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Rainbow Dash
Rainbow Dash is a Combatant Aggressor who is Devoted
Character
Level
9
Tier
3
Range
Close
Body
14
Mind
2
Spirit
4
Durability
92%
Mobility
Reaction
14
Speed
14
Move Type
Fly
Max Move
2,150
Weight Limit
860
Carried
7
Health
Hit Points
184
Unconscious
-50
Death Limit
-61
Dying Rate
18
Revived HP
46
Defenses
Body
31
Mind
19
Spirit
21
Healing
Mystic
2
Generalist
4
Attacks
Body
21
Mind
9
Spirit
11
Exclude Targets
3
Damage
Combatant
23
Mystic
2
Add Dice
2
Add Detriment here?
Detriment ?
Rainbow Dash's Skills : 17 / 27 / 37
Athletics
33
Crafting
14
Nature
7
Perception
14
Religion
2
Scholar
2
Social
7
Subterfuge
5
Rainbow Dash's Active Abilities
Uses
Name and Description
Improved Exclude Target
Exclude 3 targets from Area of Effect or Space targeted Powers.
Improved Shield Ally Leader
Take up to 40 damage a round instead for any adjacent ally.
At Will Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +23 to Damage
Basic Attack
This is Rainbow Dash's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Rainbow Dash's Combat Maneuvers.
Dive Kick
Smack your foes across the face like a bolt out of the blue!
  • 8d10 Damage (44) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Primary Discipline Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +23 to Damage
Nuclear Rainboom
Rainbow Dash's lesser-known signature move - perfect for smiting unruly dragons, or demolishing a barn in a pinch. Her spectacular dive ends in an epic explosion.
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • 11d10 Damage (61) Target: Creature (1) Range: 1 Space Duration: Instant
  • Defenses -4 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 85
Sonic Rainboom
Flying at maximum speed, Rainbow Dash can shatter the sound barrier, creating a giant shock wave of prismatic light that damages and blinds her foes, hindering their ability to attack.
  • 3d10 Damage (17) Target: AOE (6x6) Range: Self Duration: 1 Round
  • Attack -1 Target: AOE (7x7) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 84
Secondary Discipline Powers | Defensive Combatant
d20 +21 to Attack Body Defense | +23 to Damage
20% Cooler
Rainbow Dash's athletic ability is only matched by her ego. She can talk mad smack, boosting her defenses.
  • Defenses +4 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 36
"Awesome!"
Rainbow Dash is able to inspire others to be as awesome as they wanna be, boosting their ability to get the job done.
  • Attack +4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 44
Roleplay Details for Rainbow Dash
Physical
Race
Pegasus
Hair Color
All; sky blue coat
Eye Color
Ruby
Physique
Athletic
Tattoo
A tri-colored lightning bolt from a cloud
Smell
Vanilla, apparently
Personality
Attitude
Brash
Boldness
Very
Catch Phrase
Awesome!
Collector
Daring Do adventure novels, original printing
Sense of Humor
Prankster
Historical
Birth City
Cloudsdale
Career
Ponyville Weather Flier
Historical Event
Defeated Nightmare Moon, Queen Chrysalis
Personal Symbol
Ruby lightning bolt
Military Service
Attended Wonderbolt Academy
Title
Element of Loyalty
Languages
Common
Rainbow Dash's Character Notes
List of Creatures Whose Butts I've Kicked
-Manticore (I totally had him on the ropes) -Nightmare Moon (it's not every day you find out you're an Element of Harmony) -Red Dragon (kicked him in the FACE) -Applejack (friendly competition, heh) -Discord (that was a weird day) -A Bunch of Changelings (does it still count if they were disguised as my friends at the time, or do I count them separately?) -Cragodile (silly Twilight, always getting into trouble) -A Bunch of Temple Guards at Tenochtitlan with Daring Do (BEST DAY EVER!)
Created: 0000-00-00 00:00:00 | Updated: 2016-03-25 15:21:37
Elements of a Good Cheer
-Lots of control -Screaming and hollering -Passion - the most important part!
Created: 0000-00-00 00:00:00 | Updated: 2016-03-25 11:06:57
Side Quest - Get All First Edition Daring Do
1-Daring Do and the Quest for the Sapphire Statue - complete! 2-Daring Do and the Griffon's Goblet 3-Daring Do and the Medusa's Maze 4-Daring Do and the Trek to the Terrifying Tower 5-Daring Do and the Marked Thief of Marapore - complete! 6-Daring Do and the Eternal Flower 7-Daring Do and the Forbidden City in the Clouds - complete! 8-Daring Do and the Revenge of Ahuizotl 9-Daring Do and the Riddle of the Sphinx 10-Daring Do and the Ring of Destiny - complete!
Created: 0000-00-00 00:00:00 | Updated: 2016-03-25 11:38:30
Rainbow Dash's Wealth
Cash
Items
Assets
Total
Rainbow Dash's Assets

Rainbow Dash's Equipped Items

Pegasus Wings
Feathery pegasus wings, which can appear in any color of the rainbow. Allows flight up to your maximum speed.
Availability: Common | Item Type: Basic | Category: Vehicle |
Level to Use: 9th | Weight: 2 Carried | Cost: 42,000
Effects
Speed +7
This effect grants Speed +7.
Rainbow Dash's Cutie Mark
A cutie mark is a representation of a pony's special talents, and Rainbow Dash's represents a phenomenal talent for athletics. Considering the slowly growing fame of her and her friends, it can also serve as a boost to her social status.
Availability: Common | Item Type: Epic | Category: Armor |
Level to Use: 9th | Weight: 0 | Cost: 32,000
Effects
Athletics +6
This effect grants Athletics +6.
Social +3
This effect grants Social +3.
The Element of Loyalty
One of the six sacred Elements of Harmony. When united with its bearer, it serves to augment their ability to defend and protect their allies.
Availability: Unheard Of | Item Type: Epic | Category: Jewelry |
Level to Use: 9th | Weight: 3 Carried | Cost: 104,000
Specialties
Improved Defenses
Add 3 to all Defenses.
Improved Exclude Target
Exclude 3 targets from Area of Effect or Space targeted Powers.
Improved Hard to Drop
Remain conscious and able to act up to 50 Hit Points below 0 Hit Points. You must still roll Revive checks.
Improved Shield Ally Leader
Take up to 40 damage a round instead for any adjacent ally.
Wonderbolt Academy Flight Suit
Lightweight and durable, these flight suits are standard issue for all new recruits to the Wonderbolts Academy.
Availability: Uncommon | Item Type: Epic | Category: Armor |
Level to Use: 5th | Weight: 2 Carried | Cost: 36,000
Effects
Attack +4
This effect grants Attack +4.
Defenses +4
This effect grants Defenses +4.
Perception +5
This effect grants Perception +5.

Rainbow Dash's Unequipped Items

Rainbow Dash's Power Pools
At Will Powers
Offensive Combatant
Power Cap
46
Points Left
3
Primary Discipline Powers
Offensive Combatant
Total Points
186
Power Cap
93
Points Left
17
Secondary Discipline Powers
Defensive Combatant
Total Points
86
Power Cap
43
Points Left
6

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Rainbow Dash's At Will Powers
Dive Kick
Smack your foes across the face like a bolt out of the blue!
  • 6d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Rainbow Dash's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Rainbow Dash's Primary Discipline Powers
Nuclear Rainboom
Rainbow Dash's lesser-known signature move - perfect for smiting unruly dragons, or demolishing a barn in a pinch. Her spectacular dive ends in an epic explosion.
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • 9d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Defenses -4 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 85
Sonic Rainboom
Flying at maximum speed, Rainbow Dash can shatter the sound barrier, creating a giant shock wave of prismatic light that damages and blinds her foes, hindering their ability to attack.
  • 1d10 Damage Target: AOE (6x6) Range: Self Duration: 1 Round
  • Attack -1 Target: AOE (7x7) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 84
Rainbow Dash's Secondary Discipline Powers
20% Cooler
Rainbow Dash's athletic ability is only matched by her ego. She can talk mad smack, boosting her defenses.
  • Defenses +4 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 36
"Awesome!"
Rainbow Dash is able to inspire others to be as awesome as they wanna be, boosting their ability to get the job done.
  • Attack +4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 44
Rainbow Dash's Level One Choices
Traits
Body
14
Mind
2
Spirit
4
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Perception
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Defensive Combatant
Range Tactics
Close
Target Tactics
Both
Level One Notes
Rainbow Dash - the living embodiment of the Element of Loyalty. Brash, arrogant, and stubborn, she is nonetheless one of the most steadfast friends you could possibly have. Her indomitable will and never-say-die attitude have seen her and her friends, the other Elements of Harmony, through many a conflict, and her athletic abilities allow her to leave even the toughest foes in the dust. Also, she's the fastest flier in all of Equestria - which she will tell you, at length, repeatedly.
Tags
Aggressor, Athletics Skill Focus, Athletics Skill Focus, Close Range, Combatant, Devoted, Enhanced Damage, Enhanced Damage, Medieval, Primary Power Point Increase, Primary Power Point Increase, Speed, Speed, Speed
Rainbow Dash's Skill Point Distribution
Athletics
9
Crafting
0
Nature
3
Perception
5
Religion
0
Scholar
0
Social
0
Subterfuge
1
Rainbow Dash's Specialty Choices
Level Gained
Specialty and Description
1
Minor Speed
'Increase Speed by 1.
2
Minor Athletics Skill Focus
'Increase Athletics Skill by 2.
3
Minor Primary Power Point Increase
'Increase Primary Power Pool by 10 points.
4
Minor Enhanced Damage
'Add 1 die to all powers that damage Hit Points.
5
Lesser Athletics Skill Focus
'Increase Athletics Skill by 4.
6
Lesser Primary Power Point Increase
'Increase Primary Power Pool by 20 points.
7
Lesser Speed
'Increase Speed by 2.
8
Lesser Enhanced Damage
'Add 2 dice to all powers that damage Hit Points.
9
Improved Speed
'Increase Speed by 3.
Rainbow Dash's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Athletics
Nature
3
Body
Athletics
Perception
4
Spirit
Athletics
Nature
5
Body
Athletics
Subterfuge
6
Body
Athletics
Perception
7
Body
Athletics
Perception
8
Mind
Athletics
Nature
9
Body
Athletics
Perception

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Rainbow Dash's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

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  • Keep a character diary.
  • Write detailed notes of quests.

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