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Malcolm Reynolds
Malcolm Reynolds is a Mystic Protector who is Focused
Character
Level
9
Tier
3
Target
Single
Body
6
Mind
10
Spirit
4
Durability
104%
Mobility
Reaction
16
Speed
8
Max Move
800
Weight Limit
320
Carried
11
Health
Hit Points
208
Unconscious
-50
Death Limit
-69
Dying Rate
20
Revived HP
52
Defenses
Body
27
Mind
31
Spirit
25
Defense Bonus
3
Healing
Mystic
19
Generalist
4
Attacks
Body
15
Mind
19
Spirit
13
Add Range
4
Damage
Combatant
27
Mystic
31
Add Detriment here?
Detriment ?
Malcolm Reynolds's Skills : 17 / 27 / 37
Athletics
6
Crafting
10
Nature
4
Perception
10
Religion
10
Scholar
11
Social
9
Subterfuge
10
Malcolm Reynolds's Active Abilities
Uses
Name and Description
Lesser Assault Leader
Add +2 to Attack to an ally next to you.
Minor Defense Leader
Add +1 to Defenses to an ally next to you.
At Will Powers | Offensive Mystic
d20 +19 to Attack Mind Defense | +31 to Damage | +19 to Healing
Basic Attack
This is Malcolm Reynolds's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Malcolm Reynolds's Combat Maneuvers.
Lightening Draw
As fast as lightening you draw and fire at your enemy driving them back.
  • 4d10 Damage (22) Target: Creature (1) Range: 10 Spaces Duration: Instant
  • Move Enemy 2 Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 52
Primary Discipline Powers | Offensive Mystic
d20 +19 to Attack Mind Defense | +31 to Damage | +19 to Healing
Crescent Wrench Crunch
You grab the nearest heavy piece of metal which happens to be a wrench. You smash it suddonly into ypur enemies head.
  • 9d10 Damage (50) Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 68
Shoot An Unarmed Man
You have no problems shooting an unarmed person. In fact they go dowm easier that way. The shock of being shot lingers for a round.
  • 4d12 Damage (26) Target: Creature (1) Range: 11 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Secondary Discipline Powers | Offensive Combatant
d20 +15 to Attack Body Defense | +27 to Damage
Buhwah!
With your warrior cry you strike fear into you enemy.
  • Attack -2 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 48
Hit Someone With a Close Fist
On occasion it is hilarious!
  • 1d10 Damage (6) Target: Creature (1) Range: 1 Space Duration: 3 Rounds
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 47
Tertiary Discipline Powers | Defensive Mystic
d20 +19 to Attack Mind | +31 to Damage | +19 to Healing
Distract an Enemy
You keep an enemy distracted while an ally sneaks up behind them.
  • Move Ally 6 Target: Creature (1) Range: 13 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 32
Fastest Gun Around
Your reflexes are amazing in a pinch.
  • Reaction +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 14
Inspire Crew
You remind your crew that they are just tooretty to die.
  • 2d4 Healing (5) Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 19
Roleplay Details for Malcolm Reynolds
Physical
Scar
Several Scars From Battle
Hair Color
Brown
Hair Length
Short
Weight
165
Height
6 Foot 1 Inche
Physique
Fit
Eye Color
Blue
Sex
Male
Personality
Catch Phrase
I am to misbehave.
Authority Attitude
Not Fond
Family Attitude
Will do anything for his crew.
Flexibility
Adapts Easily
Integrity
High
Moral Standing
Shades of Gray
Religious
Long Wait For a Train the Don't Come
Historical
Birthday
September 20th, 2486
Birth Place
On The Planet Shadow
Nickname
Mal
Nickname
Captain
Nickname
Captain Tight Pants
Married
Saffron
Alliances
Badger
Enemy
Niska
Enemy
Jubal Early
Languages
Chinese
Malcolm Reynolds's Character Notes
Man Volunteered For War
Mal volunteered for the Independents army during the Unification War against the Alliance, gaining the rank of sergeant during that time. His loyal second-in-command Zoe was by his side for most of the war, surviving many dangerous conflicts with him.
Created: 2015-09-11 00:53:56 | Updated: 2015-09-10 21:53:56
Freedom
After the war, Mal acquired his own ship, a derelict 03-K64 Firefly-class transport. Mal named the ship Serenity after the Battle of Serenity Valley, the decisive battle of the Unification War. This ship is his own little piece of freedom he was was fighting for. If everyone doesn't get freedom, at least he can get his own little piece of it.
Created: 2015-09-11 00:57:26 | Updated: 2015-09-10 21:57:26
Freelance Work
To keep his ship in the air and his crew fed Malcolm will take just about any job whether it is a legal job or not. This often gets his crew into trouble and can make more than a few enemies.
Created: 2015-09-11 00:58:45 | Updated: 2015-09-10 21:58:45
Malcolm Reynolds's Wealth
Cash
Items
Assets
Total
Malcolm Reynolds's Assets

