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Ruffian
Ruffian is a Mystic Aggressor who is Focused
Character
Level
7
Tier
2
Range
Close
Target
Single
NPC Tier
Minion
Difficulty
Easy
Group Level
9
Group Size
3 - 5
Body
4
Mind
6
Spirit
2
Durability
106%
Mobility
Reaction
6
Speed
6
Max Move
700
Health
Hit Points
1 Hit
Defenses
Body
21
Mind
23
Spirit
19
Defense Bonus
5
Healing
Mystic
8
Generalist
4
Attacks
Body
8
Mind
10
Spirit
6
Damage
Combatant
6
Mystic
15
Ruffian's Skills : 14 / 24 / 34
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
4 6 2 4 6 6 2 4
At Will Powers | Offensive Mystic
d20 +10 to Attack Mind Defense | +15 to Damage | +8 to Healing
Basic Attack
This is Ruffian's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Ruffian's Combat Maneuvers.
Thrash
You move up to your target and attempt to give them a good thrashing.
  • 4d6 Damage (14) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
Roleplay Details for Ruffian
Physical
Cleanliness
Somewhat Dirty
Clothing
Muted Colors to Blend in and Hide
Physique
Varies Widely
Accoutrement
Usually Symbol or Color of Gang
Personality
Authority Attitude
Doesn't Respect Local Authority
Boldness
Only In Groups
Primary Motivation
Fear and Intimidation
Secondary Motivation
Steal Wealth
Historical
Criminal
Yes
Crime
Petty
Education
Very Little
Joined Group
At a Young Age
Languages
English
Ruffian's Character Notes
Criminal Foot Soldier
Ruffians are the foot soldiers of larger and more powerful gangs. Not strong themselves they almost always move, hang out, and attack in groups. They count on intimidation and overwhelming odds rather than brute strength.
Created: 2015-09-10 22:19:44 | Updated: 2015-09-10 22:19:44
Ruffian's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Ruffian's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Ruffian's Assets

Ruffian's Equipped Items

Ruffian's Unequipped Items

Ruffian's Power Pools
At Will Powers
Offensive Mystic
Power Cap
24
Points Left
3

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Ruffian's At Will Powers
Thrash
You move up to your target and attempt to give them a good thrashing.
  • 4d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
Ruffian's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Ruffian's Level One Choices
Traits
Body
4
Mind
6
Spirit
2
Rank
Minion
Difficulty
Easy
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
Here are some basic ruffians that are great to use in a lot of different situations. They have courage in groups but don't stand up to much of a challenge.
Tags
Aggressor, Close Range, Focused, Minion, Mystic, Single Target, Stone Age
Ruffian's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
2
Religion
0
Scholar
0
Social
0
Subterfuge
2
Ruffian's Specialty Choices
Level Gained
Specialty and Description
Ruffian's Cheater Stuff
Name and Description
Modification
Amount

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