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Twang
Twang is a Generalist Neutral who is Focused
Character
Level
2
Tier
1
Body
4
Mind
2
Spirit
7
Durability
99%
Mobility
Reaction
7
Speed
4
Max Move
800
Weight Limit
320
Carried
0
Health
Hit Points
46
Death Limit
-15
Dying Rate
4
Revived HP
11
Defenses
Body
14
Mind
12
Spirit
17
Healing
Mystic
2
Generalist
9
Attacks
Body
4
Mind
2
Spirit
7
Add Range
2
Damage
Combatant
4
Mystic
2
Add Detriment here?
Detriment ?
Twang's Skills : 8 / 18 / 28
Athletics
6
Crafting
8
Nature
9
Perception
8
Religion
3
Scholar
3
Social
9
Subterfuge
8
Twang's Active Abilities
Uses
Name and Description
Minor Damaging Power Duration Increase
Powers with a Duration of 2 or greater last 1 more round doing 10% of the original Damage. No other effects are extended.
At Will Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +9 to Healing
Basic Attack
This is Twang's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Twang's Combat Maneuvers.
Lullaby of Living
In a gravelly off key voice you belt out a poorly constructed song about living. "You no die! Yes you live! You not sleep for the worms today! Do not die! You should live! So we can go do some other stuff." This terrible song inspires an ally to live so they can find a real signer and hear music once again.
  • 1d4 Healing (3) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
Primary Discipline Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +9 to Healing
Bad Banjo Solo
Twang busts out a terrible banjo solo! Damage increases for one ally as they imagine smashing Twangs banjo so he will stop playing the awful noise.
  • Damage +6 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
Go Get Em!
Singling out one of your allies you sing them a song of encouragement and drive. "Go get em, go get em, go get em, go get em, go get em, go get em, go get em, go get em, (insert ally name)!" The enthusiasm drives your allie to greater heights with increased Attack and healing.
  • 1d6 Healing (4) Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 17
Secondary Discipline Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +9 to Healing
Screeching Thumb Pick Slide
Twang runs one of his fat discolored thumbnails slowly down the length of the banjo string. This produces a hideous grinding screeching sound that wracks a foes brain making them much less effective in combat for a short time.
  • Attack -3 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Uncoordinated Banjo Jam
Twang whips his banjo up behind his head and tries to play with his eyes closed and tongue out. This demonstration of banjo playing gone wrong distracts an enemy for a short time lowering their Defenses.
  • Defenses -2 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Tertiary Discipline Powers | Offensive Combatant
d20 +4 to Attack Body Defense | +4 to Damage
Absurd Occupation
The absurdity of an orc being a bard baffles and confuses an enemy. This causes their Speed to lower for a short time as they just can't seem to concentrate on their task at hand.
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Banjo Bash
You use the extra reach of your banjo to bash an enemy with it.
  • 1d6 Damage (4) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Roleplay Details for Twang
Physical
Weight
322
Height
5 Foot 9 Inches
Eye Color
Orange
Skin Color
Green
Smell
Sage and Beer
Cleanliness
Clean, for an Orc
Clothing
Nice but Mismatched Styles
Hair Style
Bald
Jewelry
Several Earings
Age
17
Personality
Attitude
Optimistic
Alignment
Chaotic Good
Authority Attitude
Respects
Boldness
Quite Bold and Confident
Emotional Disposition
Stable
Impulsiveness
Says Whatever Comes to Mind
Social Attitude
He loves a crowd!
Quirks
He KNOWS he is awesome even though he isn't.
Catch Phrase
That was AWESOME!
Promiscuousness
Has to spread his awesomeness!
Topics of Conversation
Partying Down
Self Worth
Very High
Historical
Birthday
First Day of Spring
Brother's Name
Thunk
Education
Unwritten Rules of the Road
Career
Bard Extrodinere
Profession
Singer and Banjo Player (Very Bad)
Personal Symbol
Banjo with Lightning Bolt on Face
Hit a Boom
Always!
Lost
Never, he wanders.
Languages
Common
Twang's Character Notes
Music Career
Twang is absolutely convinced he is a great singer, banjo player, and all around bard. There are those that might think he is charming or entertaining. However the fact remains that he is terrible at it. He can't stay in tune, keep a rhythm, or remember the words to the songs he has sung many times. However, he is wholly and completely convinced he is a great bard.
Created: 2015-08-21 19:25:14 | Updated: 2015-08-21 16:25:14
Good Money
Twang seems to make a decent living at being a bard. Though most of the money or donations he receives are ultimately designed to get him to stop, rather than to keep playing.
Created: 2015-08-21 19:26:38 | Updated: 2015-08-21 16:26:38
Inspired Presence
Twang is so awful at being a bard that his Powers and abilities penalize or give bonuses to allies to inspire him to stop playing. Allies and enemies alike have been known to find common ground just so Twang will stop his infernal racket.
Created: 2015-08-21 19:28:58 | Updated: 2015-08-21 16:28:58
Twang's Wealth
Cash
Items
Assets
Total
Twang's Assets