Malcolm Reynolds's Equipped Items

Browncoat Trench Coat
This long durable coat offers a lot of protection. It also allows the wearer to conceal many things both within and underneath it. It also seems to give the wearer a little extra something to keep fighting when ordinary people would give up.
Availability: Uncommon | Item Type: Epic | Category: Clothing |
Level to Use: 9th | Weight: 5 Carried | Cost: 72,000
Effects
Defenses +5
This effect grants Defenses +5.
Primary Power Points +10
This effect will add 10 Power Points to the Primary Power Point pool.
Secondary Power Points +10
This effect will add 10 Power Points to the Secondary Power Point pool.
Tertiary Power Points +10
This effect will add 10 Power Points to the Tertiary Power Point pool.
Specialties
Improved Hard to Drop
Remain conscious and able to act up to 50 Hit Points below 0 Hit Points. You must still roll Revive checks.
Independence Sergeants Holster
This thick leather belt with a gun holster is of very fine make. This hand crafted belt sits a little lower than standard holsters. Designed to fit larger caliber weapons and those with longer barrels the slight modification gives quite the advantage in battle. Ties at the bottom keep the holster aligned with the wearers leg for the perfect draw angle. The split second advantage this holster gives can make all the difference whether the wearer lives or dies in a gunfight.
Availability: Rare | Item Type: Epic | Category: Clothing |
Level to Use: 9th | Weight: 3 Carried | Cost: 62,000
Effects
Reaction +6
This effect grants Reaction +6.
Speed +4
This effect grants Speed +4.
Specialties
Improved At Will Cap Boost
Increase At Will Power cap by 15.
Moses Brothers Self-Defense Engine Frontier
This large caliber long barreled revolver is a favorite of expert marksman. The long barrel gives it remarkable accuracy. The large caliber gives this pistol lots of stopping power. Hard to conceal this weapon is used by those that frequent areas where weapons are allowed.
Availability: Rare | Item Type: Epic | Category: Weapon |
Level to Use: 9th | Weight: 3 Carried | Cost: 68,000
Effects
Attack +7
This effect grants Attack +7.
Damage +21
This effect grants Damage +21.

Malcolm Reynolds's Unequipped Items

Malcolm Reynolds's Power Pools
At Will Powers
Offensive Mystic
Power Cap
53
Points Left
1
Primary Discipline Powers
Offensive Mystic
Total Points
153
Power Cap
76
Points Left
11
Secondary Discipline Powers
Offensive Combatant
Total Points
96
Power Cap
48
Points Left
1
Tertiary Discipline Powers
Defensive Mystic
Total Points
67
Power Cap
33
Points Left
2

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Malcolm Reynolds's At Will Powers
Lightening Draw
As fast as lightening you draw and fire at your enemy driving them back.
  • 4d10 Damage Target: Creature (1) Range: 6 Spaces Duration: Instant
  • Move Enemy 2 Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 52
Malcolm Reynolds's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Malcolm Reynolds's Primary Discipline Powers
Crescent Wrench Crunch
You grab the nearest heavy piece of metal which happens to be a wrench. You smash it suddonly into ypur enemies head.
  • 9d10 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 68
Shoot An Unarmed Man
You have no problems shooting an unarmed person. In fact they go dowm easier that way. The shock of being shot lingers for a round.
  • 4d12 Damage Target: Creature (1) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Malcolm Reynolds's Secondary Discipline Powers
Buhwah!
With your warrior cry you strike fear into you enemy.
  • Attack -2 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 48
Hit Someone With a Close Fist
On occasion it is hilarious!
  • 1d10 Damage Target: Creature (1) Range: 1 Space Duration: 3 Rounds
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 47
Malcolm Reynolds's Tertiary Discipline Powers
Distract an Enemy
You keep an enemy distracted while an ally sneaks up behind them.
  • Move Ally 6 Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 32
Fastest Gun Around
Your reflexes are amazing in a pinch.
  • Reaction +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 14
Inspire Crew
You remind your crew that they are just tooretty to die.
  • 2d4 Healing Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 19
Malcolm Reynolds's Level One Choices
Traits
Body
6
Mind
10
Spirit
4
Character Type
Archetype
Mystic
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Social
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Offensive Combatant
Tertiary
Defensive Mystic
Range Tactics
Both
Target Tactics
Single
Level One Notes
Malcolm's main mission is to keep his crew alive and to keep his ship flying. He is a clever and wily captain and has issues with authority. Especially when that authority oversteps its bounds.
Tags
Assault Leader, Assault Leader, Attack Accuracy, Attack Accuracy, Defense Leader, Expand Leadership, Focused, Futuristic, Increase Leadership, Mystic, Protector, Ranged Combat, Ranged Combat, Single Target
Malcolm Reynolds's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
1
Social
5
Subterfuge
6
Malcolm Reynolds's Specialty Choices
Level Gained
Specialty and Description
1
Minor Attack Accuracy
'Add 1 to all attacks.
2
Minor Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
3
Minor Defense Leader
'Add +1 to Defenses to an ally next to you.
4
Minor Assault Leader
'Add +1 to Attack to an ally next to you.
5
Lesser Attack Accuracy
'Add 2 to all attacks.
6
Lesser Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 4 Spaces.
7
Lesser Assault Leader
'Add +2 to Attack to an ally next to you.
8
Minor Increase Leadership
'Grant 2 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
9
Minor Expand Leadership
'Grant allies your Leader Specialties Bonuses within 2 spaces of you instead of 1. Used to enhance other Leadership Specialties.
Malcolm Reynolds's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Mind
Perception
Subterfuge
3
Body
Social
Subterfuge
4
Spirit
Perception
Social
5
Mind
Subterfuge
Perception
6
Body
Social
Subterfuge
7
Spirit
Perception
Scholar
8
Mind
Social
Subterfuge
9
Body
Perception
Subterfuge

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Malcolm Reynolds's Cheater Stuff
Name and Description
Modification
Amount

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