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Hell Hound
Hell Hound is a Combatant Aggressor who is Devoted
Character
Level
14
Tier
4
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
15
Group Size
3 - 5
Body
15
Mind
4
Spirit
3
Durability
96%
Mobility
Reaction
15
Speed
14
Max Move
1,850
Health
Hit Points
158
Defenses
Body
31
Mind
20
Spirit
19
Healing
Mystic
10
Generalist
9
Attacks
Body
25
Mind
14
Spirit
13
Damage
Combatant
35
Mystic
10
Hell Hound's Skills : 23 / 33 / 43
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
27 15 3 9 4 4 3 23
At Will Powers | Offensive Combatant
d20 +25 to Attack Body Defense | +35 to Damage
Basic Attack
This is Hell Hound's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Hell Hound's Combat Maneuvers.
Hellish Mauling
Unseen teeth and claws tear at your enemy.
  • 11d10 Damage (61) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78
Signature Powers | Offensive Combatant
d20 +25 to Attack Body Defense | +35 to Damage
Disappear From Sight
When you need to slip away from sight you find the focus you need to slip away.
  • Subterfuge +8 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 155
Panic and Fear
You strike fear and panic into you enemy causing their Perception to be lowered drastically.
  • Perception -9 Target: Creature (1) Range: 10 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 176
Roleplay Details for Hell Hound
Physical
Weight
155
Eye Color
Red
Hair Color
Black
Movement
Fast and Agile
Personality
Boldness
Very Confident
Authority Attitude
Follows Commands Unerringly
Historical
Ally
Crossroad Demons
Languages
Demon
Hell Hound's Character Notes
Only Seen by By Those They Hunt
Hell Hounds are tasked with collecting the souls of humans whose deals are come due. In such circumstances,Hell Hounds can only be seen by those whom they have come for, making them a sort of Reaper of the damned.
Created: 2015-07-12 01:03:57 | Updated: 2015-07-12 01:03:57
Hell Hound Tactics
Hell Hounds use their Powers to increase their own Subterfuge. They they attempt to stay hidden throughout a battle. Those with high Perceptions they attempt to strike fear into them causing their Perceptions to lower. They then focus on their target. Once they are dead, they will leave battle.
Created: 2015-07-12 01:13:08 | Updated: 2015-07-12 06:05:33
Hell Hound's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Hell Hound's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Hell Hound's Assets

Hell Hound's Equipped Items

Hell Hound's Unequipped Items

Hell Hound's Power Pools
At Will Powers
Offensive Combatant
Power Cap
85
Points Left
7
Signature Powers
Offensive Combatant
Total Points
519
Power Cap
171
Points Left
188

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Hell Hound's At Will Powers
Hellish Mauling
Unseen teeth and claws tear at your enemy.
  • 11d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78
Hell Hound's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Hell Hound's Signature Powers
Disappear From Sight
When you need to slip away from sight you find the focus you need to slip away.
  • Subterfuge +8 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 155
Panic and Fear
You strike fear and panic into you enemy causing their Perception to be lowered drastically.
  • Perception -9 Target: Creature (1) Range: 10 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 176

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Hell Hound's Level One Choices
Traits
Body
15
Mind
4
Spirit
3
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Subterfuge
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Hellhounds are ballistic and maniacal canine-like beasts of the supernatural world, specifically Hell (hence the name), which are known to serve demons. Described as demonic pitbulls, hellhounds are ferocious, terrifying entities that inspire fear in humans, demons and even angels.
Tags
Aggressor, Close Range, Combatant, Devoted, Grunt, Medieval, Single Target, Subterfuge Skill Focus
Hell Hound's Skill Point Distribution
Athletics
6
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
6
Hell Hound's Specialty Choices
Level Gained
Specialty and Description
14
Greater Subterfuge Skill Focus
'Increase Subterfuge Skill by 8.
Hell Hound's Cheater Stuff
Name and Description
Modification
Amount
Hell Hound Athletics
Hell Hounds are very athletic.
Bonus to Athletics
6
Hell Hound Perceptions
Hell Hounds are very good at hunting down tier targets.
Bonus to Perception
6
Hell Hound Speed
Hell Hounds are very fast.
Bonus to Speed
6
Hell Hound Stealth
Hell Hounds are exceptionally stealthy.
Bonus to Subterfuge
6

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