Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
7 | 8 | 3 | 5 | 8 | 8 | 3 | 3 |
d20 +12 to Attack Mind Defense | +13 to Damage | +11 to Healing
- Basic Attack
- This is Zakra Swarm Soldier's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Zakra Swarm Soldier's Combat Maneuvers.
- Brain Boxing
- You smack two enemies near you in the head.
- 2d4 Damage (5) Target: Creatures (2) Range: 1 Space Duration: Instant
d20 +12 to Attack Mind Defense | +13 to Damage | +11 to Healing
- Bite
- You bite your enemy!
- 3d6 Damage (11) Target: Creature (1) Range: 2 Spaces Duration: Instant
- Head Splitting Screech
- You let out an earsplitting screech that cuts right through your enemies nearby. The blast leaves enemies somewhat stunned. Their Hit Point cap is lowered for a short time.
- 2d4 Damage (5) Target: AOE (2x2) Range: 1 Space Duration: Instant
- Hit Points -5 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
- Out of the way!
- You move now.
- Move Enemy 3 Target: AOE (2x2) Range: 4 Spaces Duration: Instant
- Fight To The Death
- These Zakra Swarm Soldiers fight to the death. They do not know defeat. They do not know retreat. They fight to the death plain and simple. They attack anything that is threatening or attacking the Ingesters or their herders. If no threat is detected they remain in the area looking for food of their own. Once engaged in a battle, they do not stop until they defeat their opponents.
NPC Auto Assigned Bonuses
Zakra Swarm Soldier's Equipped Items
Zakra Swarm Soldier's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Brain Boxing
- You smack two enemies near you in the head.
- 1d4 Damage Target: Creatures (2) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Bite
- You bite your enemy!
- 2d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
- Head Splitting Screech
- You let out an earsplitting screech that cuts right through your enemies nearby. The blast leaves enemies somewhat stunned. Their Hit Point cap is lowered for a short time.
- 1d4 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
- Hit Points -5 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
- Out of the way!
- You move now.
- Move Enemy 3 Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Minor Damage Resistance
- 'Reduce damage by 5 anytime damage is taken.
- Minor Enhanced Damage
- 'Add 1 die to all powers that damage Hit Points.
- Minor Hit Points
- 'Add 10 Hit Points.
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