- Improved Exclude Target
- Exclude 3 targets from Area of Effect or Space targeted Powers.
- Improved Shield Ally Leader
- Take up to 40 damage a round instead for any adjacent ally.
d20 +21 to Attack Body Defense | +23 to Damage
- Basic Attack
- This is Rainbow Dash's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Rainbow Dash's Combat Maneuvers.
- Dive Kick
- Smack your foes across the face like a bolt out of the blue!
- 8d10 Damage (44) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +21 to Attack Body Defense | +23 to Damage
- Nuclear Rainboom
- Rainbow Dash's lesser-known signature move - perfect for smiting unruly dragons, or demolishing a barn in a pinch. Her spectacular dive ends in an epic explosion.
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- 11d10 Damage (61) Target: Creature (1) Range: 1 Space Duration: Instant
- Defenses -4 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Sonic Rainboom
- Flying at maximum speed, Rainbow Dash can shatter the sound barrier, creating a giant shock wave of prismatic light that damages and blinds her foes, hindering their ability to attack.
- 3d10 Damage (17) Target: AOE (6x6) Range: Self Duration: 1 Round
- Attack -1 Target: AOE (7x7) Range: Self Duration: 1 Round
d20 +21 to Attack Body Defense | +23 to Damage
- 20% Cooler
- Rainbow Dash's athletic ability is only matched by her ego. She can talk mad smack, boosting her defenses.
- Defenses +4 Target: Creature (1) Range: Self Duration: 3 Rounds
- "Awesome!"
- Rainbow Dash is able to inspire others to be as awesome as they wanna be, boosting their ability to get the job done.
- Attack +4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
- List of Creatures Whose Butts I've Kicked
- -Manticore (I totally had him on the ropes) -Nightmare Moon (it's not every day you find out you're an Element of Harmony) -Red Dragon (kicked him in the FACE) -Applejack (friendly competition, heh) -Discord (that was a weird day) -A Bunch of Changelings (does it still count if they were disguised as my friends at the time, or do I count them separately?) -Cragodile (silly Twilight, always getting into trouble) -A Bunch of Temple Guards at Tenochtitlan with Daring Do (BEST DAY EVER!)
- Elements of a Good Cheer
- -Lots of control -Screaming and hollering -Passion - the most important part!
- Side Quest - Get All First Edition Daring Do
- 1-Daring Do and the Quest for the Sapphire Statue - complete! 2-Daring Do and the Griffon's Goblet 3-Daring Do and the Medusa's Maze 4-Daring Do and the Trek to the Terrifying Tower 5-Daring Do and the Marked Thief of Marapore - complete! 6-Daring Do and the Eternal Flower 7-Daring Do and the Forbidden City in the Clouds - complete! 8-Daring Do and the Revenge of Ahuizotl 9-Daring Do and the Riddle of the Sphinx 10-Daring Do and the Ring of Destiny - complete!
Rainbow Dash's Equipped Items
- Athletics +6
- This effect grants Athletics +6.
- Social +3
- This effect grants Social +3.
- Improved Defenses
- Add 3 to all Defenses.
- Improved Exclude Target
- Exclude 3 targets from Area of Effect or Space targeted Powers.
- Improved Hard to Drop
- Remain conscious and able to act up to 50 Hit Points below 0 Hit Points. You must still roll Revive checks.
- Improved Shield Ally Leader
- Take up to 40 damage a round instead for any adjacent ally.
- Attack +4
- This effect grants Attack +4.
- Defenses +4
- This effect grants Defenses +4.
- Perception +5
- This effect grants Perception +5.
Rainbow Dash's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Dive Kick
- Smack your foes across the face like a bolt out of the blue!
- 6d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Nuclear Rainboom
- Rainbow Dash's lesser-known signature move - perfect for smiting unruly dragons, or demolishing a barn in a pinch. Her spectacular dive ends in an epic explosion.
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- 9d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Defenses -4 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Sonic Rainboom
- Flying at maximum speed, Rainbow Dash can shatter the sound barrier, creating a giant shock wave of prismatic light that damages and blinds her foes, hindering their ability to attack.
- 1d10 Damage Target: AOE (6x6) Range: Self Duration: 1 Round
- Attack -1 Target: AOE (7x7) Range: Self Duration: 1 Round
- 20% Cooler
- Rainbow Dash's athletic ability is only matched by her ego. She can talk mad smack, boosting her defenses.
- Defenses +4 Target: Creature (1) Range: Self Duration: 3 Rounds
- "Awesome!"
- Rainbow Dash is able to inspire others to be as awesome as they wanna be, boosting their ability to get the job done.
- Attack +4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
The above Power ("Awesome!") exceeds the At-Will Power Cap. Reduce the cost of this power to equal or less then Primary Power Cap.
- Minor Speed
- 'Increase Speed by 1.
- Minor Athletics Skill Focus
- 'Increase Athletics Skill by 2.
- Minor Primary Power Point Increase
- 'Increase Primary Power Pool by 10 points.
- Minor Enhanced Damage
- 'Add 1 die to all powers that damage Hit Points.
- Lesser Athletics Skill Focus
- 'Increase Athletics Skill by 4.
- Lesser Primary Power Point Increase
- 'Increase Primary Power Pool by 20 points.
- Lesser Speed
- 'Increase Speed by 2.
- Lesser Enhanced Damage
- 'Add 2 dice to all powers that damage Hit Points.
- Improved Speed
- 'Increase Speed by 3.
Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.
This is where players should store notes and infomation regarding the character and campaign they are playing.
- Keep track of npcs and their motivations.
- Track the power structure of a city.
- Keep a character diary.
- Write detailed notes of quests.
Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.
You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG