Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
7 | 18 | 10 | 25 | 33 | 33 | 10 | 10 |
d20 +33 to Attack Mind Defense | +33 to Damage | +51 to Healing
- Basic Attack
- This is Crowley's Basic Attack.
- 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Crowley's Combat Maneuvers.
- Begone With You
- With a wave of your hand you send enemies flying about the area damaging them as they slam into objects.
- 6d4 Damage (15) Target: Creatures (2) Range: 8 Spaces Duration: Instant
- Move Enemy 8 Target: Creatures (2) Range: 8 Spaces Duration: Instant
- Blink About
- In a blink of an eye you appear somewhere else nearby. This shifting around gives you confidence which heals you slightly.
- 1d16 Healing (9) Target: Creature (1) Range: Self Duration: Instant
- Teleport Ally 20 Target: Creature (1) Range: Self Duration: Instant
d20 +33 to Attack Mind Defense | +33 to Damage | +51 to Healing
- Consumed By Hell Fire
- You call forth pure Hell Fire to consume your enemies.
- 6d16 Damage (51) Target: Creature (1) Range: 5 Spaces Duration: Encounter
- Go Where I Please
- With this Power you can go where you please. You can even take a few with you.
- Far Teleport Ally 1,000k Target: Creatures (3) Range: Self Duration: Instant
- Good As New
- You pick yourself up, dust yourself off, and are as good as new!
- 18d16 Healing (153) Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +36 Target: Creature (1) Range: 1 Space Duration: Instant
- Keen Senses
- Nothing slips by your keen senses.
- Perception +10 Target: Creature (1) Range: Self Duration: Instant
- Not Through With You Yet
- When you have gotten a little rough with someone and are not quite through with them you can bring them back.
- Raise Dead (Days) Target: Creature (1) Range: 10 Spaces Duration: Instant
- Snap My Fingers, Snap Your Neck
- With a snap of your fingers you try snap someones neck.
- 22d16 Damage (187) Target: Creature (1) Range: 5 Spaces Duration: Instant
- Hit Points -105 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
- Speak With Who I Please
- There is nothing you can't communicate with if you so choose.
- Language +1 Target: Creature (1) Range: Self Duration: Encounter
- Born and Raised
- Fergus Roderick MacLeod was born in 1661 in the Kingdom of Scotland, the son of a powerful witch and Grand Coven member Rowena. Fergus never knew his father, as Rowena had conceived Fergus in a "winter solstice orgy" involving multiple potential fathers and she had not bothered to keep track of any of them afterwards. What is known is that he was not a practitioner of witchcraft, which got Rowena cast out.
- Abandoned Young
- Although Fergus learned magic and spells from his mother, he was supposedly abused by her, with him recounting that she had once tried to sell him for three pigs. At the age of 8, Fergus was abandoned by Rowena when she got in trouble with the Coven and left on her own. He held a grudge against her for centuries, believing that she had always hated him.
- Fergus Becomes Crowley
- Fergus's soul went to Hell, where he was tortured until becoming a demon. After becoming so, Fergus was renamed Crowley and became a successful crossroads demon, at some point rising to the King of the Crossroads. He was also Lilith's second-in-command and possibly her lover.
- Reality Warping
- As King of the Crossroads, Crowley is able to warp reality in the form of a deal to a greater extent than other crossroad demons and can even undo contracts made by other crossroad demons.
- Deal With The Devil
- Crowley is the King of Crossroads Demons which means he can "grant wishes" to those that are willing to sell their soul. Each deal is different but Crowley seems to get the best of anyone he deals with. This can make an excellent GM tool to create situations or help those that have made a Deal With The Devil.
NPC Auto Assigned Bonuses
Crowley's Equipped Items
Crowley's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Begone With You
- With a wave of your hand you send enemies flying about the area damaging them as they slam into objects.
- 1d4 Damage Target: Creatures (2) Range: 8 Spaces Duration: Instant
- Move Enemy 8 Target: Creatures (2) Range: 8 Spaces Duration: Instant
- Blink About
- In a blink of an eye you appear somewhere else nearby. This shifting around gives you confidence which heals you slightly.
- 1d16 Healing Target: Creature (1) Range: Self Duration: Instant
- Teleport Ally 20 Target: Creature (1) Range: Self Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
- Consumed By Hell Fire
- You call forth pure Hell Fire to consume your enemies.
- 1d16 Damage Target: Creature (1) Range: 5 Spaces Duration: Encounter
- Go Where I Please
- With this Power you can go where you please. You can even take a few with you.
- Far Teleport Ally 1,000k Target: Creatures (3) Range: Self Duration: Instant
- Good As New
- You pick yourself up, dust yourself off, and are as good as new!
- 18d16 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +36 Target: Creature (1) Range: 1 Space Duration: Instant
- Keen Senses
- Nothing slips by your keen senses.
- Perception +10 Target: Creature (1) Range: Self Duration: Instant
- Not Through With You Yet
- When you have gotten a little rough with someone and are not quite through with them you can bring them back.
- Raise Dead (Days) Target: Creature (1) Range: 10 Spaces Duration: Instant
- Snap My Fingers, Snap Your Neck
- With a snap of your fingers you try snap someones neck.
- 17d16 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
- Hit Points -105 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
- Speak With Who I Please
- There is nothing you can't communicate with if you so choose.
- Language +1 Target: Creature (1) Range: Self Duration: Encounter
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Superior Damage Resistance
- 'Reduce damage by 25 anytime damage is taken.
- Superior Defenses
- 'Add 5 to all Defenses.
- Superior Enhanced Damage
- 'Add 5 dice to all powers that damage Hit Points.
- Superior Hit Points
- 'Add 150 Hit Points.
- Superior Primary Power Point Increase
- 'Increase Primary Power Pool by 50 points.
- Heals All Wounds
- Crowley can recover from any wound.
- Not Easily Damaged
- Crowley is very tough.
- Super Senses
- Crowley has incredible senses. Very little escapes his attention.
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