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Enforcer
Enforcer is a Mystic Aggressor who is Focused
Character
Level
9
Tier
3
Range
Far
Target
Single
NPC Tier
Specialist
Difficulty
0
Group Level
9
Group Size
4 - 6
Body
3
Mind
10
Spirit
7
Durability
104%
Mobility
Reaction
13
Speed
7
Max Move
550
Health
Hit Points
312
Defenses
Body
22
Mind
29
Spirit
26
Defense Bonus
3
Healing
Mystic
16
Generalist
13
Attacks
Body
12
Mind
19
Spirit
16
Add Range
6
Damage
Combatant
9
Mystic
25
Enforcer's Skills : 17 / 27 / 37
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 3 2 21 3 3 2 16
At Will Powers | Offensive Mystic
d20 +19 to Attack Mind Defense | +25 to Damage | +16 to Healing
Basic Attack
This is Enforcer's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Enforcer's Combat Maneuvers.
No Escape
You fire several rounds at your enemy clipping their legs. This keeps them from escaping your wrath. This does Damage and lowers your target's Speed.
  • 2d8 Damage (9) Target: Creature (1) Range: 11 Spaces Duration: Instant
  • Speed -2 Target: Creature (1) Range: 11 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
Signature Powers | Offensive Mystic
d20 +19 to Attack Mind Defense | +25 to Damage | +16 to Healing
Back into the Battle
You toss your ally small vial of drugs. This heals the target's Hit Points.
  • 8d6 Healing (28) Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 45
Gut Shot
You fire a round into the center mass of your enemy!
  • 7d6 Damage (25) Target: Creature (1) Range: 16 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 63
Roleplay Details for Enforcer
Physical
Body Type
Fit
Cleanliness
Clean
Clothing
High End
Tattoo
Special Enforcer Markings
Personality
Primary Motivation
Keep Order and Loyalty
Family Attitude
Gang Family is All
Secondary Motivation
Living the High Life
Historical
Education
Decent Education
Crime
All The Time
Profession
Assassin
Languages
English
Enforcer's Character Notes
The Enforcer's Way
Enforcers are brutal members of a gang that live to serve the gang. They represent the gangs wrath, power, and violence. Enforcers are the main tools used to force compliance. They are also sent to take care of any member that is stealing or otherwise betraying the gang. If there is a problem that needs resolving Enforcers are the ones to solve it. And solve it they do, usually with terrible violence.
Created: 2015-09-10 23:48:40 | Updated: 2015-09-10 23:48:40
Enforcer's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Enforcer's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Enforcer's Assets

Enforcer's Equipped Items

Enforcer's Unequipped Items

Enforcer's Power Pools
At Will Powers
Offensive Mystic
Power Cap
35
Points Left
1
Signature Powers
Offensive Mystic
Total Points
229
Power Cap
71
Points Left
121

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Enforcer's At Will Powers
No Escape
You fire several rounds at your enemy clipping their legs. This keeps them from escaping your wrath. This does Damage and lowers your target's Speed.
  • 2d8 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
  • Speed -2 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
Enforcer's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Enforcer's Signature Powers
Back into the Battle
You toss your ally small vial of drugs. This heals the target's Hit Points.
  • 8d6 Healing Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 45
Gut Shot
You fire a round into the center mass of your enemy!
  • 7d6 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 63

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Enforcer's Level One Choices
Traits
Body
3
Mind
10
Spirit
7
Rank
Specialist
Difficulty
0
Group Size
4
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Far
Target Tactics
Single
Level One Notes
Enforcers are the special members of the gang that help to enforce the gangs will. They handle situation where there is heavy resistance or outright hostility towards the game. They are fairly well equipped to take care of themselves and others.
Tags
Aggressor, Far Range, Focused, Modern, Mystic, Ranged Combat, Reaction, Single Target, Specialist
Enforcer's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
6
Enforcer's Specialty Choices
Level Gained
Specialty and Description
9
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
9
Improved Reaction
'Increase Reaction by 3.
Enforcer's Cheater Stuff
Name and Description
Modification
Amount

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