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Alpha Deathclaw
Alpha Deathclaw is a Combatant Aggressor who is Focused
Character
Level
10
Tier
3
Range
Close
Target
Single
NPC Tier
Specialist
Difficulty
Difficult
Group Level
10
Group Size
6 - 8
Body
11
Mind
7
Spirit
3
Durability
103%
Mobility
Reaction
11
Speed
10
Max Move
1,350
Health
Hit Points
356
Resistance
15
Defenses
Body
29
Mind
25
Spirit
21
Defense Bonus
2
Healing
Mystic
13
Generalist
9
Attacks
Body
20
Mind
16
Spirit
12
Damage
Combatant
27
Mystic
13
Add Detriment here?
Detriment ?
Alpha Deathclaw's Skills : 18 / 28 / 38
Athletics
17
Crafting
11
Nature
3
Perception
9
Religion
7
Scholar
7
Social
3
Subterfuge
3
At Will Powers | Offensive Combatant
d20 +20 to Attack Body Defense | +27 to Damage
Basic Attack
This is Alpha Deathclaw's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Alpha Deathclaw's Combat Maneuvers.
Rending Swipe
With your mighty claws you slice through nearby foes.
  • 4d6 Damage (14) Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 34
Signature Powers | Offensive Combatant
d20 +20 to Attack Body Defense | +27 to Damage
Deep Wound
You sink in your claws and tear deep into your target.
  • 10d10 Damage (55) Target: Creature (1) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 70
Pounce on Prey
You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
  • 4d10 Damage (22) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Roleplay Details for Alpha Deathclaw
Physical
Muscle Tone
Muscular
Weight
400
Body Type
Hunched
Height
10
Skin Color
Reptile Chameleon
Personality
Attitude
Aggressive
Promiscuousness
Keeps The Females Laying
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Alpha Deathclaw's Character Notes
Background
The deathclaws were originally created before the Great War by the government to replace human troops in battle. They were derived from mixed animal stock, primarily from the very popular Jackson Chameleon. They were then refined by the Master, using genetic manipulation and the FEV virus. The resulting creature is incredibly fast and powerful.
Created: 2015-08-25 19:29:14 | Updated: 2015-08-25 16:29:14
Hunting packs
Deathclaws are very aggressive, territorial, carnivorous, and highly intelligent. In the Mojave Wasteland, they typically live in small packs of around eight to twenty members. Packs are led by an alpha male, who is the only one allowed to mate with the females. However, deathclaws in the Capital Wasteland are for the most part solitary, though sometimes they are encountered in pairs.
Created: 2015-08-25 19:29:45 | Updated: 2015-08-25 16:29:45
Breeding
Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young deathclaws reach maturity under the care of their parents, following them closely until they are old enough to fend for themselves.
Created: 2015-08-25 19:30:05 | Updated: 2015-08-25 16:30:05
Alpha Deathclaw's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Alpha Deathclaw's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Alpha Deathclaw's Assets

Alpha Deathclaw's Equipped Items

Alpha Deathclaw's Unequipped Items

Alpha Deathclaw's Power Pools
At Will Powers
Offensive Combatant
Power Cap
41
Points Left
7
Signature Powers
Offensive Combatant
Total Points
267
Power Cap
83
Points Left
123

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Alpha Deathclaw's At Will Powers
Rending Swipe
With your mighty claws you slice through nearby foes.
  • 4d6 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 34
Alpha Deathclaw's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Alpha Deathclaw's Signature Powers
Deep Wound
You sink in your claws and tear deep into your target.
  • 10d10 Damage Target: Creature (1) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 70
Pounce on Prey
You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
  • 4d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Alpha Deathclaw's Level One Choices
Traits
Body
11
Mind
7
Spirit
3
Rank
Specialist
Difficulty
Difficult
Group Size
6
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Deathclaws have a hunchback, humanoid build, with a reptilian head and limbs. They stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill almost any other creature with only a few swipes; hence their name. Packs are led by an alpha male, who is the only one allowed to mate with the females.
Tags
Aggressor, Close Range, Combatant, Damage Resistance, Focused, Futuristic, Single Target, Specialist, Speed
Alpha Deathclaw's Skill Point Distribution
Athletics
6
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
0
Alpha Deathclaw's Specialty Choices
Level Gained
Specialty and Description
10
Improved Damage Resistance
'Reduce damage by 15 anytime damage is taken.
10
Improved Speed
'Increase Speed by 3.
Alpha Deathclaw's Cheater Stuff
Name and Description
Modification
Amount

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