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Shapeshifter
Shapeshifter is a Combatant Neutral who is Focused
Character
Level
13
Tier
4
Range
Close
Target
Single
NPC Tier
Minion
Difficulty
Easy
Group Level
15
Group Size
3 - 5
Body
9
Mind
6
Spirit
3
Durability
109%
Mobility
Reaction
9
Speed
8
Max Move
850
Health
Hit Points
1 Hit
Defenses
Body
30
Mind
27
Spirit
24
Defense Bonus
7
Healing
Mystic
10
Generalist
7
Attacks
Body
13
Mind
10
Spirit
7
Damage
Combatant
26
Mystic
10
Shapeshifter's Skills : 22 / 32 / 42
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
7 7 5 18 6 6 5 23
At Will Powers | Offensive Combatant
d20 +13 to Attack Body Defense | +26 to Damage
Basic Attack
This is Shapeshifter's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Shapeshifter's Combat Maneuvers.
Superhuman Strength
You strike out at your enemy with superhuman strength.
  • 8d8 Damage (36) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 49
Roleplay Details for Shapeshifter
Physical
Body Type
Any
Height
Any
Weight
Any
Personality
Comportment
Any
Expression of Beliefs
Any
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
Any
Shapeshifter's Character Notes
Shapeshifter
Shapeshifters can take on a living or dead person's physical appearance by shedding their skin. When they change, they literally become the person they're mimicking, gaining everything, including fingerprints and DNA; they can also mimic wounds, even very serious ones. Once a shapeshifter transforms into that person, they can access the thoughts and memories of the person they are mimicking provided that the person is still alive.
Created: 2015-08-06 22:37:00 | Updated: 2015-08-06 22:37:00
Weakness
Silver - They can be killed by a silver bullet or silver blade to the heart. Lesser hits will hurt them, possibly driving them away from the fight. Silver-caused cuts react with them, similar to how iron reacts with demons. Retinal flare - They are identified by a retinal flare that shows when they are filmed.
Created: 2015-08-06 22:57:15 | Updated: 2015-08-06 22:57:15
Shapeshifter's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Shapeshifter's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
4
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Shapeshifter's Assets

Shapeshifter's Equipped Items

Shapeshifter's Unequipped Items

Shapeshifter's Power Pools
At Will Powers
Offensive Combatant
Power Cap
64
Points Left
15

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Shapeshifter's At Will Powers
Superhuman Strength
You strike out at your enemy with superhuman strength.
  • 8d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 49
Shapeshifter's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Shapeshifter's Level One Choices
Traits
Body
9
Mind
6
Spirit
3
Rank
Minion
Difficulty
Easy
Group Size
3
Auto Gear
Yes
NPC Bonus
4
Character Type
Archetype
Combatant
Style
Neutral
Focus
Focused
Skill 1
Subterfuge
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Shapeshifters are able to take any form the want at will, and even take the persons memories if they still alive, they’re also easily stronger than humans, and seem to be able to heal or regenerate wounds.
Tags
Close Range, Combatant, Focused, Minion, Neutral, Single Target, Stone Age
Shapeshifter's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
4
Shapeshifter's Specialty Choices
Level Gained
Specialty and Description
Shapeshifter's Cheater Stuff
Name and Description
Modification
Amount

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