
Improved Recovery
'Recover 10 Hit Points per turn. GM dictates rate during Real Time.
13
Greater Damage Resistance
'Reduce damage by 20 anytime damage is taken.
14
Greater Enhanced Healing
'Add 4 dice to all powers that heal Hit Points.
15
Greater Recovery
'Recover 15 Hit Points per turn. GM dictates rate during Real Time.
Castiel's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Mind
Religion
Nature
3
Mind
Religion
Scholar
4
Mind
Religion
Nature
5
Mind
Religion
Language
6
Mind
Religion
Nature
7
Mind
Religion
Scholar
8
Mind
Religion
Nature
9
Mind
Religion
Language
10
Mind
Religion
Nature
11
Mind
Religion
Scholar
12
Mind
Religion
Nature
13
Mind
Religion
Language
14
Mind
Religion
Nature
15
Mind
Religion
Scholar

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Castiel's Cheater Stuff
Name and Description
Modification
Amount

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