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Deathclaw
Deathclaw is a Mystic Aggressor who is Devoted
Character
Level
9
Tier
3
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
10
Group Size
4 - 6
Body
3
Mind
11
Spirit
3
Durability
98%
Mobility
Reaction
11
Speed
10
Max Move
550
Health
Hit Points
128
Defenses
Body
18
Mind
26
Spirit
18
Healing
Mystic
16
Generalist
8
Attacks
Body
11
Mind
19
Spirit
11
Damage
Combatant
8
Mystic
25
Deathclaw's Skills : 17 / 27 / 37
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 3 13 18 3 3 1 1
At Will Powers | Offensive Mystic
d20 +19 to Attack Mind Defense | +25 to Damage | +16 to Healing
Basic Attack
This is Deathclaw's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Deathclaw's Combat Maneuvers.
Charge From Hiding
The Deathclaw charges out of hiding with incredible speed closing the distance from its target. It's eager claws dig in and prepare to rend their target to pieces.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 6d6 Damage (21) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Signature Powers | Offensive Mystic
d20 +19 to Attack Mind Defense | +25 to Damage | +16 to Healing
Rip Apart Target
With a vicious and terrifying attack the Deathclaw uses it's namesake to rip and tear apart its target.
  • 9d10 Damage (50) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 64
Roleplay Details for Deathclaw
Physical
Skin Color
Reptile Chameleon
Body Type
Hunched Back
Height
9
Weight
350
Personality
Boldness
Very
Family Attitude
Territorial
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Deathclaw's Character Notes
Background
The deathclaws were originally created before the Great War by the government to replace human troops in battle. They were derived from mixed animal stock, primarily from the very popular Jackson Chameleon. They were then refined by the Master, using genetic manipulation and the FEV virus. The resulting creature is incredibly fast and powerful.
Created: 2015-08-25 19:14:01 | Updated: 2015-08-25 19:14:01
Hunting Packs
Deathclaws are very aggressive, territorial, carnivorous, and highly intelligent. In the Mojave Wasteland, they typically live in small packs of around eight to twenty members. Packs are led by an alpha male, who is the only one allowed to mate with the females. However, deathclaws in the Capital Wasteland are for the most part solitary, though sometimes they are encountered in pairs.
Created: 2015-08-25 19:14:35 | Updated: 2015-08-25 19:14:35
Deathclaw's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Deathclaw's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Deathclaw's Assets

Deathclaw's Equipped Items

Deathclaw's Unequipped Items

Deathclaw's Power Pools
At Will Powers
Offensive Mystic
Power Cap
41
Points Left
8
Signature Powers
Offensive Mystic
Total Points
252
Power Cap
83
Points Left
188

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Deathclaw's At Will Powers
Charge From Hiding
The Deathclaw charges out of hiding with incredible speed closing the distance from its target. It's eager claws dig in and prepare to rend their target to pieces.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 6d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Deathclaw's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Deathclaw's Signature Powers
Rip Apart Target
With a vicious and terrifying attack the Deathclaw uses it's namesake to rip and tear apart its target.
  • 9d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 64

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Deathclaw's Level One Choices
Traits
Body
3
Mind
11
Spirit
3
Rank
Grunt
Difficulty
0
Group Size
4
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Devoted
Skill 1
Perception
Skill 2
Nature
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
Deathclaws have a hunchback, humanoid build, with a reptilian head and limbs. They stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill almost any other creature with only a few swipes; hence their name.
Tags
Aggressor, Close Range, Devoted, Futuristic, Grunt, Mystic, Single Target, Speed
Deathclaw's Skill Point Distribution
Athletics
0
Crafting
0
Nature
4
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
0
Deathclaw's Specialty Choices
Level Gained
Specialty and Description
9
Improved Speed
'Increase Speed by 3.
Deathclaw's Cheater Stuff
Name and Description
Modification
Amount

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