d20 +18 to Attack Body Defense | +26 to Damage
- Basic Attack
- This is Dire Lion's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Dire Lion's Combat Maneuvers.
- Go For The Throat
- The Dire Lion bites at its targets throat.
- 10d8 Damage (45) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +18 to Attack Body Defense | +26 to Damage
- Rip and Tear
- Going into a feeding frenzy the Dire Lion rips and tears at everything in front of it.
- 6d10 Damage (33) Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
- Defenses -5 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
- Tactics
- Dire Lions can be encountered one at a time or in prides as large as 20. They often stalk their prey for awhile to gauge it. Striking only when they are sure they can quickly and easily take them out. They have also been known to aggressively defend their hunting grounds. No land animal is safe from a hungry group of Dire Lions.
NPC Auto Assigned Bonuses
Dire Lion's Equipped Items
Dire Lion's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Go For The Throat
- The Dire Lion bites at its targets throat.
- 7d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Rip and Tear
- Going into a feeding frenzy the Dire Lion rips and tears at everything in front of it.
- 3d10 Damage Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
- Defenses -5 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Enhanced Damage
- 'Add 3 dice to all powers that damage Hit Points.
- Dire Lion Speed
- Dire Lions are fast.
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