Twang's Equipped Items

Broken Banjo of Ear Bleeding
This broken banjo has a single string that is still attached. The head is cracked open and each and every note rings out of tune. As if the sound that this broken banjo makes is not enough, the sound from it travels a little further than other tuned good sounding instruments.
Availability: Uncommon | Item Type: Advanced | Category: Weapon |
Level to Use: 1st | Weight: 7 | Cost: 4,000
Specialties
Minor Ranged Combat
Increase Power Effects with a Range of 4 or higher by 2 Spaces.

Twang's Unequipped Items

Twang's Power Pools
At Will Powers
Defensive Generalist
Power Cap
15
Points Left
2
Primary Discipline Powers
Defensive Generalist
Total Points
41
Power Cap
20
Points Left
7
Secondary Discipline Powers
Offensive Generalist
Total Points
25
Power Cap
12
Points Left
3
Tertiary Discipline Powers
Offensive Combatant
Total Points
16
Power Cap
8
Points Left
2

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Twang's At Will Powers
Lullaby of Living
In a gravelly off key voice you belt out a poorly constructed song about living. "You no die! Yes you live! You not sleep for the worms today! Do not die! You should live! So we can go do some other stuff." This terrible song inspires an ally to live so they can find a real signer and hear music once again.
  • 1d4 Healing Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
Twang's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Twang's Primary Discipline Powers
Bad Banjo Solo
Twang busts out a terrible banjo solo! Damage increases for one ally as they imagine smashing Twangs banjo so he will stop playing the awful noise.
  • Damage +6 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
Go Get Em!
Singling out one of your allies you sing them a song of encouragement and drive. "Go get em, go get em, go get em, go get em, go get em, go get em, go get em, go get em, (insert ally name)!" The enthusiasm drives your allie to greater heights with increased Attack and healing.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 17
Twang's Secondary Discipline Powers
Screeching Thumb Pick Slide
Twang runs one of his fat discolored thumbnails slowly down the length of the banjo string. This produces a hideous grinding screeching sound that wracks a foes brain making them much less effective in combat for a short time.
  • Attack -3 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Uncoordinated Banjo Jam
Twang whips his banjo up behind his head and tries to play with his eyes closed and tongue out. This demonstration of banjo playing gone wrong distracts an enemy for a short time lowering their Defenses.
  • Defenses -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Twang's Tertiary Discipline Powers
Absurd Occupation
The absurdity of an orc being a bard baffles and confuses an enemy. This causes their Speed to lower for a short time as they just can't seem to concentrate on their task at hand.
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
Banjo Bash
You use the extra reach of your banjo to bash an enemy with it.
  • 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Twang's Level One Choices
Traits
Body
4
Mind
2
Spirit
7
Character Type
Archetype
Generalist
Style
Neutral
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Offensive Generalist
Tertiary
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
Twang is a half-orc bard that is never seen without his trusty broken banjo, Ulag. He thinks he is one of the biggest and best musicians there ever was. In reality he is terrible. He plays so poorly that it inspires others to finish whatever is happening quickly to stop the god awful racket that Twang calls music.
Tags
At Will Cap Boost, Damaging Power Duration Increase, Focused, Generalist, Medieval, Neutral
Twang's Skill Point Distribution
Athletics
1
Crafting
0
Nature
1
Perception
0
Religion
0
Scholar
0
Social
1
Subterfuge
0
Twang's Specialty Choices
Level Gained
Specialty and Description
1
Minor At Will Cap Boost
'Increase At Will Power cap by 5.
2
Minor Damaging Power Duration Increase
'Powers with a Duration of 2 or greater last 1 more round doing 10% of the original Damage. No other effects are extended.
Twang's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Spirit
Social
Language
Twangs limited adventures traveling around performing has gained him a little notoriety and experience locally. He tends to make money fast but this seems more of a payoff to stop, then to keep playing.

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Twang's Cheater Stuff
Name and Description
Modification
Amount

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