Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Join our New Discord Server!

Ingester Herder
Ingester Herder is a Generalist Aggressor who is Devoted
Character
Level
1
Tier
1
Range
Far
Target
Single
NPC Tier
Specialist
Difficulty
Difficult
Group Level
1
Group Size
3 - 5
Body
2
Mind
3
Spirit
7
Durability
97%
Mobility
Reaction
7
Speed
5
Move Type
Solid
Max Move
600
Health
Hit Points
31
Defenses
Body
14
Mind
15
Spirit
19
Healing
Mystic
5
Generalist
10
Attacks
Body
5
Mind
6
Spirit
10
Damage
Combatant
4
Mystic
5
Add Detriment here?
Detriment ?
Ingester Herder's Skills : 7 / 17 / 27
Athletics
2
Crafting
7
Nature
7
Perception
7
Religion
3
Scholar
3
Social
9
Subterfuge
9
Ingester Herder's Active Abilities
Uses
Name and Description
Minor Defense Leader
Add +1 to Defenses to an ally next to you.
At Will Powers | Offensive Generalist
d20 +10 to Attack Spirit Defense | +10 to Healing
Basic Attack
This is Ingester Herder's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Ingester Herder's Combat Maneuvers.
Sticky Slime
A stream of sticky slime shoots out of the Ingester Herder's tail and slows the target for a short time.
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Signature Powers | Offensive Generalist
d20 +10 to Attack Spirit Defense | +10 to Healing
Confusion, Lesser
This Power causes a single creature to become confused for 1 round. While they are confused their Attacks, Defenses, and Speed are lowered.
  • Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 18
Roleplay Details for Ingester Herder
Physical
Skin Color
Dark Carapace
Weight
200
Length
6
Height
6
Personality
Primary Motivation
Protect Ingesters
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
Zakra
Ingester Herder's Character Notes
Herd Ingesters
Little is known about the Zakra Ingester Herders. They are always found following around packs of Ingesters and seem to have the purpose of looking after them. They protect them and also help return to wherever they come from once the Ingesters are plump and full. They typically have 2 to 8 of the Ingesters they carry into an area. They take them back once they are full.
Created: 2015-07-29 00:16:22 | Updated: 2015-07-29 01:29:06
Ingester Herder's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Ingester Herder's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Ingester Herder's Assets

Ingester Herder's Equipped Items

Ingester Herder's Unequipped Items

Ingester Herder's Power Pools
At Will Powers
Offensive Generalist
Power Cap
10
Points Left
1
Signature Powers
Offensive Generalist
Total Points
64
Power Cap
21
Points Left
46

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Ingester Herder's At Will Powers
Sticky Slime
A stream of sticky slime shoots out of the Ingester Herder's tail and slows the target for a short time.
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Ingester Herder's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Ingester Herder's Signature Powers
Confusion, Lesser
This Power causes a single creature to become confused for 1 round. While they are confused their Attacks, Defenses, and Speed are lowered.
  • Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 18

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Ingester Herder's Level One Choices
Traits
Body
2
Mind
3
Spirit
7
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Devoted
Skill 1
Social
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Far
Target Tactics
Single
Level One Notes
These are some of the lowest ranking and weakest of the Zakra alien species. Their purpose seems to be to tend to and herd the Ingesticites. They are a little stronger than them and seem to do whatever they can to weaken dangerous food sources such as player characters.
Tags
Aggressor, Defense Leader, Devoted, Far Range, Generalist, Single Target, Specialist, Stone Age
Ingester Herder's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
Subterfuge
Ingester Herder's Specialty Choices
Level Gained
Specialty and Description
1
Minor Defense Leader
'Add +1 to Defenses to an ally next to you.
Ingester Herder's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG