Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
10 | 15 | 5 | 15 | 15 | 25 | 5 | 5 |
d20 +29 to Attack Mind Defense | +41 to Damage | +25 to Healing
- Basic Attack
- This is Abaddon's Basic Attack.
- 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Abaddon's Combat Maneuvers.
- Flick of the Wrist
- With a flick of your wrist you can easily toss your enemies about.
- 7d12 Damage (46) Target: Creatures (2) Range: 6 Spaces Duration: Instant
- Move Enemy 5 Target: Creatures (2) Range: 6 Spaces Duration: Instant
d20 +29 to Attack Mind Defense | +41 to Damage | +25 to Healing
- Art of Murder
- In the demented world in which you live you find murder to be an art form. In an effort to advance your art you try to murder your enemies in a magnificent display of gore and brutality.
- 11d12 Damage (72) Target: Creatures (3) Range: 10 Spaces Duration: Instant
- Dramatic Exit
- With a powerful blast you launch your enemy away and teleport away in a swirl of black smoke.
- Far Teleport Ally 100k Target: Creature (1) Range: Self Duration: Instant
- 15d12 Damage (98) Target: Creature (1) Range: 10 Spaces Duration: Instant
- Move Enemy 9 Target: Creature (1) Range: 10 Spaces Duration: Instant
- Seeing Red
- With a wicked grin you make your enemy bleed from their eyes! The blood obscures vision making it difficult to attack.
- 5d10 Damage (28) Target: Creature (1) Range: 10 Spaces Duration: Encounter
- Attack -2 Target: Creature (1) Range: 10 Spaces Duration: Encounter
- Abaddon's Origin
- Abaddon is one of the first demons though younger than Lilith. She was personally selected by Lucifer, the creator of demons, to become a Knight of Hell. Like most of the Knights, she was trained by the original Knight, Cain, and wreaked havoc on Earth for thousands of years. It is hinted that she had romantic feelings for Cain that he did not return.
- Abaddon's Mission
- In 1958, Abaddon was sent to make an example of Father Max Thompson after demons learned of his attempts to turn them back into humans. Abaddon killed Father Thompson on August 5, but not before the priest revealed to her his secrets under torture, including the fact that he had been working with a Men of Letters initiate named Josie Sands.
- Men of Letters
- Abaddon attacked the Men of Letters headquarters seeking to steal the key to their bunker, which housed the greatest stash of secret knowledge and objects that Abaddon could use to incite mass chaos. She killed everyone at the Men of Letters' headquarters except for Larry Ganem and Henry Winchester, who was entrusted with the key (placed inside a box) for safekeeping. Henry used a spell to travel through time, with Abaddon quickly following after him once she burnt down the headquarters.
NPC Auto Assigned Bonuses
Abaddon's Equipped Items
Abaddon's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Flick of the Wrist
- With a flick of your wrist you can easily toss your enemies about.
- 3d12 Damage Target: Creatures (2) Range: 6 Spaces Duration: Instant
- Move Enemy 5 Target: Creatures (2) Range: 6 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
- Art of Murder
- In the demented world in which you live you find murder to be an art form. In an effort to advance your art you try to murder your enemies in a magnificent display of gore and brutality.
- 7d12 Damage Target: Creatures (3) Range: 10 Spaces Duration: Instant
- Dramatic Exit
- With a powerful blast you launch your enemy away and teleport away in a swirl of black smoke.
- Far Teleport Ally 100k Target: Creature (1) Range: Self Duration: Instant
- 11d12 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
- Move Enemy 9 Target: Creature (1) Range: 10 Spaces Duration: Instant
- Seeing Red
- With a wicked grin you make your enemy bleed from their eyes! The blood obscures vision making it difficult to attack.
- 1d10 Damage Target: Creature (1) Range: 10 Spaces Duration: Encounter
- Attack -2 Target: Creature (1) Range: 10 Spaces Duration: Encounter
The above Power (Seeing Red) exceeds the At-Will Power Cap. Reduce the cost of this power to equal or less than Primary Power Cap.
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Greater Damage Resistance
- 'Reduce damage by 20 anytime damage is taken.
- Greater Enhanced Damage
- 'Add 4 dice to all powers that damage Hit Points.
- Greater Hit Points
- 'Add 100 Hit Points.
- Very Hard to Kill
- Abaddon recovers quickly from taking damage.
- Very Tough
- Abaddon is very tough. Damage has a hard time affecting her.
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