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Forgotten Soldier
Forgotten Soldier is a Mystic Protector who is Focused
Character
Level
2
Tier
1
Range
Close
Target
Single
NPC Tier
Champion
Difficulty
Very Hard
Group Level
2
Group Size
2 - 4
Body
3
Mind
8
Spirit
5
Durability
99%
Mobility
Reaction
8
Speed
5
Max Move
650
Health
Hit Points
82
Defenses
Body
17
Mind
22
Spirit
19
Healing
Mystic
13
Generalist
8
Attacks
Body
6
Mind
11
Spirit
8
Crit Roll
19
Damage
Combatant
6
Mystic
11
Min Roll
2
Add Detriment here?
Detriment ?
Forgotten Soldier's Skills : 8 / 18 / 28
Athletics
3
Crafting
8
Nature
5
Perception
7
Religion
10
Scholar
8
Social
5
Subterfuge
5
Forgotten Soldier's Active Abilities
Uses
Name and Description
Minor Damage Roll Minimum
Damage die rolls of 1 increase to 2.
At Will Powers | Offensive Mystic
d20 +11 to Attack Mind Defense | +11 to Damage | +13 to Healing
Basic Attack
This is Forgotten Soldier's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Forgotten Soldier's Combat Maneuvers.
Clobber Foe
Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
  • 1d4 Damage (3) Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Signature Powers | Offensive Mystic
d20 +11 to Attack Mind Defense | +11 to Damage | +13 to Healing
Leather Skin
You weave magic around your target strengthening and toughening their skin. This increases their Resistance to Damage for a few Rounds.
  • Resistance +5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Remember Me!
You drill your enemies asking them who you are. The passion and force terrifies them sapping their will to continue.
  • 1d6 Damage (4) Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
Roleplay Details for Forgotten Soldier
Physical
Clothing
Rotten
Cleanliness
Covered in Grave Dirt
Accoutrement
Rusted Armor and Weapons
Personality
Self Worth
Very High
Primary Motivation
To Spark a Memory of Their Deeds
Secondary Motivation
To Be Remembered
Historical
Became Undead
When Deeds Were Forgotten
Died
Long Ago
Witnessed Event
Some Ancient Battle
Languages
Common
Forgotten Soldier's Character Notes
Forgotten Soldier
The Forgotten Soldier is just that, forgotten. No one is quite sure what heroics this soldier once performed. In fact, this is the very thing that makes them stir in their graves. They feel their acts were worthy of remembrance. When they are forgotten they awaken to remind the living of their deeds.
Created: 2015-10-03 22:49:55 | Updated: 2015-10-03 19:49:55
Possible Turn Time Encounter
This NPC can be used for a Turn Time encounter if the GM chooses. Or it can become one if the PCs Parley the Forgotten Soldier. Either way it could turn into an interesting encounter where the GM can insert important campaign or local area information. A simple three round Turn Time Challenge should work. Round 1, identify the Forgotten Soldier. Round 2, learn about their story. Round 3, convince them they will keep their story alive.
Created: 2015-10-03 23:05:07 | Updated: 2015-10-03 20:05:07
Forgotten Soldier's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Forgotten Soldier's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
3
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Forgotten Soldier's Assets

Forgotten Soldier's Equipped Items

Forgotten Soldier's Unequipped Items

Forgotten Soldier's Power Pools
At Will Powers
Offensive Mystic
Power Cap
10
Points Left
1
Signature Powers
Offensive Mystic
Total Points
66
Power Cap
20
Points Left
36

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Forgotten Soldier's At Will Powers
Clobber Foe
Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
  • 1d4 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Forgotten Soldier's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Forgotten Soldier's Signature Powers
Leather Skin
You weave magic around your target strengthening and toughening their skin. This increases their Resistance to Damage for a few Rounds.
  • Resistance +5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Remember Me!
You drill your enemies asking them who you are. The passion and force terrifies them sapping their will to continue.
  • 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Forgotten Soldier's Level One Choices
Traits
Body
3
Mind
8
Spirit
5
Rank
Champion
Difficulty
Very Hard
Group Size
2
Auto Gear
Yes
NPC Bonus
3
Character Type
Archetype
Mystic
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Religion
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
Forgotten soldiers are local heros that were forgotten about. Their souls stir at the lack of remembrance.
Tags
Champion, Close Range, Damage Roll Minimum, Enhanced Critical Attack, Focused, Medieval, Mystic, Protector, Single Target, Vicious Critical
Forgotten Soldier's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
2
Religion
2
Scholar
0
Social
0
Subterfuge
0
Forgotten Soldier's Specialty Choices
Level Gained
Specialty and Description
2
Minor Damage Roll Minimum
'Damage die rolls of 1 increase to 2.
2
Minor Enhanced Critical Attack
'Critical Attacks become a 19 or higher if the Attack hits. Only 20's auto-hit.
2
Minor Vicious Critical
'Optional Critical Hit table roll increased by 1.
Forgotten Soldier's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

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