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Castiel
Castiel is a Mystic Protector who is Devoted
Character
Level
15
Tier
4
Range
Close
Target
Single
Body
2
Mind
22
Spirit
2
Durability
80%
Mobility
Reaction
22
Speed
4
Max Move
600
Weight Limit
240
Carried
8
Health
Hit Points
328
Recovery
15
Resistance
40
Death Limit
-109
Dying Rate
32
Revived HP
82
Defenses
Body
23
Mind
43
Spirit
23
Healing
Mystic
92
Generalist
57
Add Dice
4
Attacks
Body
10
Mind
30
Spirit
10
Damage
Combatant
47
Mystic
67
Add Detriment here?
Detriment ?
Castiel's Skills : 24 / 34 / 44
Athletics
2
Crafting
22
Nature
9
Perception
2
Religion
37
Scholar
26
Social
2
Subterfuge
7
At Will Powers | Defensive Mystic
d20 +30 to Attack Mind Defense | +67 to Damage | +92 to Healing
Basic Attack
This is Castiel's Basic Attack.
  • 4d10 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Castiel's Combat Maneuvers.
Touch of Divinity
You lightly touch your ally on the forehead with your index finger. A light glow of divine energy emanates from the contact and your target is healed and refreshed.
  • 13d12 Healing (85) This is a defensive effect that applies to allies. Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Hit Points +50 This is a defensive effect that applies to allies. Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 108
Primary Discipline Powers | Defensive Mystic
d20 +30 to Attack Mind Defense | +67 to Damage | +92 to Healing
Conduit of Healing
You reach out to your allies and become a direct conduit of divine energy. The energy courses through you and your allies, greatly healing everyone.
  • 17d12 Healing (111) This is a defensive effect that applies to allies. Target: AOE (2x2) Range: Self Duration: 1 Round
  • Hit Points +50 This is a defensive effect that applies to allies. Target: AOE (2x2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 199
Divine Providence
You always seem to be where you are needed when you are needed. The divine energy pulses through you. While carrying out the duties of the hand of god you are also healed along the way.
  • 5d4 Healing (13) This is a defensive effect that applies to allies. Target: Creature (1) Range: 3 Spaces Duration: 5 Rounds
  • Move Ally 2 This is a defensive effect that applies to allies. Target: Creature (1) Range: 3 Spaces Duration: 5 Rounds
  • Teleport Ally 10 This is a defensive effect that applies to allies. Target: Creature (1) Range: 3 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 139
Hand of an Angel
You grab a hold of your target's shoulder. Your grasp passes through them into the afterlife seeking their soul. With a firm grasp you grab their soul and pull it back into their body bringing them back from the dead. This Power's name and description (rp) have been edited.
  • Raise Dead (Months) This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
Uncanny Reaction
When it matters, you have the reflexes that count, either increasing your Reaction for turn order or saving one's hide from a sudden surprise. This Power's name and description (rp) have been edited.
  • Reaction +9 This is a defensive effect that applies to allies. Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 36
Secondary Discipline Powers | Offensive Mystic
d20 +30 to Attack Mind Defense | +67 to Damage | +92 to Healing
Exorcise Evil
You slap your hand onto your enemy's forehead in an attempt to purge all evil. Bright light erupts from your target's eyes and mouth while the evil burns inside. This Power's name and description (rp) have been edited.
  • 1d12 Damage (7) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Hit Points -105 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 112
Spell of Trapping
You cast a spell by writing runes on the surrounding area. This spell traps the creature holding them near and damaging them.
  • 1d4 Damage (3) This is an offensive effect that applies to enemies. Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Weaken Teleporting -8 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 82
Telekinetic Shove
With a wave of your hand you can toss an enemy or object away.
  • Move Enemy 7 This is an offensive effect that applies to enemies. Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 30
Other Powers Available From Items
Wings of Divinity Grants:

Angelic Teleportation
With a rush of air and the sound of flapping wings, you teleport you and your allies far away.
  • Far Teleport Ally 100k This is a defensive effect that applies to allies. Target: Creatures (4) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 80